- Joined
- Jun 17, 2009
- Messages
- 1,753
Still undecided.
For the cost factors atm there's still 3 possibilities kicking around in valve
f2p: low commitment to uphold updating the game after a few months, brings in VERY low revenue the only reason LoL is able to do this is through the purchasing of Riot points which gives players in-game edges over others and helps destruct the leveling curve (WIll valve offer a similar thing for Dota2?)
F2p with micro transactions looks like maybe 5 a month which would equate to 60 a year (this would be good assuming the game is top notch. Because the lack of a leveling system I imagine monthly transactions wouldn't go to well and it's destroy the game if people didn't like it; however, it gives them money to constantly be updating the game (unlike source games that after a number of years start to get less updates as less players are buying the game)
Single game cost I've heard up to 60 dollars which would mean one time investment but after a few years what's valves commitment to update it if its bringing in hardly any reveue?