First CoH Event Vote

Which option for the first CoH event night?

  • Infantry Only Night

    Points: 9 47.4%
  • Vanilla Night

    Points: 6 31.6%
  • Holdout Night

    Points: 4 21.1%

  • Total voters
    19

Boo-Yeah!!

EGO Zealot
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Joined
Mar 12, 2009
Messages
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We have a bunch of different CoH event ideas thank you for all the submissions. For this first event we will choose between the following 3 ideas. The next event held will be based on a vote as well but not include the one that won the previous week so we can get all the ideas tested out.

Week 1 Event. Date: TBD


Option #1 Infantry Only Event
-Consists of player vs player matches where only infantry units and light vehicles (jeep, motorcycle, halftracks) are permitted.

Option #2 Vanilla night
-Wermacht and American teams only and only CoH no tales of valor units.

Option #3 Holdout Event
-Players are allowed to bulk up on resources on one end and then must retreat and allow the other side to take over the entire map and hold out against the onslaught.
 
Voting will end Thursday morning so I can start to plan. Still a close race.
 
Infantry Night is set for tomorrow 9/29/2011 at 8:00 PM CST.

Maps: Depending on the amount of people we get. If its teams of 3 we will use Montherme and Villers-Bocage. If we do 4v4 it will be Route N13.

Rules:

Infantry units only! This is the main rule. You cannot use tanks, artillery pieces, or any other heavy vehicle.

All 4 nations armies can be used. You can use research trees but may not use perks that grant you certain vehicles (ie Tiger tanks). you may use perks that grant certain infantry bonus and infantry teams like Rangers and parachute infantry.

AT guns are allowed to help destroy buildings.

Troop Transports like halftracks and kangaroos are allowed but are not allowed to be upgraded into offensive units like the AA upgrade for the american halftrack, bren gun for the carrier or rocket/falmethrower for german halftrack.

30 minutes into the battle and if the maps are in a big stalemate the use of non unit offensive perks can be used. Tis includes fighter strafing V2 bombs and off map artillery.

Static machine gun nests and bunkers are allowed.

Booby trapping resource nodes and barbed wire is allowed.
 
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