I hate having to bash a game. But Dungeons really takes the cake. And for the love of the Almighty, save your money and do not buy this.
Awkward controls of your Dungeon Lord (which is the only thing alive you control). You can only build certain things in the way you want them. Your minions that you make pentagrams to spawn, only stay around their pentagram and you can't control them at all. All they do is attack heros when they come close. Not to mention the minions are almost useless unless you put them where they will kill a hero before he ever gets any treasure or anything to make him happy and give you soul energy to collect. Your Dungeon Lord does all the dirty work, and there's only one of him. Its very frustrating to try and micromanage your Lord, and let the prisoners you've collected escape after getting some soul energy from them (To prevent a champion from appearing [very bad day for you if he does]) build your stuff, watch the heros that come in, make sure your treasure is well placed, place strategic pentagrams of the right stuff to stay alive. And even though there is a ground view (almost RPG like) where you fight with your lord, there is too much micromanaging to do it without having your dungeon ripped apart.
I don't expect it to be DK at all. But I do expect it to be playable, and would want it to be enjoyable instead of a stress creator.
Awkward controls of your Dungeon Lord (which is the only thing alive you control). You can only build certain things in the way you want them. Your minions that you make pentagrams to spawn, only stay around their pentagram and you can't control them at all. All they do is attack heros when they come close. Not to mention the minions are almost useless unless you put them where they will kill a hero before he ever gets any treasure or anything to make him happy and give you soul energy to collect. Your Dungeon Lord does all the dirty work, and there's only one of him. Its very frustrating to try and micromanage your Lord, and let the prisoners you've collected escape after getting some soul energy from them (To prevent a champion from appearing [very bad day for you if he does]) build your stuff, watch the heros that come in, make sure your treasure is well placed, place strategic pentagrams of the right stuff to stay alive. And even though there is a ground view (almost RPG like) where you fight with your lord, there is too much micromanaging to do it without having your dungeon ripped apart.
I don't expect it to be DK at all. But I do expect it to be playable, and would want it to be enjoyable instead of a stress creator.













) come and destroy that hero.
