CS:S Lag Spikes / Frame Freeze

Abdul

Poster Extraordinaire
=(e)=
Joined
Sep 6, 2010
Messages
2,495
Ok basically every now and then I keep getting lag spikes / frame freezes for a couple of seconds then its ok; and this happens constantly every few minutes at random times (sometimes during gun fire, sometimes even when not doing anything).

It happens for DOD:S and CS:S during multiplayer (even on servers with a couple of people only). But when I'm playing single player, everything is ok.

Specification
Running Windows 7 on
Intel(R) Celeron(R) CPU E3300 @ 2.50GHz (2 CPU's)
Memory: 4GB RAM (it was 2GB but I upgraded and it still happens)
ATI Radeon X1950 Series

CS:S is running on this autoexe.cfg (Kaizen's CFG)
Code:
// Client Commands
// ***********************************************
//
cl_show_splashes "0"			// 		Disables water splashes
cl_phys_props_enable "1" 		// default 1; 	Must be enabled to be CAL-Legit
cl_phys_props_max "50" 			// default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "0"		// default 1;
cl_ejectbrass "0" 			// default 1;
cl_show_splashes "0"
cl_forcepreload "1"

// Lighting Settings
// ***********************************************
//
r_dynamic "0"				// default 1; 	Disables dynamic shadows
r_occlusion "0" 			// default 1;
r_lightinterp "0"  			// default 5;
r_shadowmaxrendered "10" 		// default 32;	Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0" 		// default 1;

// CAL Legal Settings
r_ambientfraction "0.1"  		// default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1"  			// default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings


// Materials
// ***********************************************
//


mat_clipz "0"  				// default 0;	If rendering problems occrur, set back to 0
mat_hdr_enabled "0" 			// default 1;
mat_hdr_level "0"
mat_vsync "0"
mat_wateroverlaysize "8"        	// default 128;
mat_bloomscale "0"			// Determines amount of HDR
mat_specular "0"			// Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_colorcorrection "0" 		//		If enabled fps takes a major hit
mat_shadowstate "0" 			// default 1;
mat_forcehardwaresync "0" 		// default 0; 	Huge hit on performance if enabled
mat_monitorgamma "1.6" 			//		Max monitor brightness
mat_disable_bloom "1" 			// default 0;
mat_disable_fancy_blending "1"  	// default 0;
mat_disable_lightwarp "1"  		// default 0;
mat_disable_ps_patch "1"  		// default 0;
mat_fastnobump "1"  			// default 0;
mat_filterlightmaps "1"  		// default 1;
mat_mipmaptextures "1" 			// default 1;
mat_trilinear "1" 			// default 1;

// CAL Legal Settings
mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "0"  			// default 0;
mat_loadtextures "1"
// End CAL Legal Settings


// Sound Options
// ***********************************************
//
dsp_enhance_stereo "0" 			// default 0;
snd_async_fullyasync "0"	 	// default 0;
soundscape_fadetime "9999"  		// default 3;
soundscape_flush

// Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
// *********************************************************
//
sv_cheats "1"

// Personal Preference (modify as desired)
// ***********************************************
//
//sensitivity "10"
budget_show_history "0"         	// default 1;	Disables history graph.
cl_downloadfilter "nosounds" 		//		Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"

crosshair "1"
cl_crosshairscale "3"
cl_crosshairsize "3"
cl_crosshairalpha "999"
cl_crosshaircolor "4"  			//		Set color to light blue (very visible)
cl_crosshairusealpha 0
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"

cl_radaralpha "255" 			// 		Maximum radar brightness
cl_radartype "1" 			// 		Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"

cl_autohelp "0" 			// default 1;
cl_autowepswitch "0" 			// default 1;

cl_resend "1.5" 			// default 6;
cl_c4dynamiclight "1"  			//		Makes the bomb flash brighter to make it easier to see

cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"

fps_max "120"

net_graphheight "65" 			// default 60;	Raised height for 800x600

hud_centerid "1"
hud_fastswitch "0"  			// default 0; 	Enables quick weapon switching

sv_forcepreload "1"  			// default 0; 	Loadtime will inc, on-fly rendering dec. Fps boost

jpeg_quality "100"

showhitlocation "1"  			// default 0;


// Violence settings (increases blood to help you see hits better)
// ***********************************************
//
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


// Ropes
// ***********************************************
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1"  			// default 1;


// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0"       	// default 1; 	Disables high-quality water.
r_waterdrawreflection "1"  		// default 1;
r_waterdrawrefraction "0"  		// default 1;
r_updaterefracttexture "0" 		// default 1;

// Netcode Tweaks
// ***********************************************
//
cl_updaterate "101"
cl_cmdrate "101"
rate "30000"
cl_smooth "0" 				// default 1; 	Causes stuttering effect, tries to fix prediction errors.
cl_smoothtime "0.01" 			// default 0.1;
cl_rate "20000"


// Player Model Tweaks
// ***********************************************
//
// CAL Legal Settings
r_modellodscale "1.0"  			// default 1;
r_lod "2" 				// default -1;
r_rootlod "2"  				// default 0;
// End CAL Legal Settings

r_drawmodeldecals "0"          	 	// default 1;	Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0"			// default 20;	Detail on eyes


// Detail Commands
// ***********************************************
//
mp_decals "25"				// default 200;
r_decals "75" 				// default 2048;
r_drawflecks "0" 	        	// default 1;	Disables bullet impacts
r_3dsky "0" 				// default 1;
r_renderoverlayfragment "0"  		// default 1;
r_dopixelvisibility "1"  		// default 1;
r_flex "0"  				// default 1;

// Disable cheats (to disable you from taking advantage!)
// ***********************************************
//
sv_cheats "0"

Still happens with or without this CFG.

What can be causing this?
 
It could be your connection but probably because of the ancient X1950. If it's and AGP card I'd recommend a radeon 4650 AGP, if it's PCI-e I'd recommend a Radeon 5450.
 

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