DoD:S New Event Competition

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ST0RMY

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Do you have an idea for DoD:S events?

Do you want to improve or alter current or past events?




If you have an idea for a new DoD:S events this is the place to submit them. In the coming weeks the DoD:S Division will be asking for the community's input in creating and implementing new events. Once an idea is submitted if it is feasible then we will be hosting it on the Event Server on a trial basis as a temporary weekly event. Submissions that have a positive response during the trials will then be selected by leadership and put in a poll to decide our division’s newest permanent event. Only one winner will be selected. That winner will receive a currently released Steam game of their choosing!!!



Eligibility and Rules:

To be eligible for this contest you must be an active member of eGO. Each member is limited to a maximum of 5 submissions (use them wisely). Leadership has final say in the determination of the winner. The poll is to gather public opinion and aid in determining a winner. Because of the possibility of poll-rigging we have elected to select the winner by judging the poll results and having DoD:S leadership vote for one winner from the list of finalists.



Please use the following format for event idea submissions:



Event Description:

Server Requirements:

Mods:

Link to mods:







Example:

ST0RMY said:
Event Description: Kill C-whit night. In a full server everyone on the Axis team gets an MG and sets it up outside of Allied spawn. The allied Team (only C-whit) then has to make it to the other side of the map.

Server Requirements: Limiting Allies to 1 player and allowing the Axis to have 31 players. MG-42 needs to be unlocked.

Mods: C-whit killing mods.

Link to mods: www.CWhitisanoob.com/jerkface






Please note:

***Any recommendation that requires a mod but does not have a link will not be used. NO MOD = NO GO.***

Simple changes like unlimiting special classes (Rocket, MG, Sniper) or changes to the server's configuration (time per round, FF, etc.) should be placed in "Server Requirements."

Make descriptions as detailed as possible.







Thanks a lot SapphireBunny for the great graphic!!!
 
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Detonation

Event Description: both teams have a player carring a fuse or detonator, this person is choosing randomly.
the person carrying the detonator can set a fuse on a middle capturing point (for exemple on donner the tank) once a detonation is set the opposite team has a few seconds (for exemple 30) to defuse the detonation and set their own.
suppose the detonator is dropped by your team mate another teammate can pick it up but you can only pick up your teams detonator, not the opposite team one's. So both teams get a fair change off detonating the middle objective.
Wichever team gets to detonate the middle objective first wins.


Server Requirements: no special class weapons (sniper, mg, rocket) this to prevent both teams to spam the mid whit fire all over the place.

Mods: /

Link to mods: /

note: this idea will possible be edited whit more details later
 
Event Description: =(eGO)= Hardcore Rush / Blitz maps:a Blitz map is a single thru-way map, very fast paced kind of run-n-gun action, usually have 3 or less flags/ objectives

Server Requirements: maps only:

map list - (known good Rush style Maps)

dod_drizz_b5
dod_copse
dod_pulse
dod_convoy
dod_paysage
dod_riverbed_b2
dod_415mort_b4
dod_415rennes_b6
dod_arras_rc3
dod_crash



Mods: medic standard

Link to Maps: www.sunlitgames.net
 
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Event Description:Killing Stormy Over And Over Agian

Server Requirements:Guns And Stormy

Mods: No

Link to mods: What Links We Just Kill Stormy
 
Beacon Bounty!

Event Description: normal gameplay, except that randomly people are getting beaconed (1 guy or 2 or 3 depending preference/turnout/map) to be able to get beaconed you have to have left spawn wich makes you killable by the other faction, killing a beaconed player will get you beaconed and the former beaconed player will lose their beacon.
The round ends after a predetermined time (for exemple 20 minutes).
The person or persons who are beaconed at the end off the round win the game.

Server Requirements: regular server restrictions

Mods:/

Link to mods:/
 
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Event Description: Extreme action Event. Allies para drop out of a aircraft and assault a Axis bunker.

Server Requirements: 32 Player map, Should be 18 Allies to 14 Axis. So its fair.

Mods: No mods, just the map.

Here is the link.

http://www.gamebanana.com/maps/12240
 
Looks good so far. Just keep in mind you get a total of 3 ideas and any ideas that require mods MUST have a link.
 
Event Description: DoD Revolutionary War. Two teams are selected by the host. All players must join the Axis side and select the rifleman class. The two teams are seperated and must begin the event by facing off on opposite sides of a map but still remain visible. For example the two teams will be on opposite side of the bridge in anzio. One player will launch a rifle nade signaling the start of the game when the nade explodes. Players must then shoot at each other while standing still. Once each players finish their first clip (yes its a clip for the k98) they can then advance but only shoot while standing still. Only the k98 and shovels are allowed. The game will continue until all members of a team are killed. Possible changes could include finding a mod to give Allied players Axis weapons.

Server Requirements: Axis team unlocked (32 capacity), all classes except rifleman remain locked. Possible change to remove pistol. The speed of the players may have to be reduced.

Mods: Possible mod to give Allied players Axis weapons.

Link to mods: TBD
 
Event Description: Command and Conquer
Allies and Axis fight for control of the bridge and surrounding countryside.

Server Requirements: Allies vs. Axis. Basic server with all classes LOCKED, except for Rifleman.

Mods: None

Link to the map.

http://www.gamebanana.com/maps/135192
 
Event Description: Teams are split evenly with map on Flash or possibly others. Each team takes turns as defending and attacking teams. Players on the defending team are not allowed to move beyond the first flag (or whatever is deemed as reasonable) with the sole objective of protecting the flag closest to their spawn. MG class is unlocked and players are allowed to go in and out of spawn to change classes to act as ammo runners. Attacking team's objective is to capture all the flags. Defenders win if they are able to hold the attacking team off for a set time. Attacking team wins if they capture all of the flags.

Possible additional rule: Allow one player from the defending team to not be limited by the boundaries of the other defenders to disrupt attackers amassing for an assault.

Server Requirements: MGs unlocked

Mods: None

Link to mods: N/A
 
Quote:
Originally Posted by ST0RMY
Event Description: Kill C-whit night. In a full server everyone on the Axis team gets an MG and sets it up outside of Allied spawn. The allied Team (only C-whit) then has to make it to the other side of the map.

Server Requirements: Limiting Allies to 1 player and allowing the Axis to have 31 players. MG-42 needs to be unlocked.

Mods: C-whit killing mods.

Link to mods: www.CWhitisanoob.com/jerkface

==================================================================

Stormy, lol...

I thought that was a real website and was already getting excited to playing that mod ;) ... you're a tricksy one ;)
 
Here's an old idea I had some time ago. Will try to see if I can think up a couple more.

Event Description:
***Realism with spies***
Once teams are selected, the realism referee PMs 1 player from each team secretly, assigning them as 'spies'. The spys' job is to do everything in their power to make sure his team loses. This can include not killing the enemy players, or assassinating his teammates.

-Obviously, TK'ing (only if part of the game, but not to grief) is allowed, but with some repercussions.
-A correct TK -of- the spy by a teammate during the course of the round earns that player a choice of any weapon (even outside of agreed-upon team weapon restrictions) in the next round.
-An incorrect TK of the spy (i.e. killed a player that wasn't the spy) bans the player from anything other than pistol and knife in the next round.
-The spies CANNOT reveal their identify (via chat or mic) to anyone during the round or during round setup. (i.e. they can show that they are a spy by their actions, but not verbally say or write it out) -- there should thus be ZERO basis for the CO to suspect anyone in particular on his team as he gives out weapons and sets up positions.
-The spy -is- allowed to falsely accuse other teammates of being spies during the round. (e.g. "OMG I just saw STORMY knife Blue Stealth!")
-Players not designated as spies but causing trouble for their own team will be dealt with.
-This works much better when the 'kill reporting' (the thing at the top right) is turned off.

Server Requirements:
Regular Realism weapon restrictions

Mods:
Realism mod

Link to mods:
n/a (already installed on our event server)
 
Event Description: Zombies, Starts with 1-3 "zombies" (axis players) who kill Allied players, making them zombies, goes on till final Allied player is dead. Sometimes the zombies get a special called "the one" is invisible and pretty fast, but is easily killed

Server Requirements: Maps and sounds

Mods: in link below

Link to mods: http://forums.alliedmods.net/showthread.php?p=669948
 
Event Description: Friendly Fire Frenzy; Last person standing gets to pick the next map and what team everyone will be playing on next round. Best of three rounds. Who ever wins the best of 3 will be able to run around the map for 5 minutes killing anyone he/she wants with no opposing threat. No complaining about being killed. NO CAMPING!

Server Requirements: Everyone on one team (Either all Axis or all Allies. Not both) and no special classes (rocket, MG, Sniper). Respawn turned off (like realism but with only 1 team). Friendly Fire on. No CSS Noobs.

Mods:None (possible realism)

Link to mods: www.don'ttazemebro!.com
 
I haven't found a mod yet but, I'd like to see us just do nades and melee only...

We all seem to have fun doing that when we randomly try it on Anzio and Donner ;)
 
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