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- Apr 14, 2009
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After a long and time-consuming process we managed to find six finalists from the DoD:S New Event Competition. We?d like to thank all our members who submitted ideas, but we had to make a tough decision and find events that are easy to implement yet provide fun for all attendees.
Time:
Monday and Tuesdays
6:00 PM Pacific
7:00 PM Mountain
8:00 PM Central
9:00 PM Eastern
2:00 AM GMT
Monday and Tuesdays
6:00 PM Pacific
7:00 PM Mountain
8:00 PM Central
9:00 PM Eastern
2:00 AM GMT
Each of the final entries will be hosted on Monday and Tuesday, starting next week (10/10/11 and 10/11/11) to allow our members to try out and respond to the event. We will be PMing all attendees with a short poll to gauge the fun of the event, if it can work in its present condition, and if it could work on a regular basis. At the end of the trial period we will use the poll information, create a voting thread, and make the final call at the leadership level to decide on the newest DoD event. The reward for the chosen submission will be a new Steam game of the winner?s choosing.
Below are the six finalists placed in the order that they were received:
Event Description: =(eGO)= Hardcore Rush / Blitz maps:a Blitz map is a single thru-way map, very fast paced kind of run-n-gun action, usually have 3 or less flags/ objectives
Server Requirements: maps only:
map list - (known good Rush style Maps)
dod_drizz_b5
dod_copse
dod_pulse
dod_convoy
dod_paysage
dod_riverbed_b2
dod_415mort_b4
dod_415rennes_b6
dod_arras_rc3
dod_crash
Mods: medic standard
Link to Maps: www.sunlitgames.net
Event Description: normal gameplay, except that randomly people are getting beaconed (1 guy or 2 or 3 depending preference/turnout/map) to be able to get beaconed you have to have left spawn wich makes you killable by the other faction, killing a beaconed player will get you beaconed and the former beaconed player will lose their beacon.
The round ends after a predetermined time (for exemple 20 minutes).
The person or persons who are beaconed at the end off the round win the game.
Server Requirements: regular server restrictions
Mods:/
Link to mods:/
Here's an old idea I had some time ago. Will try to see if I can think up a couple more.
Event Description:
***Realism with spies***
Once teams are selected, the realism referee PMs 1 player from each team secretly, assigning them as 'spies'. The spys' job is to do everything in their power to make sure his team loses. This can include not killing the enemy players, or assassinating his teammates.
-Obviously, TK'ing (only if part of the game, but not to grief) is allowed, but with some repercussions.
-A correct TK -of- the spy by a teammate during the course of the round earns that player a choice of any weapon (even outside of agreed-upon team weapon restrictions) in the next round.
-An incorrect TK of the spy (i.e. killed a player that wasn't the spy) bans the player from anything other than pistol and knife in the next round.
-The spies CANNOT reveal their identify (via chat or mic) to anyone during the round or during round setup. (i.e. they can show that they are a spy by their actions, but not verbally say or write it out) -- there should thus be ZERO basis for the CO to suspect anyone in particular on his team as he gives out weapons and sets up positions.
-The spy -is- allowed to falsely accuse other teammates of being spies during the round. (e.g. "OMG I just saw STORMY knife Blue Stealth!")
-Players not designated as spies but causing trouble for their own team will be dealt with.
-This works much better when the 'kill reporting' (the thing at the top right) is turned off.
Server Requirements:
Regular Realism weapon restrictions
Mods:
Realism mod
Link to mods:
n/a (already installed on our event server)
Event Description: VIP Rocket protection - each team will select one rocket man without the other team knowing. The goal is to take out the other teams rocket man befor they take out yours. This could be done with realism command. All other players are rifle and rifle only others will be locked out.
Server Requirements:
Realism Mod
locked classes
1 rocket /team
Mods: Realism mob
Link to mods:
we got it already
Hostage would be cool in dod. The game play would be one allied or axis player is held hostage at the axis or allies base with a empty pistol and no primary weapon only a knife. Teams would be a team of 7(not including the hostage) commandos have to attack everyone on the other team and save the hostage. The hostage can break free and kill the people guarding him and take his weapon. If the hostage is killed the mission is over. The only way the guard or guards can kill the hostage is if he attacks. If he is killed and did not attack the commandos win. The way to be fair though is the hostage is silanced so he does not give away the Nazis positions.
Just a thought.
Event Description:
-Small team Realism league/tourney
-Six man teams
-Teams elected not randomized
-Each match will consist of a single realism 'round'
-Each team will be allowed: 1 Support, 1 Assault, 4 Rifles. Autos can be substituted for rifles. No 'specials'.
-Only team pickups
-Matches will only take approximately 30 minutes so all matches will be on the same day.
Server Requirements:
-Event server with Realism mod
Mods:
-Already done
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