metro 64 player conquest

bad_azz_campa

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Sep 17, 2011
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92
I'm happy that it is still there just played reg conquest just now went 22-11 as support with pkp lmg. had only 3 frag kills so pretty pumped i did that well. We also were us and over took B from the ru's -.-. No real need to spam frags and rockets just beast it
 
I like the map, it's a nice change from the other open areas. Can be quite fun killing the spammers too.
 
Everyone hates it, but I love it. RU pretty much = a free win (when I'm playing of course) and US is a win that was worth it (if we win anyway). If you tell your team to rush to b on US, you can win :)
 
Everyone hates it, but I love it. RU pretty much = a free win (when I'm playing of course) and US is a win that was worth it (if we win anyway). If you tell your team to rush to b on US, you can win :)

teamwork on that. it just like playing Arma 2
 
Was just playing a little while ago
1st round: US side we got B first, then Russians took it back. The crazy part it went back and forth back and forth till the end Russians won though. I was so happy for this match b/c I found out the SG553 is a beast went 15-2 with it and 1911 I was rushing the whole time.

2nd round: US side again(which is a bummer, autobalance go to hell), Russians won hands down I went 18-11 Rocketspam/SG553


I would love this map only if it was like my 1st round all the time but since its COD style gameplay all the time I hate it
 
One of the best maps in the game. Don't know why alot of people are being sad bananas about it.
 
64p Conquest sucks because of the player count. There's too many players to get through any of the entrances making the whole map one giant choke-point. Which gets annoying fast. I litterally topped the scoreboard by just reviving/healing on Russian side (who can get a and b before the Americans can even get c, which is clearly unfair).

If they moved B downstairs and forward it wouldn't be as imbalanced.
 
64p Conquest sucks because of the player count. There's too many players to get through any of the entrances making the whole map one giant choke-point. Which gets annoying fast. I litterally topped the scoreboard by just reviving/healing on Russian side (who can get a and b before the Americans can even get c, which is clearly unfair).

If they moved B downstairs and forward it wouldn't be as imbalanced.

Bold part is not true statement. Squad Sprint/Sprint gets you up there.

Red part is not a great fix. It gives US the upper hand in the matches all they need to do is cap and camp. The Russians would have to come down the stairs to a wall of bullets and explosives.

To finish they just need to have a better conquest design team. It seems they did the same thing as BF: BC2V they map no map design changes.
 
One of the best maps in the game. Don't know why alot of people are being sad bananas about it.

I assume it's just because of how much it was played in the beta. Playing one map over and over is a bit tedious. Probably turned others away from the map when they got the chance to play others.
 
I assume it's just because of how much it was played in the beta. Playing one map over and over is a bit tedious. Probably turned others away from the map when they got the chance to play others.

In the Beta it was just Rush not conquest.
 
I like this map as it is. Yes, I die, a lot... but I have fun in there.

I do think it's entirely possible for the underdog to make a good comeback but it requires teamwork. Sometimes hard to come by but I have no doubt a bunch of eGO's coordinating in vent can get it done.

From the bottom of the stairs, on each side, grenade launchers can take care of the opposite corners up top while a group rushes in the middle to set up position.

From there, move into the corners that had been nade spammed. Timing would be key.

Just a thought, and at the end, we could all put on 1980's shades, bite on a half-smoked cigar and say "I love it when a plan comes together."
 
I played Metro Conquest for the first time last night as well. I loved it, thought it was fun.

I am so sick of playing firestorm in rush...I think its a horrible map.....the attackers drive up and walk up to thier death....with a bunch of lazy snipers that make it so hard to move around that you have to run everywhere.....which means its run....then die...startover.

I can play COD if I want that.
 
Its a fun side detour from all the maps that are nothing but vehicles and just goes back to infantry attacks.
 
They should rename Operation Metro to Operation Meatgrinder - if you're on the US side on CQ, you might as well give up.
 
They should rename Operation Metro to Operation Meatgrinder - if you're on the US side on CQ, you might as well give up.

with great teamwork (if u hve a good team) and motivation anything is possible.
 
I love this map lol and don't even rocket spam. The only thing I don't like is the crazy ammount of tks on the Hardcore server. ugh
 
If anyone is interested I found a few 24/7 metro 64 person conquest servers including one that is hardcore with 500 tickets... I got 12000 points for one battle last night with 16 supply efficiency ribbons and 45 kills with 8 deaths.
 

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