- Joined
- Apr 7, 2011
- Messages
- 116
"The Axtinguisher
100% crits on burning enemies
minicrits non burning enemies
-25% damage done
Removes afterburn on hit
No random crits
The idea behind this is fairly simple.
At 25% less damage, 100% minicrits will take you back to 65 damage on non burning enemies, so there's no difference than a regular melee swing. This is a buff since the axe currently does -50% to non burning enemies, which makes you very weak to pyros.
But the 25% damage nerf will make crits on burning enemies not do 195, but 148 or so damage instead. In addition, the axtinguisher, being a play on the word extinguisher, will extinguish the burning enemy hit by the attack. This makes killing support classes and weak enemies just as easy, since fire and a whack is a hefty blow. However, since there's not only a damage nerf but you have to reignite your target before you crit again, it doesn't allow you to two shot a fully overhealed heavy and spam extreme DPS unfairly.
This rebalance removes extra vulnerability against pyros, allowing you to keep your flare gun and retain DPS against them, but it also discourages just whoring your melee weapon; instead it's a solid triple digit finisher that you should use on a stubborn enemy or a pocket medic hiding behind an assault class for a quick kill. This also makes the axtinguisher a solid sidegrade instead of the grotesque upgrade it is now. In addition, this rebalance makes you consider all 3 of your weapons and emphasizes secondary fire or a split second more of burning rather than just puff and sting, which in my opinion is grossly OP and ruins the potential of the pyro.
C&C please, I've tried to think about this and decided that this was a viable option."
Now. I already posted this verbatim on the SPUF and the unanimous response was...gtfo noob axtinguisher is fine, which I find frustrating.
If I can get constructive criticism on how this version of the axtinguisher would make a decent sidegrade to the fireaxe as is, that would be great.
100% crits on burning enemies
minicrits non burning enemies
-25% damage done
Removes afterburn on hit
No random crits
The idea behind this is fairly simple.
At 25% less damage, 100% minicrits will take you back to 65 damage on non burning enemies, so there's no difference than a regular melee swing. This is a buff since the axe currently does -50% to non burning enemies, which makes you very weak to pyros.
But the 25% damage nerf will make crits on burning enemies not do 195, but 148 or so damage instead. In addition, the axtinguisher, being a play on the word extinguisher, will extinguish the burning enemy hit by the attack. This makes killing support classes and weak enemies just as easy, since fire and a whack is a hefty blow. However, since there's not only a damage nerf but you have to reignite your target before you crit again, it doesn't allow you to two shot a fully overhealed heavy and spam extreme DPS unfairly.
This rebalance removes extra vulnerability against pyros, allowing you to keep your flare gun and retain DPS against them, but it also discourages just whoring your melee weapon; instead it's a solid triple digit finisher that you should use on a stubborn enemy or a pocket medic hiding behind an assault class for a quick kill. This also makes the axtinguisher a solid sidegrade instead of the grotesque upgrade it is now. In addition, this rebalance makes you consider all 3 of your weapons and emphasizes secondary fire or a split second more of burning rather than just puff and sting, which in my opinion is grossly OP and ruins the potential of the pyro.
C&C please, I've tried to think about this and decided that this was a viable option."
Now. I already posted this verbatim on the SPUF and the unanimous response was...gtfo noob axtinguisher is fine, which I find frustrating.
If I can get constructive criticism on how this version of the axtinguisher would make a decent sidegrade to the fireaxe as is, that would be great.



















