ba_jail_devs_v2a2

Tension

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I really like the new updates, big improvement. However, there are a few things worth noting;

The "prison climb" is flawed. It kills the terrorists far too slowly, so that when there's 1 person left they're just waiting for the others to die in the box. Another problem is that sometimes all of the terrorists end up in there and we're just waiting for them all to either suicide or slowly die. It takes too long.

A solution would be some sort of 'emergency evacuate' button, so they could come out if the warden wanted them to.

Another small issue which is pretty easily resolvable by the warden I suppose, is that on the 'insane lava' game, people keep standing on the intersection of 4 different blocks, as 4 blocks rarely fall at the same time. Maybe we could make it a rule that they had to be constantly moving.

Other than that, I give the map a thumbs up. It's definitely more fun than the previous devs, good work.
 
Good thoughts,
I would get these to the map creator via PM
It was made by Rouge Sniper

(thanks for the correction)
 
Last edited:
I really like the new updates, big improvement. However, there are a few things worth noting;

The "prison climb" is flawed. It kills the terrorists far too slowly, so that when there's 1 person left they're just waiting for the others to die in the box. Another problem is that sometimes all of the terrorists end up in there and we're just waiting for them all to either suicide or slowly die. It takes too long.

Originally you would loose 10HP a second... no one could finish the climb fast enough so that's why its low to give them time.

A solution would be some sort of 'emergency evacuate' button, so they could come out if the warden wanted them to.

This is just like hot lava on other games, human error is always a factor and I knew this when making it. I didn't plan on a button to teleport people out. Either you fall and die or you make it to the end to save or kill.

Another small issue which is pretty easily resolvable by the warden I suppose, is that on the 'insane lava' game, people keep standing on the intersection of 4 different blocks, as 4 blocks rarely fall at the same time. Maybe we could make it a rule that they had to be constantly moving.

Its random, so four may not, or they may. They're close together so you can run around and not be forced to jump all the time. Also its up to the warden for that... we dont need a whole rule for one map as such.

Other than that, I give the map a thumbs up. It's definitely more fun than the previous devs, good work.

Answered.
 

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