DoD:S New Event Competition

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Event Description: Teams split evenly on any detonation type map (colmar might work best). Weapons restriction to hand grenades only (no melee, smoke or anything else, this means everyone should spawn as support class). Players are allowed to suicide ("kill" in console or any other means) or return to spawn to replenish nades. Normal terms of victory (i.e. all objectives destroyed or time limit reached).

Server Requirements: Detonation type map; weapons restricted to hand grenades only (either by means of server mod or just player obedience). FF off.

Mods: None

Link to mods: N/A

*DoD leadership is free to give names to any of my events as I'm either too lazy to come up with one or not creative enough.
 
Great ideas guys, keep them coming! More information about this contest will be given out during Sunday's meeting.
 
Event Description: VIP Rocket protection - each team will select one rocket man without the other team knowing. The goal is to take out the other teams rocket man befor they take out yours. This could be done with realism command. All other players are rifle and rifle only others will be locked out.

Server Requirements:
Realism Mod
locked classes
1 rocket /team

Mods: Realism mob

Link to mods:

we got it already
 
Event description: Teams consist of same amount of players. Both teams choose wich one they want to have as their "target"(in enemy team). First team to kill thier target wins the round (the other team dont know whos the target) Next round again both teams choose 1 as "target" but it cant be the same one as before. you gain a win for each time you take out the target before the other team.
Each player can only be choosen once as target.

Could either be done with respawns or with the realism mod.

Server requirements:
Realism mod or none
 
Event Description: 1800s Shootout.
Both Axis and Allies take a sniper rifle and line up in horizontal line, opposite to the other team. Each team takes a turn shooting the sniper in no-scope mode. Only 1 shoot is allowed for each member of the team.
(This would be best done at a medium/long distance.

Server Requirements: Unlocked Sniper class to all.


Mods: None
 
Event Description: All players play as the same class, each player gets 10 lives (join spec after 10 deaths) as one team dies off the survivors split into teams. For example if there are six Axis left after the Allies are all gone half of them switch to Allies and play until it's 1v1.. Same for the next weapon class.
Similar to an event we did on Santos but some survived as snipers and went on rampages against the MG's and Rockets.
coughSpraycough

Server Requirements: all weapons restricted except for 1. When it's time for MGs, RAMBO only!!

Mods:n/a

Link to mods:n/a
 
event 1

Tram car warfare. We play edile weise (or however you spell it) We use tram cars only and can shoot people from them. You have to be touching the trM TO BE ABLE TO SHOOT. pERSON WITH HIGHEST KILLS WIN.

EVENT 2

Hostage would be cool in dod. The game play would be one allied or axis player is held hostage at the axis or allies base with a empty pistol and no primary weapon only a knife. Teams would be a team of 7(not including the hostage) commandos have to attack everyone on the other team and save the hostage. The hostage can break free and kill the people guarding him and take his weapon. If the hostage is killed the mission is over. The only way the guard or guards can kill the hostage is if he attacks. If he is killed and did not attack the commandos win. The way to be fair though is the hostage is silanced so he does not give away the Nazis positions.

Just a thought.

event 3

The way you play Hide and go seek DOD style is if you have a full team (32 Players) you have 7 axis players with Kar98's go and find the allies that are hiding in the map. The allies only are allowed to use the knife to give the axis a better chance.

event 4

I found a pretty cool map with a drivable tank. Object is kill the tank without all the allies dieing.

Map is found here http://www.fpsbanana.com/maps/15396

event 5

Realism but without guns. Knifes and fists only!
 
Event Description:
-Small team Realism league/tourney
-Six man teams
-Teams elected not randomized
-Each match will consist of a single realism 'round'
-Each team will be allowed: 1 Support, 1 Assault, 4 Rifles. Autos can be substituted for rifles. No 'specials'.
-Only team pickups
-Matches will only take approximately 30 minutes so all matches will be on the same day.

Server Requirements:
-Event server with Realism mod

Mods:
-Already done
 
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Infestation

Event Description:
Aliens have infested areas of Europe and completely eradicated all life in their wake. With the Nazi threat all but gone, the allied command turn their attention to containing the Alien's rapid spread.

One person (or more), at random, turns into an alien upon the start of the round and will re-spawn in the axis spawn of the map.
--- Aliens have increased speed, health, and can only melee attack members the opposing team (1 hit K.O.)
--- Allies who have been killed by an alien will res-pawn as an alien.
The round is won where there are no allies left, or all Aliens have been killed.
--- All Aliens have 1 life (re-spawn) for the round.
--- Realism Rules could apply

Alternatively, It could also be played as a regular game, with Aliens replacing the nazis, and whichever team gets all flag caps successfully infects/Contains the round.
Server Requirements:
Dark-ish / nighttime maps for maximum tears/lulz
Replace the Zombie skin with the alien skin
Mods:
S-LoW's Alien Skin
Zombie Mod**
Link to mods:
S-LoW's Alien Skin
**Four some reason, I could not find a Dowlnload link to it o.O
Best I could find was this Link



I will be adding more to this, once I find that dang mod >_>

EDIT:
Seems its been done for counterstrike :(
[ame=http://www.youtube.com/watch?v=BxaIQv2PA8w]Video link[/ame]
 
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Predator!

Event Description:
***Predator: Hunter, or the Hunted***
I remember messing around with some guys on some pub server a while back with this. They had some kind of mod which allowed the admin to toggle invisibility on/off for one or more players. It was kind of fun because you could still hear the player's footsteps and attacks, but obviously not see him/her, resulting in lots of paranoid chaotic mayhem! So this is what I have in mind --

Depending on server size, 1-4 players are chosen to be 'Predators'. They will be on Allies, are limited to knives, and will have invisibility toggled on them. All other players are on Axis. FF is enabled.

With Axis staying in spawn, Predators are given some time to setup anywhere on the map. Once they communicate they are ready, the Axis players leave spawn to go kill and/or get killed. Last one standing represents the winning team.

Server Requirements:
Player/s chosen to be Predator/s should be on Allies and can only use knife. All other players go to Axis. Axis weapons can be restricted or open. FF enabled.

Mods:
Invisibility mod? Did a quick search but couldn't find it. Perhaps someone on here has an idea or knows about it?

Link to mods:
n/a
 
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Fire in the hole!!

Event Description:
***Fire in the hole!!!***
Players split evenly between Allies and Axis. Each team has one team captain.

The team captain selects a pre-determined number of players from his team (the nadees) to enter and stay within the also pre-determined enclosed space. A similar number of players from the opposing team (the naders) lines up some distance away.

When 'go' is called, the naders toss their 1 nade each (no priming is allowed, and rifle nades are also allowed) into the enclosed space. Nadees can either toss the nades back out (they are allowed to counter-injure/kill the naders that way), or prone/hide to avoid getting hurt, but they cannot leave the enclosed space. Examples of the enclosed space would be the field shed or dark room in Donner, the barn in Flash, or the v-crack in Ava.

Naders are also not allowed to leave a pre-defined area before and after throwing their nades. An example would be Naders having to stay on the grass in the field after tossing their nades into the dark room on Donner.

Nadees that die sit out until conclusion of the round. Hurt nadees cannot use medic, and continue on with their current health.

Nadees and naders then switch roles. Rinse and repeat until everyone from one team is dead.

The # of players making up the nadee-nader pairs for each sequence can be pre-decided depending on the size of the enclosed space being used. For the dark room in Donner, anything from 3-6 nadees would work.

Server Requirements:
In order to preserve everyone's health, we will need to give each player a bunch of nades, so no one runs out and there is no need to spec jump to refresh nade supply.

Mods:
n/a

Link to mods:
n/a
 
Great Ideas so far. If you have any ideas, now is the time to submit them. I have decided to increase the amount of submissions to 5 per person! Get your ideas in, there is only about a week left!!!
 
Event Description:
***Predator: Hunter, or the Hunted***
I remember messing around with some guys on some pub server a while back with this. They had some kind of mod which allowed the admin to toggle invisibility on/off for one or more players. It was kind of fun because you could still hear the player's footsteps and attacks, but obviously not see him/her, resulting in lots of paranoid chaotic mayhem! So this is what I have in mind --

Depending on server size, 1-4 players are chosen to be 'Predators'. They will be on Allies, are limited to knives, and will have invisibility toggled on them. All other players are on Axis. FF is enabled.

With Axis staying in spawn, Predators are given some time to setup anywhere on the map. Once they communicate they are ready, the Axis players leave spawn to go kill and/or get killed. Last one standing represents the winning team.

Server Requirements:
Player/s chosen to be Predator/s should be on Allies and can only use knife. All other players go to Axis. Axis weapons can be restricted or open. FF enabled.

Mods:
Invisibility mod? Did a quick search but couldn't find it. Perhaps someone on here has an idea or knows about it?

Link to mods:
n/a

besides my own ideas is this my personal favorite seems fun :p
 
Thanks for all the suggestions guys!

DoD:S Leadership will go through each one and the winners will be announced shortly!
 
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