- Joined
- Sep 6, 2010
- Messages
- 2,495
Ok basically every now and then I keep getting lag spikes / frame freezes for a couple of seconds then its ok; and this happens constantly every few minutes at random times (sometimes during gun fire, sometimes even when not doing anything).
It happens for DOD:S and CS:S during multiplayer (even on servers with a couple of people only). But when I'm playing single player, everything is ok.
Specification
Running Windows 7 on
Intel(R) Celeron(R) CPU E3300 @ 2.50GHz (2 CPU's)
Memory: 4GB RAM (it was 2GB but I upgraded and it still happens)
ATI Radeon X1950 Series
CS:S is running on this autoexe.cfg (Kaizen's CFG)
Still happens with or without this CFG.
What can be causing this?
It happens for DOD:S and CS:S during multiplayer (even on servers with a couple of people only). But when I'm playing single player, everything is ok.
Specification
Running Windows 7 on
Intel(R) Celeron(R) CPU E3300 @ 2.50GHz (2 CPU's)
Memory: 4GB RAM (it was 2GB but I upgraded and it still happens)
ATI Radeon X1950 Series
CS:S is running on this autoexe.cfg (Kaizen's CFG)
Code:
// Client Commands
// ***********************************************
//
cl_show_splashes "0" // Disables water splashes
cl_phys_props_enable "1" // default 1; Must be enabled to be CAL-Legit
cl_phys_props_max "50" // default 300; 50 is legal CAL value
cl_ragdoll_physics_enable "0" // default 1;
cl_ejectbrass "0" // default 1;
cl_show_splashes "0"
cl_forcepreload "1"
// Lighting Settings
// ***********************************************
//
r_dynamic "0" // default 1; Disables dynamic shadows
r_occlusion "0" // default 1;
r_lightinterp "0" // default 5;
r_shadowmaxrendered "10" // default 32; Only 10 proper shadows will be rendered, rest will be a blur
r_PhysPropStaticLighting "0" // default 1;
// CAL Legal Settings
r_ambientfraction "0.1" // default 0.1;
r_avglight "1"
r_avglightmap "0"
r_lightaverage "1" // default 1;
r_lightcache_numambientsamples "162"
r_lightstyle "-1"
r_worldlights "2"
r_worldlightmin "0.0002"
r_maxdlights "32"
r_radiosity "4"
// End CAL Legal Settings
// Materials
// ***********************************************
//
mat_clipz "0" // default 0; If rendering problems occrur, set back to 0
mat_hdr_enabled "0" // default 1;
mat_hdr_level "0"
mat_vsync "0"
mat_wateroverlaysize "8" // default 128;
mat_bloomscale "0" // Determines amount of HDR
mat_specular "0" // Disable specular on models
mat_forceaniso "0"
mat_bumpmap "0"
mat_colorcorrection "0" // If enabled fps takes a major hit
mat_shadowstate "0" // default 1;
mat_forcehardwaresync "0" // default 0; Huge hit on performance if enabled
mat_monitorgamma "1.6" // Max monitor brightness
mat_disable_bloom "1" // default 0;
mat_disable_fancy_blending "1" // default 0;
mat_disable_lightwarp "1" // default 0;
mat_disable_ps_patch "1" // default 0;
mat_fastnobump "1" // default 0;
mat_filterlightmaps "1" // default 1;
mat_mipmaptextures "1" // default 1;
mat_trilinear "1" // default 1;
// CAL Legal Settings
mat_bumpbasis "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_hdroverbrightrange "16"
mat_hdr_tonemapscale "1"
mat_hdr_manual_tonemap_rate "1.0"
mat_bloomamount_rate "0.05f"
mat_force_bloom "0"
mat_leafvis "0"
mat_yuv "0"
mat_softwarelighting "0"
mat_softwareskin "0"
mat_picmip "0" // default 0;
mat_loadtextures "1"
// End CAL Legal Settings
// Sound Options
// ***********************************************
//
dsp_enhance_stereo "0" // default 0;
snd_async_fullyasync "0" // default 0;
soundscape_fadetime "9999" // default 3;
soundscape_flush
// Enable Cheats (relax, this enables some CVARS to load, we disable it at the end)
// *********************************************************
//
sv_cheats "1"
// Personal Preference (modify as desired)
// ***********************************************
//
//sensitivity "10"
budget_show_history "0" // default 1; Disables history graph.
cl_downloadfilter "nosounds" // Disables downloading of annoying SFX
con_enable "1"
cl_allowdownload "1"
cl_forcepreload "0"
crosshair "1"
cl_crosshairscale "3"
cl_crosshairsize "3"
cl_crosshairalpha "999"
cl_crosshaircolor "4" // Set color to light blue (very visible)
cl_crosshairusealpha 0
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_observercrosshair "1"
cl_radaralpha "255" // Maximum radar brightness
cl_radartype "1" // Enables solid radar
cl_locationalpha "150"
cl_radar_locked "0"
cl_autohelp "0" // default 1;
cl_autowepswitch "0" // default 1;
cl_resend "1.5" // default 6;
cl_c4dynamiclight "1" // Makes the bomb flash brighter to make it easier to see
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"
fps_max "120"
net_graphheight "65" // default 60; Raised height for 800x600
hud_centerid "1"
hud_fastswitch "0" // default 0; Enables quick weapon switching
sv_forcepreload "1" // default 0; Loadtime will inc, on-fly rendering dec. Fps boost
jpeg_quality "100"
showhitlocation "1" // default 0;
// Violence settings (increases blood to help you see hits better)
// ***********************************************
//
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// Ropes
// ***********************************************
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1" // default 1;
// Water Tweaks
// ***********************************************
//
r_waterforceexpensive "0" // default 1; Disables high-quality water.
r_waterdrawreflection "1" // default 1;
r_waterdrawrefraction "0" // default 1;
r_updaterefracttexture "0" // default 1;
// Netcode Tweaks
// ***********************************************
//
cl_updaterate "101"
cl_cmdrate "101"
rate "30000"
cl_smooth "0" // default 1; Causes stuttering effect, tries to fix prediction errors.
cl_smoothtime "0.01" // default 0.1;
cl_rate "20000"
// Player Model Tweaks
// ***********************************************
//
// CAL Legal Settings
r_modellodscale "1.0" // default 1;
r_lod "2" // default -1;
r_rootlod "2" // default 0;
// End CAL Legal Settings
r_drawmodeldecals "0" // default 1; Disables decals on models
r_eyemove "0"
r_teeth "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0" // default 20; Detail on eyes
// Detail Commands
// ***********************************************
//
mp_decals "25" // default 200;
r_decals "75" // default 2048;
r_drawflecks "0" // default 1; Disables bullet impacts
r_3dsky "0" // default 1;
r_renderoverlayfragment "0" // default 1;
r_dopixelvisibility "1" // default 1;
r_flex "0" // default 1;
// Disable cheats (to disable you from taking advantage!)
// ***********************************************
//
sv_cheats "0"
Still happens with or without this CFG.
What can be causing this?









