Xerath - Patch Preview

Mr.Game

Forum Fiend
Joined
Feb 2, 2011
Messages
695
Here it is!​

[ame="http://www.youtube.com/watch?v=rTfofjEe9Jc"]LoL - Xherath Patch Preview[/ame]


Finally a Miss Fortune buff/change.

The fix to Singed's poison will help with a huge annoyance I've had playing against him.

EDIT: Added patch notes...
New Skins in the Store
  • Runeborn Xerath
  • Battlecast Xerath
  • Cryocore Brand
  • Officer Caitlyn

League of Legends v1.0.0.126
Xerath, the Magus Ascendant
  • Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
  • Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
  • Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
  • Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
  • Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

Karthus
  • Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied

LeBlanc
  • Fixed a bug where Ethereal Chains would not root Master Yi

Lee Sin
  • Sonic Wave
    • Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
    • Attack damage ratio reduced to .9 from 1
  • Safe Guard range reduced to 700 from 750

Malphite
  • Brutal Strikes
    • Modified the shape and range of Brutal Strike's passive cleave component.
    • Added a visual indicator on targets hit by Brutal Strikes

Malzahar
  • Fixed a bug where Call of the Void would not finish casting if Malzahar died.
  • Nether Grasp
  • Fixed a bug where Nether Grasp couldn't break with distance
  • Nether Grasp will now stop channeling if the target becomes a zombie

Mordekaiser
  • Creeping Death now properly gives assists

Miss Fortune
  • Bullet Time now scales with attack damage and ability power

Morgana
  • Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
  • Black Shield ability power ratio reduced to .7 from .8

Rammus
  • Fixed a bug where recommended items would not display for Rammus

Singed
  • Poison Trail linger time reduced to 3.25 from 3.5
  • Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%

Taric
  • Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80

Tryndamere
  • Mocking Shout now properly gives assists if the slow is not applied

Warwick
  • Infinite Duress
    • Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
    • Infinite Duress will now stop channeling if the target becomes a zombie

The Crystal Scar
  • Ambient gold gain reduced by 7%
  • Reduced the time range of the respawns to help early winning teams finish games

General
  • Revised all item tooltips to have standardized vocabulary and formatting
  • Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
  • Creep camp minimap icons now update properly with all forms of vision
  • Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
  • Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.
  • Fixed a bug in which the ignite particles would persist forever in some circumstances.
SOURCE
 
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I just dont like the way that they nerf/buff at riot. Just something wrong with trying to make the champions equal yet they are making an even bigger gap at times. What has been with nerfing heals to make supports more damage dealers... Kinda defeats the purpose of having a support to begin with
 

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