But they didnt compensate us at all, they gave us a hat and changed nothing for us, they just gave a TINY bit less to the free users.
I don't quite understand this mode of thinking. Unless you bought the game one or two weeks before the uber update, the amount of time played would make up for the price paid, especially when you take into consideration that almost no one bought the game for its true value (be it as a part of the 3 game orange box (10$ a game, less if you count the HL2 episodes), or one of the countless times Valve has had a sale on the game, dropping it down to a very cheap price, something <5$).
But, lets say for the sake of argument someone bought TF2 at full price (20$), one year ago. We can assume that if someone played the game regularly, averaging 3 hours a week over the time. That equates to 156 hours. That is a pretty solid investment, especially when it comes to over forms of entertainment (movie 2 hours for 10$, a book 10 hours for 5-15$, an album 5-10$ 5+ hours, any console game 60$ 10+ hours. NOTE: these are off of my mind as I equate money to time value, and may vary depending on the person, but are assumed to be valued equally to TF2 in enjoyment, but cannot compare to the lasting enjoyment of repeatedly playing a multiplayer video game). With this example, using a sparse, but continual player the 20$ spent a year ago is without a question a solid investment.
Now, you may say "Soanparlell, I am a scrub and therefor only play when a new update comes out" to which I would reply the following logic:
Taking into consideration a 20$ investment over a one year span for a gamer who plays sporadically. To calculate this we can assume they played the game a good deal when they first bought it (for the sake of argument 6 hours over a short period), put it down only to be enticed to play whenever new stuff would be released. Of the major updates in that year (7 total: The Engineer Update (July 2010) Polycount Pack + Trade System (September 2010) Scream Fortress (October 2010) Australian Christmas (December 2010) Hatless Update (April 2011) Replay Update (May 2011) and the Uber Update (June 2011)) we can assume that the player played some, but not too much (being only sporadically interested in the TF2), for the sake of convince 3 hours per update. This gives us the initial played time (6 hours) plus the update played time (21 hours) totaling 27 hours, which settles once again above the average hours of enjoyment per dollar of everything on the list.
There are some flaws in my argument, I will admit. The hours I have proposed can be considered arbitrary; however, in defense of them I tried to choose low numbers so as to keep them more honest. Think about it, 3 hours in a video game is nothing (unless it's Halo then it's like 12 play throughs), especially one with a multiplayer aspect.
Even with this flaw, the argument is still valid. You payed pennies for many hours of entertainment, and while the set up has changed, those hours of enjoyment still happened, and for the months or years spent while you owned the game you probably believed it was a worthwhile investment so why should that change when suddenly someone else can get it for free three and a half years after its initial release.