Operation Metro Conquest

Should we remove Operation Metro Conquest?

  • Leave it on

    Points: 35 39.3%
  • Take it off

    Points: 41 46.1%
  • No opinion

    Points: 13 14.6%

  • Total voters
    89
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Take it off, its not conquest its a rush map turned into conquest just like all the BC2 Vietnam maps.

I will say this though I did get 33 RPG kills from 1 round playing but take it off
 
It's a conquest rotation. There will always be maps some people like, and others don't. Both sides have to deal with it sometimes. Leave it.
 
As kerak stated, it's just a rocket spam fest and there's little to nothing the other team can REALLY do about it, especially against competent players. There's barely any flanking either due to the location of the middle point, which means if there's a solid hold, game's over before it begins so to say.

Kill it.
 
It's a rocket fest and too many people in that cramped space as well.
 
to add to that if the team at the bottom doesn't doesn't cap B first, they are outa luck, only way to get back up there is to take the stairs which becomes impossible because of the rocket spam and nades rolling down them.
 
Keep it, yes it becomes a rocket fest but a good team can break through, it adds variety to the mix also. I see no reason to take it off the list.
 
I am half and half on this, but the problem is this map discourages people from coming back to our servers. I was on last night and the other team owned us on metro conquest they rocket spammed, grenade spammed, and their were bodies everywhere constantly!

Now I am not saying bOO! I got a crapload of revive and heal points and spammed my m320 as well. The real problem is that when the map switched we lost 3/4 of our team and the server went dead.
 
Personally I enjoy the map (as well as the other small close quarter maps). Yes it turns into a spam fest. But one is able to really rack up the points, and it gives one a challenge. Maybe you won't succeed, but unless you're ultra competitive, it's not the end of the world. And if you do succeed, it feels good.

As for people leaving, when I played it last night, I don't seem to recall a massive drop. Sure some people left, but I can't remember it being a drastic change. I left after both rotations played out.
 
All good points, but in the end a public server really isn't going to organize well enough to actually be competitive to turn the game around once 1 team gets B.

Getting a lot of points from revives and RPG/nade kills is great (gotten MVP twice from that), however as of right now I think it kills the spirit of the game.

So, I voted to take it out and wait till DICE decides to add either another objective, or move the points around to remove the choke points and bottle-necks that pretty limit the opposing team from winning.
 
I vote we take it off. It's a terrible map and once the novelty of BF3 wears off, it will likely be a server killer.
 
I say take it off because many people might leave our servers if this map comes up do to the fact that its so small and no real tactical thought needed to play it. Its just "run the B first or we're screwed". However I've recieved plenty of revive medals and points. For the greeater good it's probubly best to take it off.
 
Didn't play the beta, so i didn't get to experience this map, also for what i have played, i have yet to land on metro.

From the sounds of things, the people who just feel like leaving are the ones that i hate, those who are too worried about stats & KDR that they don't want to play...sounds like half the challenge is trying to overcome that disadvantage!!! Of course a rocket/nade spamfest doesn't sound fun at all....hell half the fun is getting to use all those great small arms that we're provided to us.

Either way, i'll support whatever decision is made, as long as it is for the greater good of our servers & our community.
 
During beta I wasn't in eGO yet, but I remember thinking the close quarters underground would be great with good squad dynamics.

Plenty of angles to cover, clearing rooms, having to work effectively together with ventrillo being key.

Having said that, I haven't gotten a chance to play this map in conquest yet. Is it on the HC rotation?

I can see how on a public server it would be hard to organize, and maybe this map is better suited to events and such... Won't be upset either way this goes, but then I don't mind losing the map 50 times and feeling like an absolute champ the 1 time it's won.
 
Personally I enjoy the map (as well as the other small close quarter maps). Yes it turns into a spam fest. But one is able to really rack up the points, and it gives one a challenge. Maybe you won't succeed, but unless you're ultra competitive, it's not the end of the world. And if you do succeed, it feels good.

As for people leaving, when I played it last night, I don't seem to recall a massive drop. Sure some people left, but I can't remember it being a drastic change. I left after both rotations played out.

I love the map, but it isn't suitable for conquest--which everyone is saying due to the immediate choke point that ensues. Points can be important to people, but our experiences matter even more. If it isn't fun, we wouldn't continue to playing it.

I do agreed that we strive to succeed in order to retrieve fulfillment, but it's like trying to get a promotion in a cubicle job...kinda tough.
 
finally played it today and i must say, i did not like it, it is way to linear and small for 64 players, i voted to remove it because the map just isnt conducive for a full server after time passes because ppl will get sick of a explosive spam fest that makes me feel like im playing CoD
 
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