Volibear Patch

Mr.Game

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[ame="http://www.youtube.com/watch?v=kUgIZCij-dw"]League of Legends - Volibear Patch Preview[/ame]

Patch notes - Source
New Skins in the Store
  • Thunder Lord Volibear
  • Northern Storm Volibear
  • Silverfang Akali
  • Imperial Lux

League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
  • Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
  • Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
  • Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
  • Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
  • Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz
  • Urchin Strike's targeting updating to hit targets slightly earlier
  • Urchin Strike's attack component can no longer be dodged

Jarvan IV
  • Martial Cadence (Passive)
    • Damage changed to physical from magic
    • Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
    • No longer procs spell effects such as Rylai's or Spell Vamp
  • Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus
  • Wall of Pain
    • Wall duration reduced to 5 seconds from 7
    • Now only affects a target once (instead of reapplying every pass through)
  • Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin
  • Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina
  • Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw
  • Fixed a bug where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
  • Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
  • Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven
  • Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)
  • General
    • Attack range increased to 500 from 425
    • Attack missile speed increased to 1400 from 1200
    • Updated her attack frames to be more responsive
    • Base attack speed reduced to .658 from .679
    • Base attack damage reduced to 49 from 52.11
    • Updated recommended items
  • Fleet of Foot (Passive) – Remake
    • Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
  • Boomerang Blade
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
    • Damage changed to physical from magic
    • Bonus attack damage ratio increased to 1.1 from 1.0
    • No longer has an ability power ratio
  • Ricochet - Remake
    • Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
  • On The Hunt
    • Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    • Attack speed bonus changed to 30/45/60% from 30/60/90%
    • Allied attack speed gain increased to half of Sivir’s bonus from a third
    • Cooldown adjusted to 100/90/80 seconds from 90

Taric
  • Shatter ability power ratio increased to 0.6 from 0.4
  • Radiance ability power ratio increased to 0.7 from 0.6

Vayne
  • Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick
  • Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
  • Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
  • Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
  • Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items
  • Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
  • Madred's Razor
    • Proc chance increased to 20% from 15%
    • Proc damage reduced to 300 from 500
  • Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
  • Wriggle's Lantern proc damage reduced to 425 from 500

General
  • Chat window location will be now saved between games
  • Improved the targeting algorithms; it should now be much easier to select units that are obscured
  • Damage from lane minions to champions reduced by about 15%
  • Jungle Adjustments
    • Small camps now respawn faster, but have reduced rewards
    • Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
    • Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
    • Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
    • Ancient Golem camp experience increased slightly and gold reduced slightly
    • Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
    • Lizard Elder camp experience increased and gold reduced slightly
    • Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
    • Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
    • Baron Nashor will now push wards away if you try to place one too close
    • Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
 
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Gunna be interesting to see how the minion and hp potion nerf will affect the laning phase
 
I think with this patch its gonna do good, sivir will actually be useful. And that you can actually attack champs inlane if you're melee without the fear of losing half your HP. Caster minions OP
 
Nah Nik, just hit your W juuuust right. by the time you could afford a frozen mallet you'll be killing them fast enough with the W anyways.
 
I think with this patch its gonna do good, sivir will actually be useful. And that you can actually attack champs inlane if you're melee without the fear of losing half your HP. Caster minions OP

Sure, the changes might make her stronger, but I don't like how they're taking away a unique trait that put her in a different category than other ranged ad champions.
 
Riot took a great big dump on Sivir.

Makes me sad, they should have not added the base stat nerfs and ricochet change.
 
Riot took a great big dump on Sivir.

Makes me sad, they should have not added the base stat nerfs and ricochet change.

I'm actually looking forward to these buffs, I think the nerfs are just a 'failsafe' to prevent making her OP, just in case. They can always buff her if enough people complain (I'm not saying it will actually happen though).
EDIT: Statikk is actually looking for feedback so they can make adjustments to Sivir. See this link.

I'm still iffy about the Ricochet change...


Playing her in-game will reveal what this remake has actually done.
 
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I'm actually looking forward to these buffs, I think the nerfs are just a 'failsafe' to prevent making her OP, just in case. They can always buff her if enough people complain (I'm not saying it will actually happen though).
EDIT: Statikk is actually looking for feedback so they can make adjustments to Sivir. See this link.

I'm still iffy about the Ricochet change...


Playing her in-game will reveal what this remake has actually done.

This isn't a buff. The only skills that got buffed were the passive and Q. Slightly.

Her Ricochet is absolutely horrid right now, and her ultimate got heavily nerfed. The base attack speed nerf (all gained attack speed's effectiveness is judged by the base attack speed) is the final nail in the coffin.
 
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This isn't a buff. The only skills that got buffed were the passive and Q. Slightly.

Her Ricochet is absolutely horrid right now, and her ultimate got heavily nerfed. The base attack speed nerf (all gained attack speed's effectiveness is judged by the base attack speed) is the final nail in the coffin.

I don't think the passive got a buff... I almost think of it as a nerf unless you're doing more chasing than fleeing.

Q got a giant buff from what I've seen... Especially since it doesn't scale off AP and will actually use the Armor Penetration that you have.

Besides the terrible mana cost, I'm still iffy about the Ricochet change... It can be good or bad at times.

Well... I honestly read her ultimate's AS bonus backwards (my bad). I guess I was just excited about the aurora being constant instead of an instant, on activation ability (I see this as a buff).

Her base attack speed is nearly identical to the rest of the AD carries... I don't see how that changes much.
 
I don't think the passive got a buff... I almost think of it as a nerf unless you're doing more chasing than fleeing.

Q got a giant buff from what I've seen... Especially since it doesn't scale off AP and will actually use the Armor Penetration that you have.

Besides the terrible mana cost, I'm still iffy about the Ricochet change... It can be good or bad at times.

Well... I honestly read her ultimate's AS bonus backwards (my bad). I guess I was just excited about the aurora being constant instead of an instant, on activation ability (I see this as a buff).

Her base attack speed is nearly identical to the rest of the AD carries... I don't see how that changes much.

The ultimate was not buffed, they nerfed the attack speed gain by 30%.


I just don't feel like saying how bad Sivir is right now, she was already pretty bad but here is what I would do:

Passive: Increase length of speed bonus on passive by one second.

Q: Fine as is

W: Revert to prepatch Ricochet. Since the reason for the change was players finding bouncing annoying during laning phase, make the damage decrease on bounces higher at lower ranks. (Bounces and damage of bounces increases with rank).

E: Decrease cooldown, add passive component of mana regen. 10 per 10 seconds at rank one, scaling up to 30 mana per 10 seconds at rank 5.

R: Restore attack speed amount, keep the aura function that was added.

Base stats: Add 25 more autoattack range, 525, same as Graves. Heighten base speed a bit.

This is what she needs to be a viable pick.
 
Sivir..

EDIT: never mind. She's pretty decent now. The numbers on paper are rather deceiving. Very deceiving.
 
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