creating an event que???

shake_n_bake

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Apr 23, 2008
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i cant figure out how i would do this. I have 3 buttons the perform 3 different action, and i would like the user to choose 1 of the 3, then the selection will be chosen, but i do not want the corresponding event to occur until a specific time. how would i go about doing this??

An example of this that i can think of are nade precision maps, you dont get the buffs and stuff until after you get sent to the battle map.
 
well first of all what game engine are you working with than if it is Source or UE3/UDK i can help you.

the the event do you want ti triggered after a certain amount of time after you hit the button or you want it triggered at a certain time if the button gets triggered.

both methods are possible and pretty easy to explain i just need to know which.
 
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My idea would be OnPress>TriggerTeleport to the map where a nade is spawned, and OnThrown or something have it spawn another nade on top of you by creating the same named grenade, for example, Grenade1 > On Thrown > ForceSpawn> Grenade 1, and have the parent follow the grenade. Idk tho. Hope it helps
 
If you dont want a certain event to happen until a certain ammount of seconds have passed set the 'in a delay' or something like that.
 
You can use repeating player_equips, or place a trigger over the nade that forces it to respawn when you walk over it. There is no "onthrown" output for nades, just gotta mess with it til you find the right solution
 

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