Is CoD holding back the video game industry?

Call of Duty, Halo, and WoW are all so massively popular that whilst it may seem like the game industry clones them over, and over, and over again.. (Which they DO, though, keep reading.) They make improvements on already popular games, as normal... until one of a few things occurs.
- New game engines, aka the new Crysis engine, etc etc.
- New popular concepts, when one of the quasi-clones becomes a "hit", attention shifts, etc.
- The game dies out due to age (Takes a while. I still play C&C Generals online... not dead yet.)

While some may view the above as "ruining" the game industry, I see it as a way that they stay on their toes whilst they try to ponder new and exciting methods of coding (not so exciting), new game engines, and new storylines/multiplayer setups.
 
Call of Duty, A name that has become synonymous with the word gamer in the eyes of outside onlookers and early adopters of the gaming community has indeed brought the stereotype of the nerdy gamer out of peoples minds, introducing them to the "normal guy" populace we really are; but is this new breed of player welcome?

The gaming industry (particularly the PC industry) has always been known for being quite anal in its expectations from developers, making comments and asking questions here or there to make sure thier monetary investment is spent well in their eyes. Unfortunately the same isn't true for this new breed of player that will gladly fork over another $60 for a bland, rehashed, spitshined version of its predecessor. Other companies, seeing the popularity of such a tried and trivial type of gameplay, destroy their concepts by injecting aspects of CoD into their game, alienating its previous community and furthering the "they'll buy anything" state of mind. Its not healthy for the industry. Any agree?


[ame]http://www.youtube.com/watch?v=gvdf5n-zI14[/ame]
 
I was going to reply to this thread, then I saw sexy beast responded and I simply nodded in agreement.
 
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