Dragon rAge II Review

Ducttape

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Dragon Age II is a step away from the traditional RPG. Anyone looking for the 'spiritual successor to Baldur's Gate' will be disappointed: the Dragons Age series isn't it. Once you get passed that, you can judge Dragon Age II on it's own merits.

While Dragon Age has RPG elements, I like to think of it as more of a modernized RPG than fans of Biowares previous games might be used to. Borrowing heavily from the Mass Effect series, Dragon Age II is less of an RPG and more of an interactive story-telling game set in an fantasy RPG frame-work. Just like Mass Effect II, they greatly simplified all of the in-game interfaces, from inventory, dialogue system, conversations, even the way you level up. Everything is instantly more accessible to anyone who isn't familiar with RPGs. The effect is two-fold: novice gamers can pick it up and play without the usual learning curve involved with character creation, learning about managing inventory, and the effect of what you say to other characters. Experienced players looking for the deep experience of micro-managing everything and studiously weighing all options of in-game actions will be disappointed by the lack of depth this new interface presents.

Your Inventory Management system, as well as the armor your characters wear, has been overhauled. Your characters now wear the same/look the same throughout the game, no more armor switching, no more finding 1000's of Hardened Leather Gloves that you don't need; but when you find items you don't need, you can mark them as 'junk' and when you are in a store, you can select 'sell all junk' and be through with it. Yes it's more streamlined (great for the novice) but veteran players might miss the anal-retentive obsession of managing your horde of treasure.

Pick up something you don't expect to keep? Mark it as 'Junk' and, when you're in a shop, select 'Sell All Junk'
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The conversation system is a direct cut/paste from the Mass Effect series. When you initiate conversations with a NPC, the dialogue wheel appears, with all available responses shown around a central wheel. As you hover over each response, the center of the wheel shows whether it is a 'good' (green with a leaf), bad/aggressive (red with a fist), snarky/sarcastic (purple with a comedy mask), even romantic (pink with a heart). There are other color/combos, but you get the idea: Bioware has pretty much taken the guessing game out of it. Anyone remember how delicate you had to be in your conversations with Viconia (Baldur's Gate) or Morigan (Dragons Age) if you wanted to romance them? It was a fun little game within the game: one wrong answer, and the romance could be killed forever; now, with the wheel in Dragon Age II, they greatly reduce the guess work needed. Fun? I guess, but I think I would have liked to see an option to not have so much help in the conversations.

Why is she staring at his crotch while saying that?
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The level up system (a staple of any RPG) has been improved: now, when you spend experience points, you see directly how it effects your stats. What happens if I spend 3 points on willpower? (raises mana/stamina) What if I spend them on Cunning instead? (improves defense) It's nice to see what effect it has, and let's you play with how you develop your mages, rogues, and warriors.

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There is no persistent day/night system in Dragons Age like you would see in Oblivion, but you can/will have to switch from time to time via a day/night toggle on the map screen (lower right corner). Some missions can only be carried out at night; instead of waiting around for the sun to go down, you can select 'night' and instantly have access to night-missions.

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There's no longer a true 'overhead' view, not even in-doors. You can still pull back in DA II, but not even as far as you could in DA. Anyone who remembers Baldur's Gate will understand how this can be frustrating. Instead of pulling all the way out, surveying the battlefield, panning around, and selecting the enemies you want to attack, you have to try your best to see (from slightly behind/over your selected character) who/where you want to interact with. It's ok outdoors, but indoors it can be tricky, especially in doorways and around staircases.

This is about as far back as you can pull the camera
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When your indoors, you really can't get a good overhead view of the action
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It's not a bad game at all, but they took another step away from the Baldur's Gate series they keep saying Dragon Age is based on. If you like RPG's you'll like Dragon Age II. It's just not what most people would consider a 'traditional' RPG. By dumbing down the inventory system, color-coding the conversation answers, and pretty much removing the need to worry about equipping your characters, Bioware has made a game that is accessible to the masses; unfortunately, it might turn off hard-core RPG fanatics. Don't let that stop you from appreciating the game though; there's still a beautiful game here, it just might not be what you expect it to be.
 
improvements in my opinion. I hate micro managing in games other than RTS. lol, and the game itself feels more entertaining than the first
 
improvements in my opinion. I hate micro managing in games other than RTS. lol, and the game itself feels more entertaining than the first
Pretty much this.
I sat down to just try it out before going to sleep and lo and behold.. it's now 6 am.
The combat feels more visceral and fast-paced which for me who's spent most of his life playing FPS-games and hadn't even heard of Baldur's Gate until 2004 (I know, I know..) feels more fun.
As does everything else in the game so far.
 
isnt EVE all about micro management?

not ALL, but yes, mainly. However I don't think of EVE as a rpg. I view it as more of a mmorts. You don't do quests in eve that increase your level or change certain aspects of the game, nor do you gather experience to upgrade your character with
 
I didn't realize the Dragon Age series was the "spiritual successor" of the Baldur's Gate series. That makes for interesting comparisons.

How would you compare it to the first Dragon Age game?
 
i haven't played 2 yet but i am disappointed in not being bale to change armor/weapons at will thats one thing i always enjoyed in rpg's esspically when you SEE the armour on them
 
Good review, exactly how I felt when I played it. Hoping Bioware makes some updates for the PC version to make gamers feel more "home-ly"
 
I didn't realize the Dragon Age series was the "spiritual successor" of the Baldur's Gate series. That makes for interesting comparisons.

How would you compare it to the first Dragon Age game?
It feels pretty much like Mass Effect 2 felt to ME1.
It's totally different, and I only care about the conversations and the story/lore, I've practically spent most of my playtime shifting through the Codex.

But I must admit, compared to Origins' battle-system, I find this new, fast-paced system a wholehearted improvement.

But that's just me.
 
I didn't realize the Dragon Age series was the "spiritual successor" of the Baldur's Gate series. That makes for interesting comparisons.

How would you compare it to the first Dragon Age game?

That was the exact quote from Bioware on what Dragon Age was supposed to be. They can't make a direct sequel/related game to Baldur's Gate (something about Atari owning the rights to it) so Bioware made Dragon Age and called it 'The Spiritual Successor' to Baldur's Gate. (about as bogus a boast as you'll ever hear)


The first Dragon Age had the typically over-arching story of someone (either you or someone in your party) having been denied of their rightful place on the throne, and you spend the game working to set right all that is wrong in the kingdom. There was also the Darkspawn invasion and one annoying over-sexed bi-curious elf (who I killed when I had the chance - thank you Bioware!)

Dragon Age II tells the story of the Templars vs. the Apostates, and plunks you right down in the middle of it. As a refugee from the Darkspawn, you wash up on in the town of Kirkwall (DA II takes place in the same timeframe as DA I) In the beginning of your journeys (the part you play in the Demo btw) you learn your sister is an Apostate, and you meet an injured Templar in your escape from the Darkspawn. There is a brief confrontation between the Templar and your sister, but you all agree to escape together. The Templar dies right after that, but that scene foreshadows the events to take place throughout the rest of the game. You have the choice of helping the Templars or the Apostates, but (I'm pretty sure) the 'good' choice is to help the Apostates escape the genocide being attempted by the Templars.

Of course there's more to the story than that, and you are inundated with the usual fetch quest. The story doesn't have that immediately apparent plot point; you know, no one comes right out and shouts 'This story is about Templars vs. Rogue Mages!' You spend your first hours of the game running errands around Kirkwall and the immediate countryside; it's during your do this/fix that quest that he story begins to unfold, and you (even well into the story) aren't given a prominent role in the main story: you're more just a refugee who lends a hand where you can.

The biggest change they made to Dragon Age II was the item management system. After running several dungeons, I realized something was a bit off, then it hit me: I wasn't even bothering with loot anymore. Why bother? your party members wear the same armor throughout the game (all of the armor I've seen so far is restricted to your main hero character), and since I have the Blood Dragon Armor I don't need/want to change it out. Most of enemy drops are: small amounts of silver/gold, health/stamina potions, and armor no one can use. A lot of the loot is literally 'junk': worn scarf, old shirt, broken vase; you can still pick that stuff up and sell it as junk in the stores for a pittance if you want, but it feels like Bioware has taken the importance of shops out of Dragon Age II. I do have the Black Emporium (neat pre-order add-on shop) and have been there a few times, and it's easily the best shop in teh game. So far, I just don't feel that driving need to grind away for better armor, swords, and upgrades. Is this an improvement over the typical RPG? I dunno, but going through dungeons and coming out empty handed on the other side feels a little hollow without that awesome boss drop. Wheres my kick-ass staff from taking out that evil mage? My sword of +11 after killing that dragon? I guess that's part of what I mean when I say Dragon Age II isn't a true RPG. Still fun, just not what I expected when I pre-ordered it.
 
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