PL_Riverrock_alpha3 test feedback

TBone01

Active Member
Joined
Apr 7, 2009
Messages
278
PL_Riverrock_Alpha3​
Official Feedback Thread
Stage 1 out of 3 (Stage two to be added in next release)
hl2%202011-04-02%2013-15-22-94.png



Any constructive feedback from the play test on 4/1/11 is much a appreciated! Please post below any of you comments or concerns, preferably with a picture if you want to point something out.

Known problem: Missing texture on bridge​





.​
 
I forgot to take a picture, but overall it's a great map so far, anyway.. near the last point there is a big rock in the corner, if you jump into it you can go inside of it and nobody can see you.. this is beside the waterfall.
 
i really like this map, you guys did an amazing job. Personally i think there should maybe be another point or something, or another spawn, it could get a little boring walking to the last point where all the action is.
 
thanks kek fixed that clipping on that rock.

and noise dont think we will put a 2nd spawn point in but were going to rework the tunnel a bit and hopefully get some logical spots for blu engys to set teles and stuff up.

since in a PL map it really is the engys as a support class job to get people up front fast and keep them supplied.
 

Latest posts

Back
Top