kinda figures it.

KanadeTachibana

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i was thinking how they did each battlefield and how they improved the gameplay and the features.

BF1942 was their first game and first series for Battlefield. they knew something wrong about Bf1942's bug etcs which they patch it up until 1.61B that when they come up with new game called Vietnam

BF Vietnam was improved Gameplay and new feature to the game even though there EA offical mod which BFV WWII.

BF 2 was upgrade verison for new era and feature etcs such as squad mangagement. new commands etcs. which it still popular and still playable throughout the world.

BF 2142 was improved verison for gameply from BF2 even though it take place in 2142...... i wouldn't say nothing about bad it... it both still same

BFBC2 was complete upgradely verison from all Battlefield for example, Destruction 2.0 and Frostbite 1.0 and new mode etcs.

BF3 will be new improved system for Frostbite 2 and Destruction 3.0. *detail may not be acculare haven't play it* we do know we can fly airplane, go prone and bigger squad i hope. and i heard a rumor which you can blow up a 8 level building into the ground.

this how i was thinking and behind Battlefield's improved and upgrade verison
 
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BFBC2 was complete upgradely verison from all Battlefield for example, Druecstion 2.0 and Frostbite 2.0 and new mode etcs.

BFBF2 was Frostbite 1

BF3 will be new improved system for Frostbite and drustion 2.0.

BF3 will be Frostbite 2 and Destruction 3.0
 
If you can knock out 8 story buildings... I wonder if there will be helipads on buildings? Seems pretty logical right?
 
If you can knock out 8 story buildings... I wonder if there will be helipads on buildings? Seems pretty logical right?

Vehicle spawns need to be in logical and indestructible positions. That being said I believe it would be possible to place helipads on buildings only if said building can not be destroyed, else the helicopter would spawn mid air and fall to its doom or spawn on rubble. Both options would be EPIC FAILURE!
 
Vehicle spawns need to be in logical and indestructible positions. That being said I believe it would be possible to place helipads on buildings only if said building can not be destroyed, else the helicopter would spawn mid air and fall to its doom or spawn on rubble. Both options would be EPIC FAILURE!

I think the idea is that if it's destroyed vehicles don't spawn on it >_>
 
I think the idea is that if it's destroyed vehicles don't spawn on it >_>

I thought about that also but that alone would greatly affect balancing as you could sabotage that point fist and gimp the enemy team. I can't see them making Vehicle spawns destroyable.
 

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