Nov 21st/22nd Patch note

KanadeTachibana

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Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
• Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

(FROM Battlelog) http://battlelog.battlefield.com/bf3/forum/threadview/2832654624754374621/

http://blogs.battlefield.ea.com/bat...ty-in-today-s-pc-patch-for-battlefield-3.aspx


==============================================
Server Side
Today (Tue Nov 22nd, 2011) we have updated most components of BF3 PC:

* We have released an update to the BF3 PC game client via Origin. It is ~500MB large. Everyone will be prompted to install the update.
* We have updated the master servers - mainly stability fixes.
* We have updated Battlelog - see the blog post for details.
* We have sent out a new game server build to all PC RSPs.

The new server is R9, build ID 886605.
Manual here: http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R9_886605_Docs_ServerAdministrator_v2.zip [static.cdn.ea.com]

Battlelog will only show Server R9 or newer. This is because the new game client is no longer compatible with the older game servers. The RSPs are gradually updating their servers. As they complete the update you will see more and more servers in the browser.

Here is a near-complete changelist for the game servers:

* Support for unranked servers (vars.ranked)
* Ranked servers have a few settings as read-only (see documentation)
* Unranked servers allow changing of all settings
* Reintroduced vars.allUnlocksUnlocked for unranked servers
* The game server will parse all of Startup.txt even if an error is encountered
* vars.roundStartPlayerCount / vars.roundRestartPlayerCount handling rewritten to be more natural
* vars.maxPlayers cannot be used to go past the server's max number of slots any more
* Security updates to the game server
* Fixed several server crashes, hangs, and a 10-second stall - all of which which would make the server drop every player
* vars.gamePassword can only be invoked during server startup, not while the server is already running
* vars.teamKillCountForKick 0 will disable team kicking instead of kicking people frivolously
* banList.add would sometimes crash; fixed now
* EOD bot scoring exploit fix

If you are a server administrator that run ranked servers, then you should take note that a few settings are no longer changeable for ranked servers.
The most notable example here is that you are no longer able to set the min # of players to start a round to less than 4. This is to prevent statspadding.
Secondly, the idle timeout mechanism is always on, and set at 300 seconds on ranked servers. This is to prevent people idling for long swathes of time on ranked servers. Having idle kick at 5 minutes is harsh, and we will revisit the max timeout for Server R10 - however, we do not plan to allow for turning of the idle kick altogether.

If you are a server administrator that run unranked servers, notice that you should set the server to unranked by having a 'vars.ranked false' at the top of your Startup.txt. You must set it to unranked during the server startup; once the server is present on Battlelog, it can no longer be switched between ranked and unranked status. Once it is set to unranked, all other settings can be controlled. And yes, the setting for unlocking all weapons & gadgets (vars.allUnlocksUnlocked) is back.
 
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Good squad UI changes, good PDW buffs, good G3/SCAR nerf, good load time improvements, good performance improvements.

Bad stinger nerf, bad helicopter buff, bad missing (was confirmed) UMP buff, bad missing nerfs for a lot of other guns (IMO).

Edit:
Unnecessary buckshot buff, bad missing tactical sun nerf, bad missing mortar balance.
 
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Sounds great I cannot wait, I feel bad for when the grenade drops in hardcore and kills your team. I wonder if this will kick you from the server for team killing.
 
Wish they'd added a few additional squads so it's not dependent on every squad being full on a 64 man server.
 
Nerf the anti-air missile...seriously.....

no kidding! flares are already ridiculous as it is with the infinite amount you get!

Bummed out by no Mortar nerf or SMAW/RPG/Javelin buff

nerf the stingers? why? You haven't figured out how to dodge them yet?

Also, buffing the SMAW/RPG? Make taking back B on OP Metro CQ even more impossible :mad_old:

I guess we shall see more Russian wins on Metro >_>
 
Nothing about fixing the chat window....
- Still no way to see previous chat logs
- Only way to bring up chat log is by typing something
- The location is awful, and people have even resorted to modifying game files / using a command code to turn it off.

My biggest issue with this game has been the lack of communication. I am truly disappointed that they have not addressed chat.
 
Patch is barely touching the surface of many problems.

My Top 3:
1. Javelin/RPG/SMAW buff - where is it
2. F2000, M249 - nerf where is it
3. Guilded Missile, TV-Missile, Rocket Pods or just all vehicle weapon upgrades need a buff
 
Patch is barely touching the surface of many problems.

My Top 3:
1. Javelin/RPG/SMAW buff - where is it
2. F2000, M249 - nerf where is it
3. Guilded Missile, TV-Missile, Rocket Pods or just all vehicle weapon upgrades need a buff

M240B is better :), also, why would the rocket launchers need a buff? Once again, more engineer spam incoming :thumbdown:. I do agree the Javelin needs to be improved however.
 
they only going to fix the basic at this moment just give them time. even tough they are busy with B2K
 
Hmm apparently my game is no longer installed... wtf...

Edit:
Yeah there might have been some user error involved... :o
 
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Hmm apparently my game is no longer installed... wtf...

haha! Redownloading isn't bad, not as bad as losing your favorite servers :( I've tried looking for them, and they aren't there. Probably haven't updated, but still,t he hassle with finding them again :(
 
haha! Redownloading isn't bad, not as bad as losing your favorite servers :( I've tried looking for them, and they aren't there. Probably haven't updated, but still,t he hassle with finding them again :(

there was a server up date today


if you want to send a feedback to DICE:

go here : http://getsatisfaction.com/login?company=battlefield3 (same as battlelog login) P.S. The Battlefield team is monitoring this service more feq than battlelog forums.
 
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they only going to fix the basic at this moment just give them time. even tough they are busy with B2K

Actually, a separate dev team has been working on the expansion, the ones who made BC2: Vietnam. Honestly though, I was happy with the game to start with. Yes, they need to improve or fix some things with the power of guns, but its still a really fun game. I can't believe they gave power power to the AA guns on infantry, though! They were insane enough already. Ah well.
 
Still sounds like it ain't worth the $160 it will cost to be able to play it
 
no kidding! flares are already ridiculous as it is with the infinite amount you get!

Bummed out by no Mortar nerf or SMAW/RPG/Javelin buff

Patch is barely touching the surface of many problems.

My Top 3:
1. Javelin/RPG/SMAW buff - where is it
2. F2000, M249 - nerf where is it
3. Guilded Missile, TV-Missile, Rocket Pods or just all vehicle weapon upgrades need a buff

If anything, explosives need a reduced blast radius vs. infantry. They could probably use a buff against armor but in no way do they need a buff against infantry.
 
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I downloaded the patch and now when I load the game all I get is a black screen. EA Live Support is a joke. He gave me a bunch of steps to do--things I'd already done--and then asked me "Have you performing these steps?" When I said yes, he told me to do them again. Then he told me PunkBuster needs to be updated. Then he told me I need to change the Affinity on Origin from 4-cores to just Core 1.

This is a joke.

--EDIT--

IT WORKS! Sooooo I bought the cheapest version of the digital download I could find, which happened to be from a website that just emails you a pic of the key. That version also happened to be Russian, meaning I had to download a whole bunch of files to get my game to have English text/voice. Well, the update borked that, so a guy in EA Live Support helped me to locate the files I needed. He said it's not an "official" fix, and he shouldn't be showing it to me...but whatever.

Now I just need to decide if I want to stay late and get this project done or go home and kill stuff. Right now I'm leaning towards killing stuff.
 
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