Directx or OpenGL

kYuKi

Poster Extraordinaire
=(e)=
Joined
May 2, 2010
Messages
2,354
That's the discussions ladies and gents. Would you rather go with the crowd and love up on Directx, or go with the side-crowd, OpenGL.

Article here if you need some help choosing.
 
Under what circumstances?

Currently DirectX has greater market penetration, and fwiw, is a "standard".

If I could start from scratch, and rebuild the entire operating system market. I would for sure choose non-proprietary standards. Sadly, such is not the case.

I see OpenGL/CL/anything Khronos Group becoming much more popular in the next 5 years. Android is gaining fast, soon tablets will be the main computer that people use. Guess what? Neither iOS nor Android use DirectX. For directX to survive, there are a couple things that would have to happen.

1. Windows 8 on ARM would need to work, and work well. I honestly don't see it happening, if we look at what happened last time M$ made a major architectural change (XP x64/Vista x64).

2. Windows 8 would need to be something that consumers want. Currently if you ask random people on the street, it is likely that you will get something like 90% of them wanting Apple products. Guess what, apple doesn't support DirectX

3. Microsoft would need to license DirectX to Google/Apple/etc. I don't see this happening either since it would effectively kill the only reason most people are tied to windows for games.

TL:DR; it was a nice ride, but M$, you cannot make a mobile OS to save your life.

On the Compute side, OpenCL has far more support than DirectCompute. So M$ has kinda already lost there. Again, too little too late.
 
Its kind of smack down in the middle for me. OpenGL would seem more "open" (hence the name) due to the fact anyone could or would want to use it for a project. DirectX is more market sided only because of Microsoft. Some valid points, no doubt reflex.

It would be a point of "what if" in the future for either OpenGL or DirectX for me.
 

Latest posts

Back
Top