ins_neighborhood

kYuKi

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So in the past months I have been working on a map called ins_neighborhood.

While a Marine convoy was trying to get through a so-called "neutral" city short cut, little did they know that the Insurgents had a little ambush for them. Within hours, hundreds of cars were stock piled onto the road blocking off the Marines. Gas tankers created hazardous conditions making the convoy to veer off the road. Marines were quick enough to put up a barricade, but thousands of Insurgent forces are coming down on them quickly on all 3 possible directions; the road, houses on the left, and houses on the right. The convoy was split into three sections. This section is the frontier of the battle and pockets of firing were keeping the other sections on their own.
insneighborhood2.jpg

insneighborhood1.jpg

insneighborhood6.jpg


It looks like the Insurgents destroyed parts of the roof to give them the upper advantage and Marine "203's" (Grenade launchers) took bricks off on the roof as well, making them collapse a bit so they could find cover quickly. Sad enough, citizens on the road at the time were caught in the cross fire. They lay dead on the road, on top of cars, or even hanging out of windows. The blood drench streets will just keep filling up until one side will come out victorious.
insneighborhood5.jpg

insneighborhood4.jpg

insneighborhood3.jpg


If you can't see the images I posted them in order as shown on here.

http://img196.imageshack.us/i/insneighborhood2.jpg
http://img715.imageshack.us/i/insneighborhood1.jpg
http://img703.imageshack.us/i/insneighborhood6.jpg
http://img822.imageshack.us/i/insneighborhood5.jpg
http://img218.imageshack.us/i/insneighborhood4.jpg
http://img217.imageshack.us/i/insneighborhood3.jpg
 
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looks good. I cant really see alot from the pictures so some of these statements may be invalid.

Terrain: It doesn't look like there is a lot of displacement. Try some on the grass.
Textures: This applies to the fourth picture. I try do this when Im mapping. Visualize what I am trying to do. If you were going for a house that got burnt use burnt wood textures or plaster textures on the walls. The floor should be wood, because most attics or crawl spaces have dusty wood floors. Also some textures (mainly dirt grass stuffs) have blend textures. You can blend any two textures it really adds some detail to any map.

Effects: Your gunna do this anyways I expect but meh might as well. I love that oil trucker idea, sounds badass. Try to add some env_fires to it and env_smokestack(s) to give some realism to it.

Sorry to be nit picky. Its looks like a real promising map. I cant wait to play it.

hole-in-roof-2-big.jpg


Use gamebanana to find prefabs for different stuff. Its nice to use it for a reference.
 
Yeah I'm working on the interior of the houses right now they're quite huge, no terrain displacements yet. I'm either thinking of making the houses smaller and add more of them and get some more detail in there.
 
Yeah I was going to say add more houses but I didnt want to cause I thought you had a reason for it. Search for 'House' in the texture menu. I know the first row near the end has four textures one with a door, one with windows, and one to go on either side of the windows or doors. Their there separately because its intended that each texture gets its own brush.

face.jpg
 
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