Darkspore! ****Read****

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These are all the Path Notes from all the Patches:


Patch Notes 5.3.0.83

ABILITIES
* The burning aspect of Zrin and Krel?s basic attacks now deal the correct amount of damage.

ENEMIES
* Increased the health of the enemy portals in Scaldron.
* Reduced the delay before Scaldron enemy portals begin spawning enemies.
* Fixed an issue where the Scaldron enemy portals wouldn?t appear.

UI
* Fixed an issue where some UI elements would disappear after boss cinematics.


Hotfix 4/27/11 - Scaldron Boss fixes

* Fixed a bug with Scaldron boss's second stage not appearing.
* Fixed a bug for "Return to Ship" not appearing after Scaldron boss fight.


Patch Notes 5.3.0.85

PRE-ORDER
* Corrected pre-order loot to reflect the correct bonus of +10% XP earned.

CRASHES
* Fixed a crash that would occur if you failed to load into a game.
* Fixed a crash that would occur if you left the party while loading into a game.
* Fixed an issue that could cause random crashes.


Patch Notes 5.3.0.89

GENERAL
* Fixed an issue where players that disconnected would bypass the tutorial.
* Fixed an issue that could result in progression being reset if you dropped out of a game right after joining.
* Removed the Show Pickups (Enemy) game setting in the Options menu.
* Fixed an issue causing heroes to freeze after activating a health obelisk.
* Squad bindings now properly refresh in game.
* Heroes can now turn in place while rooted.


CRASHES
*Fixed various crashes that occurred during missions and improved the general stability of the game.


GRAPHICAL
* Fix for heroes becoming invisible due to baking timing issues.
* Fixed an issue where blood could be drawn on top of mutation agents.
* Made health and power capsules easier to pick up.
* Added and fixed some particles to enemies in Scaldron levels.
* Improved black smoke appearance.
* The black hole in Zelem's Nexus now shakes the screen even more.


ENEMIES
* Laser Tank damage zones now sync up better with the beam visuals.
* Increased the effectiveness of Ragetusk's damage buff.
* Resistant Elites now show "Immune" when they resist an attack.
* Fixed an issue where NPCs could get stuck in the second cave on an Infinity level.
* Protoplasm NPCs now grow stronger at the correct rate.
* Increased the size of the shields from the Shielded affix slightly in Invasion and Apocalypse.
* Reduced the amount of healing from Regenerative in Invasion and Apocalypse, but it now ticks more often.
* Ghostly and Reflective are now 25%/50%/75% in the various difficulty modes, down from 50%/70%/90%.
* There is now a buff icon for the self-rez ability that can be stolen from Pouncing Stalkers.
* Arcturus and his variants now have more health.
* Arcturus's saw blade attack now completes more quickly.
* Arcturus now spawns Scarab enemies more often.
* Improved pathing in Merak's boss area.
* Elites with the Carapace affix now have a higher cap on the damage they can take.
* Fixed a bug with Voltroids where they would prefer to continue charging each other up in a corner rather than chasing down a hero with a full charge.
* Darkspore diseases now deal more damage in Invasion and Apocalypse.
* Reduced the damage of Charging Grendel's charge.
* Suppression Mechanoid's aura now shows up at the feet of heroes that it's suppressing and now clears more quickly if the player moves out of range.
* Fixed a bug where the Spirit Drifter wasn't applying suppression.
* NPC affix auras no longer affect destructibles.
* Nova enemies now drop more mines when they die in Invasion and Apocalypse.
* Crisis Weeds will no longer attack when they aren't quite in range yet.


UI
* Fixed the DNA costs displayed in buyback tab.
* Fixed creature portraits so there are no awkward cut-offs.
* Detail parts now have their own limit and don't count against the inventory limit for stat parts.
* Added additional PvE, PvP stats in the Helix window under Profile > More Details.
* Improved style and positioning of party invite pop-up.
* Settings screen now scales correctly at different resolutions.
* Aligned in-game inventory window to the side so it does not obscure view when exchanging loot.
* General improvements in icon readability and consistency.


HERO EDITOR
* Fixed an issue causing hands and feet to scale parts improperly.
* When selling, it is now more clear that an equipped item is locked and cannot be sold until unequipped.
* Fix for flair parts that share the same ref id - only one was showing up in the palette
* Detail parts will no longer show their old genesis type restriction.
* Tweaked animations and effects on mechanical arms.


MULTIPLAYER
* Matchmaking will now always try to find at least one additional person before ending.

LEVEL DESIGN
* Fixed issue where hero feet were clipping into the ground in Scaldron PvP arena.
* Several fixes to camera clipping and visibility issues on Scaldron.
* Fixed a floating rock in the Scaldron arena
* Fixed players clipping with broken columns, and made the totems in Orcus' boss area non-destructible.
* Removed some inaccessible destructible objects.
* Made some obelisks easier for sentinels to interact with.
* Cleaned up various texture, shadow, and lighting elements on Scaldron, Verdanth, and Nocturna levels.


OBJECTIVES
* Daily objective is now labeled as such in the Objective window.
* The destructible object objective is now available again.
* Removed the obelisks collection objective from daily objectives.
* Fixed an issue with objective messages not displaying when a gold medal has been achieved.


AUDIO
* Andromeda now has better quantum-themed sounds.
* Meditron now has better tech-themed sounds.
* Fixed various SFXs and added new music stings for operatives.
* Added a sound for the Maser Tank's cleansing effect.


ITEMS
* Increased the base amount of Health on Defense items.
* Slightly decreased the base amount of Power on Utility items.
* The Benevolence suffix (Health and Pet Health) can no longer show up on Quantum, Cyber or Necro items.
* Parts with the attribute 'Immune to being pulled by Darkspore' now only work in Campaign mode.


HERO STATS
* Attack speed bonuses now increase attack frequency by a percentage rather than reducing the cooldown between attacks by a percentage. (Previously, +50% attack speed made you attack twice as often, but now it requires +100%.)
* Increased the attack speed cap to +150%.
* Increased the amount of attack speed granted by loot and other buffs.
* Increased the attack speed bonus of overdrive.
* Fixed a bug with attack speed affecting movement animations.


HEROES
* Squad abilities no longer share a cooldown if multiple variants of the same hero are in a squad.
* Charged Strike now requires a target.
* Affliction Bolt can now pass through terrain.
* Lifeforce Siphon?s cooldown has been increased slightly. The casting range and channel break distances have been reduced.
* Homing attacks no longer follow heroes who are stealthed.
* Charge abilities cannot begin while rooted.

ARBORUS
* Arboreal Might now increases damage by 20% in PvP but only stacks twice.

CHAR
* Elemental Guardian?s health has been greatly increased.
* Plasma Spray minimum channeling time has been reduced to 0.8 seconds.

GOLIATH
* Goliath's heal debuff should no longer be applied multiple times.

JINX
* Web Transfusion now deals more damage at higher gear levels as intended.
* Spirit Catcher no longer returns power when killing destructible objects.

MAGNOS
* Fixed an issue where Magnos Beta could not be saved if his eyes were replaced.

MEDITRON
* Reconstruct?s power cost has been increased.
* Reconstruct no longer gives extra health if you swap while Reinforced is active.

REVENANT
* Revenant special loot that modifies Terrifying curse now affects NPCs only, and not players.
* Revenant special loot that modifies duration of Terrifying curse now works properly.

SAVAGE
* Fixed a bug for Savage getting a defeat in PvP when he still has a self-resurrection left.

SERAPH-XS
* Auto Turret can no longer dodge or resist attacks.
* Auto Turret?s health has been greatly increased.

SKAR
* Shadow Sting now has a cap on the amount of damage increase it can provide (the cap scales with Skar's Dexterity).

TORK
* Rampant Growth now has the correct ability icon.

VIPER
* Venomblade, Thornado, and Toxicity now have the correct ability icons.
* Thornado now deals physical damage up front, followed by energy damage from the poison.

WRAITH
* Death's Embrace is now affected by diminishing returns.
* Death's Embrace can now be cleansed by Tork or transferred by Meditron.


Hotfix 5/10

General
? Fixed some issues which could cause players to be returned to the Arsenal from within a game.
? Enrage will now properly scale with Strength on Sentinels and Dexterity on Ravagers instead of always using Mind.
? Reduced the effect of multiplayer hero scaling.
? Fixed a bug where obelisks and health obelisks would pop out of existence too quickly after being used.

NPCs
? Fixed a bug where Accurate elites were always critting instead of critting 50% of the time.
? Ghostly and Reflective elites adjusted to 25%/40%/60% resistance.
? Deadly elite damage bonus reduced to 50%.
? Persistent elites now resurrect at 50% health, down from 60%.
? Tough elite health bonus reduced to 50%.
? Unstoppable elites are no longer immune to DoTs, but gained immunity to Suppression.

Hotfix 5/19

Hotfix notes:

General
? Slighty increased Darkspore damage in threat levels 1-1 to 3-4 and greatly reduced Darkspore damage in Apocalypse mode.
? The final hordes in the 2-X threat levels now have an extra wave
? The final hordes in Apocalypse mode now have one fewer wave
? Mid-level hordes will have slightly fewer waves on average

NPC
? Ciminator the Unyielding, SDD-12 the Great War-Mech, and ZW-08 the Omnipotent now have fewer hit points.
? Elites have a reduced chance of spawning in the latter half of Apocalypse mode
? Elite lieutenants have fewer affixes in the latter half of Apocalypse mode
? Tentacler enemies will deal reduced damage in Invasion and Apocalypse modes
? Elite lieutenants now have smaller health and damage bonuses

Patch 5.3.0.99 Live!

General
? Slightly reduced the average number of waves in the mid-level hordes in Invasion and Apocalypse
? Fix for not getting catalysts during the catalyst tutorial if you switched heroes right before they were distributed
? Game scoreboard is now accessible while dead
? Updated the message for health obelisks to make it more clear that it's not a good thing for your medals
? Changed the chaining rarity chance bonus from 3/6/10% to a flat 4% bonus for every planet completed beyond the first
? Slightly increased Darkspore damage in threat ratings 1-1 to 3-4 and greatly reduced Darkspore damage in Apocalypse mode.

Items
? Fixed a bug that caused Minkar's items to have more Attack Speed than intended
? Increased the stats on items of item level 130 and above
? Catalysts renamed from "rare" and "epic" to "rarified" and "purified" to match loot
? Slightly increased the chance to get purified special items
? Increased the stat caps for ranks 13 to 18
? Scaling catalysts (Strength/Dex/Mind/Crit/Health/Power/Dodge/Resist) now provide increased stats, especially at higher threat levels
? Reduced the amount of Helpful Status Effect Duration bonus granted by special items and increased their other stats

Editor
? Fix for incorrect tooltip comparison showing on heroes with 2 offense/defense/utility slots
? Fix for Weapons disappearing when you use the Recycle button on Hands
? Fix for Weapons on SRS, Wraith & others appearing backward
? Fix for issues when editing Weapons on Heroes with more than two instances of the weapon
? Detail slot management & tooltip improvements

Heroes
? Added items that improve the squad abilities of SRS-42, Sage, Magnos, Blitz, and Wraith
? Ability enhancement loot now also modifies the visual effects for that ability
? Increased both the base and max health of Vex, Viper, Maldri, Blitz and Skar


Titan
? Dazing Shot now deals physical damage instead of energy damage

Sage
? Strangling Briars now deals physical damage rather than energy damage

Meditron
? Reconstruct now counts as periodic healing and therefore benefits from effects like Tork's Rampant Growth

Zrin
? Pain Hounds are now more aggressive

Blitz
? Plasma Wreath resist bonus decreased to 50%

Lumin
? Chain Lightning deals increased damage

Char
? Plasma Spray now reduces healing to affected enemies for 5 seconds

Maldri
? Unpredictability dodge bonus decreased to 50%

Revenant
? Fixed a bug where the curse effect from Terrifying Curse would override aura effects


NPC
? Reduced the attack speed and increased cooldowns for captain NPCs
? Ciminator the Unyielding, SDD-12 the Great War-Mech, and ZW-08 the Omnipotent now have fewer hit points
? Enemies without line of sight now chase their targets
? The root ability from Tanglid enemies now deals physical damage instead of energy damage
? Reduced the health and damage of elite lieutenants
? Reduced the damage of elite minions
? Reduced the damage of Retractile Tentaclers and Ungulating Tentaclers
? Reduced the number of waves in the boss horde in Apocalypse mode
? Reduced the number of affixes on elite lieutenants in Apocalypse
? Reduced elite spawn chances in the latter half of Apocalypse
? The Regenerative elite affix no longer heals more often based on the difficulty mode

? Elite minions now have a smaller damage bonus
? Regenerative elites no longer heal more quickly in Invasion and Apocalyse modes

? Arcturus will spawn fewer Scarabs in Invasion and Apocalypse difficulty.
? Elites now have fewer additional abilities at various threat ratings.
? Elites have a reduced spawn chance at the higher threat ratings.
? Reduced the health bonus for elites slightly.
? Laser Tank beams no longer tick twice for damage on initial contact.
? Reduced the range of Elite auras in Onslaught and Invasion modes.
? Persistent aura will no longer stay on when the elite providing the aura has been fully killed.
? Ghostly/Reflective/Shifted shaders will no longer incorrectly stay on enemies when the elite providing the aura has been killed.

Maldri
? Unpredictability dodge bonus reduced to 75%.

Blitz
? Plasma Wreath resist bonus reduced to 75%.

Wraith
? Increased the cooldown of Ghostform to 24 seconds.

Tork
? Toxic Spores will no longer deal less damage when continually attacking the same target.
? Sporogenesis now heals more but costs significantly more power.

Magnos
? Resonance no longer adds additional damage for Dodge or Resist chances over 100%

SRS-42
? Missile Barrage will now channel for longer and launch additional missiles if SRS-42 has AoE Duration items equipped.


Patch 5.3.0.103 Notes

General
? /dance is now enabled! There are 25 unique dances, and each hero variant will perform a different one.
? Custom matchmaking options added. You can now choose to match to any level within your major level or choose to match only to the specific level you requested. The matchmaker now defaults to matching on the specific level requested.
? Teleporter teleporting back to incorrect locations fixed.
? Fixed the positioning of buffs and catalysts at large resolutions.
? Fix for unintentionally initiating a vote kick when opening a party member's profile.
? Cryos stalagmites and Infinity factory lights are no longer targetable and don't count towards the destructible objective.
? Pets now share their owner's movement speed buffs.
? Reduced the damage radius for Cryos lava geysers.
? The self-resurrection buff that can be stolen from Pouncing Stalkers now has a name and description.
? There is now an 80% cap on a hero's or Darkspore's chance to dodge or resist an attack, after all stats/passives/buffs/catalysts/affixes are taken into account.
? Endless play mode: enemy damage scaling is reduced but enemy health scaling is increased.
? The experience bonus for playing with multiple players in the group has been significantly increased.
? Power capsules now only replenish 10% power for each hero, down from 15%.
? Increased the overall capsule drop rate.
? Final horde waves accompanying Captains are now ~50% smaller.
? Added combat text when your hero is afflicted with control removing status effects - terrified, stunned, suppressed, slow, rooted, and taunted.

Items
? Weapons can now drop with the Spite, Disdain and Contempt suffixes (crit/crit damage %).
? Weapons will no longer drop with the Durability, Persistence, and Virality suffixes (+ AoE duration %) or the Expansion, Augmentation or Manipulations suffixes (+ AoE radius %). Both of those stats will still appear on special items.
? Weapons can now drop with the Potency, Swiftness, Alacrity and Precision (attack speed) suffixes.
? Added new models for weapons found in Apocalypse, with one version for in-level drops and one version for special items.
? Attack speed items now provide slightly less attack speed. In some cases, they've gained other stats to compensate.
? Suffixes like Benevolence now have more Pet Health % and less of their other stat.
? Suffixes like Expansion now have more AoE Radius % and less of their other stat.

PVP
? You can now matchmake into 2v2 matches without a party.
? Completing a 2v2 match will now grant DNA rewards (with the exception of custom games).
? Matchmaking has been disabled for 1v1 matches. You can still play 1v1 through custom games.
? Reworked the PvP scaling formulas. Items are now scaled individually (as if they had been found on 6-4) regardless of the other items equipped on the hero.
? Adjusted PvP camera so that players can see a roughly equal distance in all directions.
? Pets in PvP now have team circles.
? Arena radar no longer shows enemies.
? Increased arena hero boundaries so that heroes won't bunch up as closely.
? Arena global cooldown now 1 second up from 0.5 seconds.
? Heroes now receive a flat 1500 health boost in PvP, instead of a multiplier.
? Power in PvP now correctly regenerates to 50% of maximum for inactive heroes.

NPC
? Mutation agents will be interrupted from mutating Darkspore when they die.
? Fixed a bug where the Spiky elite affix wasn't scaling properly based on difficulty mode.
? Acid Shell enemies are now immune to debuffs, knockbacks, and pulls while in their shells.
? Grappling Pulsars will no longer try to pull the player from outside of their range.
? Fixed a bug where Grappling Pulsars could move while attempting to pull the hero.
? Reduced the damage of Grappling Pulsars slightly.
? Grappling Pulsars can't attack quite as often in Invasion and Apocalypse.
? Reduced the projectile speed of the Grappling Pulsar pull beams.
? Fixed a bug where Nashira's Shadow Lob was traveling too quickly when the player was close to her.
? Reduced the damage and health bonus for elite lieutenants.
? Reduced the attack range of Fragbots.
? Reduced the damage of Undermind's burn debuff in Invasion and Apocalypse.
? Reduced Spiky damage return percentages to 20/40/60%.
? Fire thorns no longer return a percentage of the damage dealt, but instead just deal a flat amount of damage for each melee attack received. (Regular thorns is still percentage based.)
? Reduced the health bonus for elite minions.
? Reduced enemy damage scaling at all threat levels.
? Increased enemy health scaling slightly in Apocalypse mode.

Hero General
? Lifeforce Siphon will no longer return health if the enemy does not take damage.
? Increased the base movement speed of some player pets.
? Variants no longer have separate cooldowns for their squad abilities when using multiple variants of the same hero in a squad.
? Added text to the tooltips of pet abilities to clarify that their stats are based on the stats of their owner, and also to clarify that some pets get an increased benefit from a certain stat.
? Increased ability damage scaling (they now deal 100% more damage for every 20 points of the hero's primary stat rather than every 25 points).
? Hero weapon damage scaling has been reduced.
? Fixed a bug where heroes were able to move while using Strangling Briars or Celestial Comet.
? Fixed a bug where using Temporal Siphon or Sporogenesis wouldn't break stealth.
? The damage of Darkspore DoTs that have been swapped by Syndrome Shift and Darkspore projectiles that have been bounced by Repulsion Sphere will now be properly increased by the hero's primary stat.
? Stacking multiple Time Bubbles no longer stops enemies and projectiles completely.

Andromeda
? Reduced the effective radius of Gravity Storm to match it up more closely with the visual effect.
? Enemies will now be immune to Gravity Storm for a period of time after the third application.

Blitz
? Plasma Wreath provides a 100% boost to Resist Rating in PvE again, but still only 50% in PvP.

Char
? Replaced Plasma Spray with Fiery Eruption, a targeted area effect ability that deals heavy upfront damage and then further damage over time in the area, as well as reducing healing for affected enemies.
? Elemental Guardian will now correctly despawn when the buff that controls him expires.
? Elemental Guardian now correctly costs half power to enrage the pet after it is summoned.
? Elemental Guardian will now work correctly if used just after the current pet dies.
? Elemental Guardian now gets bonus Resist Rating instead of bonus Crit Rating.
? Added new text for the buff that shows up when you have a Elemental Guardian.

Jinx
? Multiple applications of Curse of Weakness no longer stack (they just refresh the duration instead).

Krel
? Passive now works as described and stuns all struck targets, not just the first damaged.
? Passive counter now syncs with the stun correctly.

Magnos
? Resonance now benefits from buffs to Dodge and Resist, such as Blitz's Plasma Wreath.
? Resonance's tooltip now shows the calculated damage boost given your current Dodge and Resist ratings.

Maldri
? Unpredictability provides a 100% boost to Dodge Rating again.

Meditron
? Fix for Meditron sometimes dying after stealing the grow buff of Protoplasms.

Orion
? Star Blaster will no longer attempt to shoot from further away than its maximum range.
? Increased the power cost and cooldown of Chrono Flux.
? Chrono Flux now reduces cooldowns by 33%, down from 50%.
? Chrono Flux damage has been increased significantly.

Revenant
? Multiple applications of Crippling Shot no longer stack (they just refresh the duration instead).

Sage
? Tree of Life explosion now heals Sage and his allies even if you switch.

Savage
? Increased the health of Savage Ally.
? Savage's pet ability now correctly costs half power to enrage the pet after it is summoned.
? Increased the minimum damage of Savage weapons.

Seraph
? Removed some text from the Attractor Bomb tooltip that erroneously stated that it only has 30 health.

SRS-42
? Flak Cannon now correctly deals physical damage instead of energy.

Titan
? Increased Titan's base attack speed.
? Increased the effectiveness of Absorption Shield in PvE.

Tork
? Weapons now display the total damage dealt by the poison rather than the per tick damage.
? Re-wrote the Toxic Spores description to more accurately describe how it works.
? Increased the effective size of the pools spawned by Toxic Spores to better line up with the visuals.
? Fixed a bug where Tork Gamma and Tork Delta displayed incorrect damage for Toxic Spores when no weapon was equipped.
? Pools from Toxic Spores now fade out instead of instantly disappearing.
? Toxic Spores no longer poisons allies after switching.
? Enemies will now be immune to sleep for a period of time after the third application of Sleeping Cloud.

Zrin
? Increased the damage of Plasma Column in PvE


Hotfix 6/17 notes

NPCs

* Orcus's shield now only prevents 90% of damage, down from 100%, in Apocalypse mode.
* Increased the damage of Orcus's minions in Invasion and Apocalypse.
* Orcus's melee attack now deals more damage in Invasion and Apocalypse.
* Orcus won't use his ground slam attack quite as often in Invasion and Apocalypse.
* Reduced the number of minions that Arcturus summons in Invasion and Apocalypse.

Items

* Fixed a bug that caused special items in Apocalypse mode to incorrectly use the same weapon models as the in-level items.

Andromeda

* Gravity Storm no longer works on enemies who are immune to both knockbacks and pulls (e.g. Surefooted enemies, Orcus with his shield up).

Char

* Fiery Eruption will now deal full upfront damage to all enemies in the area of effect.
* Fiery Eruption will no longer prevent attacks for a short time after using it.

Magnos

* Fixed a bug with Resonance that caused the calculations to be slightly off on all levels and caused it to not function at all on 18-4.

Orion

* Fixed a bug where Chrono Flux was reducing cooldowns by 67% instead of 33%.

Tork

* Multiple Torks can now attack the same target with Toxic Spores and each will be able to deal damage.


Patch 5.3.0.109 Notes

General
? Added a parts store in the inventory that will refresh periodically with new random items of all rarities purchasable with DNA. Players can use their DNA rewards from PvP or DNA picked up in PvE to improve their equipment here. Note: Parts store is currently empty, but we'll be adding items in soon.
? Fix for being unable to use your basic attack after interrupting your basic attack with an ability.
? Fix crash that would rarely occur when moving catalysts around.
? Catalysts and other buffs that increase Strength, Dexterity or Mind will now allow you to exceed the stat caps of secondary stats like Dodge, Resist, and Critical Rating.
? Darkspore Operatives will no longer lock down the last remaining player.
? The debuff from Decelerators now correctly says Slowed instead of Snared.
? /tanzen will now allow your heroes to dance in the German client.
? Patcher now displays the correct number of files to be checked.
? Optimized the file validation system.
? The Spiky and Spiky Aura affixes will no longer deal extra damage based on elite status or the presence of the Deadly affix. The returned damage will just be a flat 20%/30%/40% of the damage taken, based on the current mode.

Arena
? DNA rewards are now only available in matchmade arena games.
? Player health bars now show ticks of equal HP to make relative health more obvious.
? The scoreboard will display the current arena match score.
? Added ?Surrender Round? option to the escape menu while in the arena.

Hero General

? Proximity Mine now benefits from +% Area Effect Damage loot.
? Soul Link now properly refreshes its duration if used when the buff is already active.

Char

? Added a sound effect to Fiery Eruption.

Savage

? Brutal Assault now correctly benefits from +% Physical Damage loot instead of +% Energy Damage.

Seraph-XS

? Attractor Bomb now benefits from +% Area Effect Damage loot.

Titan

? Absorption Shield now has better scaling during overdrive.

Tork

? Toxic Spores tooltip now correctly updates its damage with +% Bio Damage loot.



Patch 5.3.0.113 Notes

General
? The Parts store is now Open!
? Fix for damage values that included pet damage in their damage calculation increasing every time you moused over their tooltips
? Fix for missing party UI after reconnecting to a game
? Curse of Weakness: halved the base weakness and vulnerability inflicted
NPC
? Animus and Reparatron will no longer attempt to resurrect drones
? Carrion Shambler will no longer consume drones
? Fix for Raythoid always showing up in Invasion/Apocalypse
? Slightly reduced Bursting Scarab movement speed (Apocalypse).
? Reduced Annihilation Mechanoid base speed slightly and reduced the rocket stun time
 
Last edited:
Was also on sale this week, still is for a bit. 40% until 4 PM PST.

Makes the game $30, and I'd call that a deal.
 
Meh, I didn't like the game when it was in beta, so I'm skipping on this one.
 

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