I was just about to post this.
I was just on Facebook and saw it posted 30 seconds ago. Do you just wait for them to post it and have a new thread open? Lol.
this spotlight makes him seem quite OP
also im getting sick of these new dynamic things, now 'heat' which has 2x different effects depending on its levels...sigh...getting kind of stupid now. mana CD energy HP rage heat...how many more different cast costs are we going to have (in fact rage/heat are not a 'cost' since they go up instead of down, which immediately makes them somewhat OP in my eyes).
i can see them using this as another reason to release at 6300. "it takes skill to spam your skills without cost until you have enough heat to get bonus damage and destroy teams!!!"
edit: next champ, to be 'original' will have both mana AND rage or heat...now THAT will take skill to manage right? (new tier of 9400 IP cost)
it takes skill to spam your skills without cost until you have enough heat to get bonus damage and destroy teams!!!
im getting sick of these new dynamic things, now 'heat' which has 2x different effects depending on its levels...sigh...getting kind of stupid now. mana CD energy HP rage heat...how many more different cast costs are we going to have (in fact rage/heat are not a 'cost' since they go up instead of down, which immediately makes them somewhat OP in my eyes).
edit: next champ, to be 'original' will have both mana AND rage or heat...now THAT will take skill to manage right? (new tier of 9400 IP cost)
Rumble will be our first AP Tanky DPS.
Ryze is magic damage, and since his rework always builds tanky.
Anyone notice the end where he said, "Featuring Lee sin the blind monk." I found that odd.
Regardless, Rumble looks interesting but he isn't really a champion I plan on getting unless I have too much IP(if that possible)
Junk: Always a proponent of dumbing down the game. If you don't like the new champions, don't get them. Some of us actually like variety in champion styles though.
It's not very complicated. When you have the resource available, or at a certain level, the effect of an ability is simply stronger not something entirely different.i just think they're trying too hard with their champions now. you don't need to release EVERY new champion with some type of twist. the 6 ability thing (activate it twice for another effect!) the new resource system...i mean when will they actually release another champ that uses rage/heat?? probably won't because it won't be original anymore!
they are trying to complicate things with their mechanics, but its still the same thing QWER but just different timing. so in the end the result is the same as a mana champ
excuse to jack the price or try to distract players from the severe lack of other additions (new maps etc)
yes i know champion creation is completely separate from development like new maps, but i could honestly care less if they add 50 more new champions (all with a twist!). i'd rather see another map that promotes a different style of play or something.
its just like the phase they went through of releasing champions with regurgitated abilities but updated and ultimately much better. the new champions are out shining the oldbies with their mechanics and basically do it all playstyle (tanky DPS with hard CC FTW!).
it just sucks to see older champions being completely left in the wind because some newer champion can do it all + more and even better.
if anything, release more burst/nuke champions, like a poppy, to help counter this tanky dps meta everybody is QQing about.
It's not very complicated. When you have the resource available, or at a certain level, the effect of an ability is simply stronger not something entirely different.
I can see another Rage champion being developed but Heat is probably going to be specific to Rumble.
As far as Rumble's spear ability is simply "You get a second cast for free."
Alternate resource systems add variety to the game and give champions unique playstyles.
Edit: If the end result is the same, why does it even matter? "The same as a mana champ." Not better or worse than a mana champ. The same. I see no problem here.
The price doesn't change. 975 RP unless discounted. Maximum cost in IP is 6300.
Edit: By the way, Rumble is only 4800 IP.
We're supposed to get the new map in season 2. We'd all like to see new content, be it champions, items, or maps.
Most of the "best" champions are still the originals since release. (See: Ashe, Janna, Nunu, Corki, Rammus, Cho'gath, Alistar, Anivia, Twisted Fate. Just to list a few)
Burst/nuke isn't how you counter tanky dps.
i know how rumble works, but its still a different effect...as in the skills differ (get strong is different than how they are normally).
as far as rumbles spear ability, i wasn't specifically talking about him regarding the double skill proc, but ya...that one is included.
it is the same, its just a gimmick to seem new, exciting and worst of all, 'skillful' (usually to jack the price of said champ)
still higher than the champion average, which is probably why that tier was created to begin with. stop the QQ of 6300 yet still be expensive compared to majority.
i just think they're running dry. by all means this game has plenty of replay value in itself and its already 9000 champions which can range in item builds etc. im not sure why riot thinks they need to release a new champion every 2 weeks and such. the game won't lose players if they don't release a new champ tomorrow, theres still plenty to play
uhh, it just seems like you're listing a bunch of champions and saying they are the best. i could do that too about newer champions.
IMO it is. tanky DPS strive right now because they are tanky enough to take damage until they close the gap between the glass cannon DPS builds (ashe/corki/twitch etc). once they close that gap its all over because the glass cannon dies in a couple of seconds.
even worse is all the CC/gap closers tanky DPS champions are getting. so not only can they tank enough to close the gap on their own, but now they can get in your face immediately, hard CC you and kill you within the time it takes to get them to half HP from your entire teams focus. (jarvan nocturne renekton etc).
champions like ashe had the luxury of their distance and ability to kite champions such as udyr (an old tanky dps), but now the new releases are taking this luxury and slapping her in the face to the point of uselessness.
however when i use a champion like poppy, for example, (one of the only pure nuke/burst champions in the game) i can literally kill ANY tanky DPS champion within 2 seconds, almost guaranteed.
And again, you are just plain wrong. Tanky characters are especially designed to COUNTER burst. Burst characters like Annie and Poppy are incredibly cooldown reliant, and once they pop their first combo on someone it takes them a long time to regain their full power. Tanky characters can soak up this burst of damage then destroy the much more fragile caster. The best counter against tanky DPS is sustained damage characters like Heimerdinger or Ryze who's power never really wears out after their initial burst. They can keep doing large amounts of damage over time, it just isn't as frontloaded. Even then, lets say you are a burst caster like Veigar or Annie, you make the point that ranged characters have a luxury of distance, but your burst casters better have brought the tanky DPS in the red with their first burst or they are going to jump on you with their movement ability, a staple of tanky dps, not just added to characters since Xin Zhao. Characters like Singed, Jax, and Warwick have always had this ability to rapidly close distances. It is why characters like Ezreal, Tristana, Corki and Ashe all have abilities that keep their opponent away from them.