Highschool Review and Notes

Rogue Sniper

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Some notes:

  • Halls with the in-set doors have more cover.
  • You cant grief by throwing the bomb behind the fenced area because its gone now
  • Side yard may be more camped due to all the new cover
  • Heard no complaints of FPS drops or FPS being too low.
  • Map was too bright.


As to the "Too bright" Problem:
It is being fixed as best I can so those of any settings have the same look to everyone whos playing (or close to each setting, HDR and LDR)


Ill leave the download URL up, so those who were unable to attend can run around by themselves.

http://rogue-fear.net/maps/de_highschool_test.rar



If any one has any thing they want to say about how its different in game play or performance feel free to post here. BUT, post any bugs, glitches and exploits here: http://www.edgegamers.org/forums/showthread.php?t=168144

Enjoy and expect it to be live in a week or so (mid April).
 
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On my monitor it is 100% because nothing looks right without it being that high. In-game I can't change it so stock.
 
[*] Side yard may be more camped due to all the new cover

Oh, I'm sorry. I didn't know that "SIDE YARD GETS CAMPED WAY TOO MUCH" wasn't an issue before..

Other than that, haven't checked the map other than your first screenshot release, so I'll get on that soon.
 
Oh, I'm sorry. I didn't know that "SIDE YARD GETS CAMPED WAY TOO MUCH" wasn't an issue before..

Other than that, haven't checked the map other than your first screenshot release, so I'll get on that soon.

Well if it was camped I never noticed it in comparison to how it is now, granted there was less space in the older version.
 
Yeah the lighting is kinda blinding in some places...I don't really want to change my settings for one map, and I doubt everyone else is going to.

One other thing I noticed is kind of a tiny thing but it bugs me..

http://cloud.steampowered.com/ugc/578919816045320125/165C2400147067618C958E0863B49DE59E952DDB/

These windows are so dark they look out of place..what's with that?

They're supposed to be black behind as though they had their lights turned off and they're dark compared to the old ones where it was the lights were on in all windows... didn't feel right compared to them off
 
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side yard being camped, or any T spot being camped (other than t window) is no blame on Ts, its blame on CTs. why would a T want to rush into the hallways when they can sit back and the CTs will rush into them and die??
basically Ts camp because CTs rush, once those rushing CTs die the Ts counter rush - all maps are backwards that way. Ts rush on CS maps and CTs rush on DE maps when its supposed to be the opposite.
if CTs in highschool did their job and camped the bombsites the Ts wouldn't just camp in spots like side yard, since they'd run out of time
 
side yard being camped, or any T spot being camped (other than t window) is no blame on Ts, its blame on CTs. why would a T want to rush into the hallways when they can sit back and the CTs will rush into them and die??
basically Ts camp because CTs rush, once those rushing CTs die the Ts counter rush - all maps are backwards that way. Ts rush on CS maps and CTs rush on DE maps when its supposed to be the opposite.
if CTs in highschool did their job and camped the bombsites the Ts wouldn't just camp in spots like side yard, since they'd run out of time

Real talk. I completely agree.
 
They're supposed to be black behind as though they had their lights turned off and they're dark compared to the old ones where it was the lights were on in all windows... didn't feel right compared to them off

I thought about that but seeing as it's in the middle of the day would light not be shining through?

Not a big deal though. I love the map in whole and I think it's an improvement.
 
Final bump, as its getting closer to being finished now. So again if anyone finds any bugs post in the sticky at the top of this forum.
 
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