MP map reveal

KanadeTachibana

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http://blogs.battlefield.ea.com/bat...ran-battlefield-3-multiplayer-map-reveal.aspx

The 9 multiplayer maps in Battlefield 3 offer every style of gameplay from dense urban combat to all-out vehicle warfare on vast landscapes. Read on for the design ideas behind the multiplayer maps in Battlefield 3, straight from Niklas ?strand, one of the level designers at DICE. The remaining maps will be revealed here on the blog tomorrow.

OPERATION FIRESTORM
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WORKING TITLE> OILFIELDS
DICE INTERNAL DESIGNATION> MP012
SUPPORTED GAME MODES> ALL
BRIEF> ALL-OUT DESERT WARFARE

FICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN?S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES.

NIKLAS ?STRAND?S DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.


OPERATION M?TRO

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WORKING TITLE> METRO
DICE INTERNAL DESIGNATION> MP015
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FOCUSED COMBAT IN SUBWAY

FICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET.

NIKLAS ?STRAND?S DESIGN THOUGHTS: Operation M?tro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation M?tro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It?s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.

TEHRAN HIGHWAY

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DAMAVAND PEAK

WORKING TITLE> BASEJUMP
DICE INTERNAL DESIGNATION> MP013
SUPPORTED GAME MODES> ALL
BRIEF> FIGHTING IN WINTER MOUNTAINS

FICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS.

NIKLAS ?STRAND?S DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.

Come back tomorrow for the remaining five multiplayer map reveals.

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Tehran Highway sounds awesome :scared: I guess INVR sights were made for that map

And Damavand Peak!!! "Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent."

OMG OMG OMG OMG OMG!

Also...that first pic of Operation Metro looks a bit different from the beta....Maybe it is more of the map they will open in the larger map modes?
 
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Gah! Beat me to it Chibi. Saw it earlier and I thought "Yes! I might be able to post something about BF3 that no one else has yet!" but then I saw your post...

Anyway, all the levels look fantastic so far. When I saw the first picture of Damavand Peak I was kinda wary. Looked like a wilderness map, but then I read the description. Soo sweet.

However, I was very disappointed in the community posts on the BF blog. People were bashing these left and right. All I wanted to do was /facepalm and /punchstupidpeopleintheface.
 
Damavand Peak... I second the OMG OMG OMG OMG OMG Vertago!!!!

OMG OMG OMG OMG... On heavy metal when someone in my squad camps on one of the fans that is all I do is base jump.

Move to the edge, look down, jump off...wait for it....wait for it...pop the chute...."LET'S DO THAT AGAIN" ....suicide...

OMG
 
Also...that first pic of Operation Metro looks a bit different from the beta....Maybe it is more of the map they will open in the larger map modes?

You're right, it does look a bit different, but it also kind of looks like it's just further back into the attackers' spawn looking out towards the M-COMs. Can't really tell.
 
Battlefield: Just Cause 3

Also, why does that first picture in OP:FS have a weird terrain texture; it looks like someone zoomed in on the texture. The rocks blend (or are) into the texture. It might just be model/sprite distance, which I wished could be enhanced in a lot of games with the provided umph from cards.
 
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Firestorm, Caspian Border, and Damavand Peak all look brilliant...new spins on fun. Can't wait :))
 
Looking forward to it more and more. Operation Metro I just do not care for though - I know that for a fact! Hopefully besides Tehran Highway, the rest of the maps they haven't posted about (not including Caspian Border) will have an infantry-based feel to it. I personally rarely use vehicles because I'm just not good in them.
 
Wowwwww, the maps not showcased (at least the screenshots) look even better than those in the beta or in trailers. Looking forward to Canals, Island, and Bazaar.
 

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