Monday night combat items

... and only play sniper if you want people to hate you on a very personal level

This is, of course, assuming you're at least half-way decent at sniping. And protecting your back, 'cause that skinny body doesn't help all that much when there's a gun/blade right behind you.

That being said, yes, a lot of the default loadouts are suck. HIGHLY suggest saving your lifetime earnings to get 2-3 custom slots before paying for any Protags.
 
that's true i have a guest pass too if anyone is interested , just let me know
i'll give them the pass. ;)

Pass given to Marine.
 
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A few words of the wise to those just starting out in MNC: The rate of fire endorsement DOES NOT effect the Support's heal/hurt gun. His standard endorsements are rather perfect unless you want to substitute the bronze health regen for something like speed or juice. Oh and please make sure you build turrets, I don't care if you are playing Assassin or a Sniper, if you have the money a level 3 laser turret or a level 2 longshot in the right place will really go a long way towards helping your team. Don't forget that you can spawn your own specialized bots too! Grapplers can be very distracting to the enemy team, and the longshot robots supports build can be pretty devastating en masse. (I wouldn't recommend it as Assault though, Buzzers are rather useless if the enemy has turrets. They usually just end up as free money or get stuck in the level.)
 
Carmine, you've not seen a support using a shotgun with tier 3 RoF, have you? That thing's deadly, even to tanks and gunners. If you plan to be an offensive Support, it's pretty useful. YMMV, of course.

Also, an addendum to the laser turret: Only build one if you're going to upgrade to lvl 3 right away. Otherwise they bust in about half a second under any sort of sustained fire, which gives the other team cash and leaves you short a turret slot for a while.

Even then, it's better (imo) to make an investment towards a rock-it turret, one of those maxed (lvl 3 with lvl 3 hack) will shred anything within range, and a pair (yes, it's possible) can take out even a juiced player quickly. Well worth the $1050 price tag. Don't discount Iceshave turrets either, one of those in the right spot and hacked can make your life easier if you're closer to your base then theirs; assassins in particular will hate you ;p
 
Carmine, you've not seen a support using a shotgun with tier 3 RoF, have you? That thing's deadly, even to tanks and gunners. If you plan to be an offensive Support, it's pretty useful. YMMV, of course.

Also, an addendum to the laser turret: Only build one if you're going to upgrade to lvl 3 right away. Otherwise they bust in about half a second under any sort of sustained fire, which gives the other team cash and leaves you short a turret slot for a while.

Even then, it's better (imo) to make an investment towards a rock-it turret, one of those maxed (lvl 3 with lvl 3 hack) will shred anything within range, and a pair (yes, it's possible) can take out even a juiced player quickly. Well worth the $1050 price tag. Don't discount Iceshave turrets either, one of those in the right spot and hacked can make your life easier if you're closer to your base then theirs; assassins in particular will hate you ;p

I still find gold Cooldown reduction more useful on offensive support, it means more air strikes, and more firebases, which are very useful. But generally I would rather play defensive support, because teams usually lack base defense in my experience.

Agreed on the turret points. Shaveice turrets are incredible against Assassin heavy teams.
 
I find it very annoying that the tutorial literally only covers ONE CLASS. It really handicaps my learning of the game. I dislike having to find things by hitting random buttons and trial and error.
 
I find it very annoying that the tutorial literally only covers ONE CLASS. It really handicaps my learning of the game. I dislike having to find things by hitting random buttons and trial and error.

The controls are the same for all classes. Be sure to check the playbook.
 

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