A first look at BF3 PC game servers [DICE]

Vertago

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LINK: http://forums.electronicarts.co.uk/battlefield-3-pc/1419188-first-look-bf3-pc-game-servers.html

So....ya....not much has changed from BC2...:thumbdown: A funny and sad thing is that MW3 will allow admins to host their own servers.

Hi everyone!

It's time to talk a bit about BF3 PC game servers.


RSPs

The game server machines themselves will be run by a number of Ranked Server Provider (RSP) companies. We do not allow other companies to run game servers, or for other people to run game servers from home.
We try to strike a balance where there are game servers available across the globe, while still keeping the number of RSPs at a level where we can offer reasonable support to each individual company. Since we prefer to work with larger hosting companies, and we focus on countries where we have a larger player base, there will not be game servers available in every country on the planet.
The list of RSPs which will run BF3 game servers at launch is not ready yet. Once it is, we will publilalalala widely.


Server administrators

While the RSPs run the physical machines, most if not all will be paid for and administered by the players themselves – individuals, groups of friends, or clans.
A server administrator control some aspects of the play experience – which maps are being played, which people are allowed onto the server, and can also affect the play style through various direct and indirect controls. Generally speaking, servers that are administered by reasonable admins attract players, while servers which have arbitrary rules imposed see less traffic.


Ranked vs Unranked

One of the biggest choices which a server administrator has to make is, whether to run the server in Ranked or Unranked mode.
In Ranked mode, player progression is tracked on EAs master servers. Weapons are unlocked by playing the game. Player progression is also visible on Battlelog. The server administrators will have to abide by the Battlefield Rules of Engagement.
In Unranked mode, player progression is not tracked on the master servers. Server administrators have free reign on such servers – no Battlefield Rules of Engagement to heed. They can control in detail which weapons are available to the players, etc. This mode is suited to playing clan matches, tournaments, or to those players who just like the fairness of everyone having the same range of weapons available to them.


PunkBuster

BF3 will use PunkBuster as its anti-cheat system. Game servers that run in ranked mode are required to have PunkBuster active.
There have been problems with the PunkBuster screenshot mechanism under DirectX 10/11 in the past. However, we have collaborated with EvenBalance to make screenshots function reliably with DX10/DX11 in BF3.


Third party anti-cheat organizations

There are several community initiatives against cheating. These initiatives are usually volunteer organizations that maintain their own databases with cheaters. They do both manual work - reviewing screenshots, game recordings, and other cheating evidence – and also implement automated systems.
It is up to each individual server administrator whether to join with one or more of these organizations.

While not officially partnering with these organizations, we try to ensure that BF3 works well with their systems in time for the launch.
The biggest three organizations that support Battlefield games are PBBans (PBBans | Always Quality over Quantity), GGC-Stream (GGC-Stream / News) and PunksBusted (PunksBusted.com Sponsored by Ventrilo). There are also several smaller organizations around.


Server administration interface

BF3 will support a Remote Administration interface similar to that of BFBC2. The basic protocol will be the same, but commands differing a bit.
There is a plethora of tools available that can talk to the remote admin interface. We are in contact with several of the developers who created tools for BFBC2, and will aid them in adding support for BF3. If you have developed a BFBC2 remote admin tool which is popular (used on >100 game servers), send me a PM.
The protocol itself is still under constant revision. Expect the protocol to be published by the time that the retail game is released.



Now I know you have a gazillion other questions. Spectator mode? Battlerecorder? mixed mode rotations? I don't have solid answers for most questions yet. Hopefully we can cover those once the Open Beta is live.
 
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Meh Im not super cool with the closed dedicated servers idea. I like the fact that anyone could host a server, but in the end, it really doesnt make that much of a difference. It has never really been an issue in BC2 (although the netcode at times is another story).

Having better admin tools would be nice though...
 
Sounds very much like BC2 to me. Can't wait for BF3 to release!
 
Procon is an awesome admin tool for BC2 ... I hope EA/DICE team up with the developer to make a very good BF3CC.
 
I have no problems with this, since it sounds like BC2. However, some people may have been playing BF games longer (1942, 2142, 2) where this was different. To be honest, I could care less.
 
To be honest, I could care less.

caring.png


Just a little pet peeve of mine :P
 
I like having punk buster in game. If it works it can take a lot of the guess work out of who's hacking/cheating.
 

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