Patch Preview 1.0.0.122

Mr.Game

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Well, here's the patch preview for 1.0.0.122...
[ame="http://www.youtube.com/watch?v=RrSNXkBQ4K8"]League of Legends - Patch Preview 1.0.0.122[/ame]

EDIT: Added Release Notes - SOURCE
New Skins in the Store
  • Volcanic Wukong
  • General Wukong
  • Darkforge Jarvan IV
  • Bloodfury Renekton

PVP.net Store
  • UI redesign of the store home page
    • Bouncing red text animation replaced with a shimmer
    • Replaced the bright blue and bright red header graphics with dark blue
    • Removed padding to create 20% more space on the home page
    • Fixed several issues with text alignments (featured items for example)
    • Fixed an issue with the promo image scroller where it would pause when you moused over an image
  • Filtering items by IP/RP now works properly
  • Added a filter that allows a user to sort alphabetically
  • Search functionality updated to narrow results as you type each character
  • All store pages now have a textured background instead of a solid black background
  • Replaced pagination with a vertical scroll bar
  • Updated the topside tabs graphic and added a rollover state
  • Fixed a bug with sorting that caused certain items to show up in incorrect places once filtered

PVP.net v1.40.17
  • Players will now receive more IP in very long ranked games
  • Number of leaves is no longer visible in game lobbies
  • Added a mouseover tooltip for the notifications tab
  • LeaverBuster emails are now localized per language
  • Fixed the text color of Masteries to make them easier to read
  • Fixed a bug that allowed banned Champions to be selected when using the Random option
  • Fixed a bug with displayed wins in the Custom Game lobby
  • Fixed several bugs with the Mastery Page UI
  • Fixed several bugs that occurred while viewing another Summoner's profile
  • Fixed several bugs with the word filter

League of Legends v1.0.0.122
Wukong, the Monkey King
  • Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
  • Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
  • Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
  • Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
  • Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.

Annie
  • Disintegrate
    • Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
    • Ability power ratio reduced to .7 from .75
  • Incinerate
    • Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
    • Ability power ratio reduced to .75 from .8

Cassiopeia
  • Miasma now gives persistent vision in the area where cast

Corki
  • Phosphorus Bomb
    • No longer blinds
    • Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
  • Gatling Gun attack damage ratio reduced to 20% from 25%
  • Missile Barrage: Big One bonus damage reduced to 50% from 60%

Ezreal
  • Fixed a bug where Mystic Shot did not interact with spell shields

Galio
  • General
    • Base health increased to 520 from 495
    • Base armor increased to 20.5 from 16
    • Armor per level reduced to 3.5 from 4
  • Resolute Smite
    • Projectile speed increased to 1300 from 1200
    • Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
    • Ability power reduced to .7 from .8
  • Bulwark
    • Duration increased to 4 seconds from 3.5 seconds
    • Heal increased to 25/40/55/70/85 from 20/32/44/56/68
  • Idol of Durand damage reduction while channeling increased to 50% from 30%

Gangplank
  • Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
  • Raise Morale
    • Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
    • Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%

Janna
  • New models and textures for Janna and Tempest Janna
  • All new animations for her and her skins!

Jax
  • Leap Strike
    • Attack damage ratio increased to 1.0 from 0.7
    • Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150

Kayle
  • General
    • New model and animations!
      • Community contest "Fresh Prince of Bel Air" /dance animation
    • Attack damage per level reduced to 2.5 from 3
    • Attack speed per level reduced to 2 from 2.3
    • Recommended items updated
  • Holy Fervor
    • New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
  • Reckoning
    • Missile speed increased to 1300 from 1000
    • Ability power ratio increased to 1.0 from 0.8
    • Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
    • Slow increased to 35% from 25%
    • Damage amplification reduced to 5% from 8/10/12/14/16%
  • Righteous Fury
    • Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
    • Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
    • Increased splash range to 300 from 200
    • Ability power ratio decreased to .2 to .3
    • Mana cost reduced to 45 from 65
  • Divine Blessing
    • Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
    • Movement speed duration reduced to 2.5 seconds from 10 seconds
    • Movement speed boost increased to 15/17/19/21/23% from 12%
    • Ability power ratio reduced to .35 from .5
    • Cooldown increased to 15 seconds from 10 seconds

Maokai
  • Sap Magic can now be cast while silenced

Orianna
  • Command: Dissonance
    • Ability power ratio reduced to .5 from .6
    • Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%

Pantheon
  • Grand Skyfall now has a range of 5500

Swain
  • Ravenous Flock now prioritizes champions

Teemo
  • Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen

Tryndamere
  • General
    • New model and animations!
    • Tryndamere has been working out and is now approximately 20% bigger
    • Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
    • Fury decays at 5 Fury per second after being out of combat for 10 seconds.
  • Bloodlust
    • Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
    • Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
    • Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
  • Mocking Shout is now free to cast
  • Spinning Slash
    • Spinning Slash is now free to cast
    • Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
    • Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
    • Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
    • Now deals physical damage instead of magic damage
  • Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is

Twisted Fate
  • Gate now has a range of 5500

Udyr
  • Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
  • Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.

Vayne
  • Fixed a bug where Silver Bolts would go through Blind effects.

Yorick
  • General
    • Base armor of ghouls reduced to 10 from 20
  • Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
  • Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
  • Omen of Famine
    • Heals for 40% of the damage dealt, down from 50%
    • Range reduced to 550 from 650

Items
  • Zhonya's Hourglass combine cost reduced to 800 from 1000
  • Randuin's Omen and Shurelya's Reverie will now grant assists

General
  • Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
  • Fixed a bug where certain spells would deal damage twice
  • Fixed a bug where minions were not properly displaying stat growth over time
 
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PANTHEON BUFF..
Tho corki nerf .-.
 
Well TF is useless now good job riot, you nerfed a champ that took skill to play

Ha! Useless? Because his ultimate cant span the entire map now? He can switch between lanes and that is all he needs, at least now he can't backdoor bases while he is pushed into his base or split push between both side lanes. He was overpowered and this was a long time coming.
 
Twisted Fate considered most underpowered champion in the game for several months.

Dreamhack Tournament

Twisted Fate considered most overpowered champion in the game and has been for several decades.

derp Riot balance, you make me even sadder everyday.
 
Twisted Fate considered most underpowered champion in the game for several months.

Dreamhack Tournament

Twisted Fate considered most overpowered champion in the game and has been for several decades.

derp Riot balance, you make me even sadder everyday.

I never saw him as underpowered. I saw him as a high skill-cap champion with a lot of utility -- free teleport, ability to pull out a gold card twice in teamfights, great lane harass... I simply saw 70:30 bad:good Twisted Fates.

The ult range still looks long enough to jump from mid to a side lane. Combine that with teleport as a summoner and you still have map access, albeit you may need a little help.
 
i think its fine

phreak said in a udyr post tho that they are going to -damage from tiger and make it so turtle doesn't heal from madreds procs.
this is going to kill tiger udyr anyway.

i just love how tiger went from having a +400% AD ratio magic damage DOT, as well as criting and lifestealing off turrets....and it was viewed as the worst udyr stance at the time, never used, all tiger udyrs were noobs.....to changing it to have a low base damage + 1.7x ad ratio, can no longer crit or lifesteal off turrets etc (massive massive nerf), and now its viewed as OP damage and needs more nerfs?

LoL community is utterly hilarious at times, its pretty entertaining.
 
Tryndamere looks 1000% better? Sweet... new rage system will be a bit weird to get used to though.
 
Twisted Fate considered most underpowered champion in the game for several months.

Dreamhack Tournament

Twisted Fate considered most overpowered champion in the game and has been for several decades.

derp Riot balance, you make me even sadder everyday.

I think you got the wrong tournament. Twisted Fate has been considered powerful and in a good place since WCG about a year ago.
 
I think you got the wrong tournament. Twisted Fate has been considered powerful and in a good place since WCG about a year ago.

Meep.

All I ever saw was "Twisted Fate needs a buff badly."

I played Twisted Fate for about 2 weeks straight trying to find a build that works with him. AD/AS utterly sucks and is 100% useless.

AP worked OK however I would generally get melted in teamfights in less than a second. I would always pull gold cards however they only stun 1 person so it didn't help much.

Tank TF (amazingly) worked the best where I was able to get focused and still keep dishing out targets on prime people (carries, etc.) Due to the tankyness of this build I was able to survive to get their ranged DPS most of the time.

Believe me, TF isn't that overpowered. Having a guy teleport and do 100 magic damage to you isn't all that great. It's mostly a matter of - people saw TF do good once at a tournament, must be OP.
 
Meep.

All I ever saw was "Twisted Fate needs a buff badly."

I played Twisted Fate for about 2 weeks straight trying to find a build that works with him. AD/AS utterly sucks and is 100% useless.

AP worked OK however I would generally get melted in teamfights in less than a second. I would always pull gold cards however they only stun 1 person so it didn't help much.

Tank TF (amazingly) worked the best where I was able to get focused and still keep dishing out targets on prime people (carries, etc.) Due to the tankyness of this build I was able to survive to get their ranged DPS most of the time.

Believe me, TF isn't that overpowered. Having a guy teleport and do 100 magic damage to you isn't all that great. It's mostly a matter of - people saw TF do good once at a tournament, must be OP.

I'm not sure you understand how Twisted Fate is usually played. I suggest finding the replays of WCG, where an EU team (Fnatic I think) wrecks CLG with Twisted Fate, then TF is promptly banned for the rest of the games.

Twisted Fate is played as an AP character, and you take summoner teleport with him. What you do is around mid game you have your entire team pushing mid, while you are off pushing one of the side lanes. Twisted Fate's Q + red card can clear and entire minion wave in seconds, and he can push down towers rather quickly with blue cards and lich bane procs. The enemy team has to send someone to defend their tower, so it is now a 4v4 at the enemy's tower, when your tank initiates you can teleport in and make it a 5v4 while the person who went to stop you is left running towards the fight. At that point it doesn't matter if Twisted Fate is a bit lackluster in a teamfight, he can put out some damage and stun turning the tides. Teleport is taken to quickly switch between top and bottom lane and keep pushing without using your ultimate up.

This is called split pushing and there is pretty much no good defense against this strategy, teleport is available but it has a much longer cooldown than Twisted Fate's ultimate. In the end he forces towers down and forces lopsided team fights, it is a very powerful strategy that only Twisted Fate can pull off well.
 
This makes me immensely sad. :(

Also Hidan, I think that's your positioning. If tank TF is working best for you then you're doing it wrong.
 
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TF is one of the squishiest nukes. He is risky, but every squishy is risky too. Although most classes have an escape route, all TF has is a stun and his ult. Compared to Anivia, who has a stun and an ult that slows, or Corki who can blind (well, not anymore.. fail) and use his e(?) to get away. Ashe at least had a stun and an automatic slow. I just don't prefer TF because he's just so easily focused. Every time I see a TF as Morde, I know i'm going to win.
 
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