1.0.0.118 Patch Preview

PhsX

Active Member
Joined
Feb 20, 2010
Messages
324
Patch preview for those who haven't seen it yet:

[ame="http://www.youtube.com/watch?v=vU0lIAxKITk"]http://www.youtube.com/watch?v=vU0lIAxKITk[/ame]

Things I like: Shen and Karth changes, as well as tenacity.

But what's the deal with changing Wit's End? I thought it was a really situational item but was really useful in it's certain select situations. Also, nerfing 5 damage on the sunfire seems useless. Given that at base MR it would only deal 30DPS to champions (and likely ~20 to most champions), I always viewed it as a farming tool.

Patch Notes:

League of Legends v1.0.0.118
Vayne, The Night Hunter

Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.


Annie

Annie's run animation has been updated


Gangplank

General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120


Jarvan IV

Dragon Strike
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
Cataclysm damage reduced to 200/325/450 from 200/350/500
Fixed a bug where Jarvan IV's banner caused a hitch the first time it was cast


Jax

Leap Strike no longer locks Jax, allowing him to cast spells while leaping


Karma

Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
Chakra now shows a cooldown


Karthus

Death Defied
Duration reduced to 7 seconds from 8
No longer reduces your respawn time
Requiem ability power ratio reduced to 0.6 from 0.7


Lee Sin

Energy costs on all spells reduced to 50/30 from 60/40
Safeguard shield no longer restores energy when the shield is destroyed
Tempest range increased to 450 from 400


Malphite

Granite Shield recharge rate reduced to 10 seconds from 12 seconds


Master Yi

Alpha Strike teleporting behavior improved to be more consistent when near walls


Morgana

General
Attack range increased to 425 from 400
Attack missile speed increased to 1200 from 1100


Nocturne

Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Paranoia
Damage reduced to 150/250/350 from 150/300/450
Fixed a bug where Paranoia caused a hitch the first time it was used


Nunu

Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended


Pantheon

Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)


Rumble

Fixed a bug where the Flamespitter particle was lasting longer than intended
Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
Rumble's pathing size has been reduced


Shen

Ki Strike
Bonus damage now scales off 8% of Shen's bonus health instead of 3.5% of his maximum health
Base damage reduced to 10 from 15
Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230


Sona

Sona will no longer automatically acquire attack targets when Power Chord is charged


Trundle

Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war


Zilean

Fixed a bug where Time Bomb didn't show its damage type in death recap


Items

New Stat: Tenacity
Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia's Ionian Fervor).
New Item: Cloak and Dagger
+20% Attack Speed
+20% Critical Strike Chance
+25 Tenacity
New Item: Moonflair Spellblade
+50 Ability Power
+25 Tenacity
New Item: Eleisa's Miracle
+25 Health Regen per 5 sec
+20 Mana Regen per 5 sec
+25 Tenacity
Mercury Treads now grant +35 Tenacity.
Sunfire Cape area of effect damage per second reduced to 35 from 40
Catalyst the Protector's passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
Rod of Ages now retains Catalyst the Protector's passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
Wit's End
No longer burns mana but still deals 42 magic damage on each hit
New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
Combine cost reduced to 550 from 700


General

Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon's Aegis Protection, Kennen's Electrical Surge, Kassadin's Force Pulse, LeBlanc's Mirror Image, Annie's Pyromania, Anvia's Rebirth, Twisted Fate's Stacked Deck, Nunu's Visionary, and Guardian Angel
Fixed a bug where the Strength of Spirit mastery didn't include mana gained from buffs (for example Ryze's bonus mana from Desperate Power, Tear of the Goddess)
Teleport cancel delay increase to 1 second from 0.5
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton's Slice and Dice, Kog'Maw's Void Ooze, Shen's Shadow Dash, Corki's Valkyrie and Missile Barrage, Morgana's Dark Binding, and Gragas's Body Slam
 
Last edited:
Sunfire doesn't deserve the nerfs.

Wit's End is now even better, 40% AS and 50 MR while you're attacking? Yes plz.

Also, the Tenacity changes are a huge buff for champions that don't benefit from Merc's that much. Especially Jax, maybe he'll be a bit more viable now :)
 
Yeah -- I like it's new effect; but I do wish there was also an attack speed/mana burn item in the game too.
 
But what's the deal with changing Wit's End? I thought it was a really situational item but was really useful in it's certain select situations.

Because Riot hates mana burn, and rightfully so. Most battles mana burn will have absolutely no effect on the outcome, in very few battles you will make someone run out of mana so they can't do anything for the rest of the fight. Frankly, that's stupid. The removal of mana burn for extra magic resist makes Wit's End an all around better and more reliable item.

Phreak said:
That's kinda exactly the point. With Silence, you know you have silenced a champion for x seconds. He knows he's silenced. He can wait 3 seconds and cast the spell. You feel clutch because you just Silenced Alistar after he cast his ult but before he was going to Pulverize Ashe. Awesome.

With Mana Burn, it typically does nothing. Then once in a while it completely shuts down the champion to zero mana and now they can't cast anything the rest of the fight. Once every 20 fights you feel awesome and he feels like absolute garbage. Or every fight you get to feel awesome with clutch silences and he doesn't feel too aggravated/can counter with QSS or Cleanse, etc.

Renekton just laughs.

Those are basically the reasons why mana burn is bad and silence is not, even though they both serve the exact same purpose of "anti spells"

And Wit's End is still dealing 42 magic dmg per hit in addition to a -150 combine cost from before.
 
I'm feelin. This patch, tenacity will be extreamly useful, and I'm liking the shen/nocturne change,
 
ITT: Secret Sion buffs. He's almost impossible to stop early game when he really rolls hard, I always rushed Wit's End vs him and that would make it so I can keep him down so my whole team doesn't get demolished by MR. Point and Click stun.
 
Aww, not much ownage with my Shen anymore. :(

At least Karthus got a nerf. I'll trololol each one I see.
 

Latest posts

Back
Top