This is what we will be looking for out of you guys when trying out, so read up and start practicing before you're up!
Introduction to Competitive Play:
The Basic Competitive 6v6 team consists of 8 or 9 players, Most commonly organized by having 2 Scouts, 2 Soldiers, 1 Demoman, 1 Medic, and
having backups for the main classes. This doesnt mean that the other classes are not used, depending on the skill level of certain teams,
a sniper or spy for example could be the most important role for a certain map against different opponents.
There are many different leagues that exist and contain different rules, but most commonly they all restrict teams to class limits, which means
that only so many people can play each class, along with this is included the weapon restrictions, in which the league will usually have a list
posted on their website or in the rules somewhere.
Back to Roles of players, this is what all of you need to pay attention to, because this is what we will be looking for out of you to contribute
to the team. Communication is key for any team, and this is something that is not easy to remember, but is easy to learn over time. The medic is
usually the team leader in charge of everyone, he decides when to push or when to hold position, keeping track of the uber percentage and letting
the team know, and most importantly letting the team know where he is for backup.
Ideally 2 Soldiers are used for a reason. One is known as the Pocket Soldier, which stays with the medic the entire match, protecting him with his
life. The soldier also is in charge of building the Medics ubercharge by damaging himself as much as possible when not in battles.
He never jumps away and most of the time is defending against enemy scouts. The Other soldier is known as the Roamer, which is more of a free
soldier, allowed to move where he pleases without worrying about the medic.
2 Scouts, are used for their quickness, using their ability to get behind the enemy team unnoticed or escaping battles without much harm. The number one
killer of Medics in competitive play is from the scouts, because they are quick enough to where they can get close to the enemy medic and get a few shots
off on him before the rest of the team sees them. Although, it is also very important for the scouts to work together, which is why there are 2 of them.
2 scouts working together are going to kill a medic twice as fast, or get an unsuspecting straggler from the enemy team to help with the battle much easier.
This is why communication is key, the scouts are mostly in charge of calling out where the enemy team is located, where they are holding, etc.
1 Demoman, is the powerhouse of the team, which usually decides the positioning of a team at the beginning push of a round, and is usually the player
that is used with the medic's uber during pushes throughout the match. Rollouts are key with this player, and each map has its own unique rollout for each
player.
Every player, as far as communication, should be calling out every time they see an enemy, where and what class they were, when they kill someone, what
class it was, how many players each team is down compared to each other. for example, if an enemy soldier tries to be a hero and pushes by himself
to kill our medic, but fails and our scouts kill him, they must immediately call out that the enemy team is one soldier down, so that the medic can adjust
to when he wants to push and strategic purposes. It is much more beneficial to push on an enemy team when they have less players than yours, especially
a soldier that helps protect their medic.
We will be trying out players, depending on the numbers of interested when we find out, with experienced competitive players to put you right into the
action.
Introduction to Competitive Play:
The Basic Competitive 6v6 team consists of 8 or 9 players, Most commonly organized by having 2 Scouts, 2 Soldiers, 1 Demoman, 1 Medic, and
having backups for the main classes. This doesnt mean that the other classes are not used, depending on the skill level of certain teams,
a sniper or spy for example could be the most important role for a certain map against different opponents.
There are many different leagues that exist and contain different rules, but most commonly they all restrict teams to class limits, which means
that only so many people can play each class, along with this is included the weapon restrictions, in which the league will usually have a list
posted on their website or in the rules somewhere.
Back to Roles of players, this is what all of you need to pay attention to, because this is what we will be looking for out of you to contribute
to the team. Communication is key for any team, and this is something that is not easy to remember, but is easy to learn over time. The medic is
usually the team leader in charge of everyone, he decides when to push or when to hold position, keeping track of the uber percentage and letting
the team know, and most importantly letting the team know where he is for backup.
Ideally 2 Soldiers are used for a reason. One is known as the Pocket Soldier, which stays with the medic the entire match, protecting him with his
life. The soldier also is in charge of building the Medics ubercharge by damaging himself as much as possible when not in battles.
He never jumps away and most of the time is defending against enemy scouts. The Other soldier is known as the Roamer, which is more of a free
soldier, allowed to move where he pleases without worrying about the medic.
2 Scouts, are used for their quickness, using their ability to get behind the enemy team unnoticed or escaping battles without much harm. The number one
killer of Medics in competitive play is from the scouts, because they are quick enough to where they can get close to the enemy medic and get a few shots
off on him before the rest of the team sees them. Although, it is also very important for the scouts to work together, which is why there are 2 of them.
2 scouts working together are going to kill a medic twice as fast, or get an unsuspecting straggler from the enemy team to help with the battle much easier.
This is why communication is key, the scouts are mostly in charge of calling out where the enemy team is located, where they are holding, etc.
1 Demoman, is the powerhouse of the team, which usually decides the positioning of a team at the beginning push of a round, and is usually the player
that is used with the medic's uber during pushes throughout the match. Rollouts are key with this player, and each map has its own unique rollout for each
player.
Every player, as far as communication, should be calling out every time they see an enemy, where and what class they were, when they kill someone, what
class it was, how many players each team is down compared to each other. for example, if an enemy soldier tries to be a hero and pushes by himself
to kill our medic, but fails and our scouts kill him, they must immediately call out that the enemy team is one soldier down, so that the medic can adjust
to when he wants to push and strategic purposes. It is much more beneficial to push on an enemy team when they have less players than yours, especially
a soldier that helps protect their medic.
We will be trying out players, depending on the numbers of interested when we find out, with experienced competitive players to put you right into the
action.






















(and psh, college doesn't stop you from playing games
.. unless you actually wanna graduate I guess..)



