<div style="width: 550px; text-align: center" align="center">Just recently, the jail server got a whole mess of new maps for members to enjoy. Four maps, made by three of eGOs own map makers, have been added to the rotation. Here are the details on those maps from their creators:
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Christy on Canyon: Since it hasn't been updated for a couple of years, Canyon has been remade from the ground up. We wanted to maintain the integrity of the original, so the layout is much the same. All areas of the map are now larger, and catwalks have been added in all of the inside areas to keep the CT's separated.
By popular request, I brought "Steve" over from Foxriver, added an additional vent cell in one of the top cells that leads to the outside, and moved Boat Wars to accommodate for a bigger arena for more people to enjoy. Other changes include adding new disco songs (but left the old portal secret song), water on the dam can now be turned off, added a roof vent to elevator, and made the basketball hoop adjust in height.
The final change is for the people that know of the teleport in box game is that it will now randomly place you in 1 of 6 places. 3 will kill you and the other 3 will not. It is now a chance you will take by using that teleport.
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Rogue Sniper on Prospekt: Prospekt is a remake of the original made by me, that was on the server a few weeks after Jail started in 2009. It was remade to bring true Jail Break game play back to encourage Ts to work as a team, escape and rebel. The architecture and texture scheme was inspired by Valve's Nova Prospket in Half Life 2. Sometimes some cells will open randomly, sometimes all of them, and most of the time none of them will open randomly at all. An explosion means either some or all cells opened. If all cells open, the scout tower first floor door (located in armory) will open to allow quick access to the cell block so CTs can contain those who are escaping and rebelling.
Prospekt is made for true Jail Break, and working with your team will lead to a faster and more successful chance of victory. The map has dynamic elements which means one escape route maybe better one round than another. CTs need not to be afraid to take control and be strict. This will add more challenge for the Ts to strategy and escape. If the bomb is planted, or time hits 0:00 (since the round time is set to 9:30), then the Ts can be killed. CTs should be attempting to stay in observation areas or on catwalks to prevent Ts from killing them, and should also attempt to fully defuse the bomb, should it be planted.
Rogue Sniper on Grand Marble: Grand Marble has been updated to accommodate players and fix previous problems with the map. The map is designed now to have better escape options and rebelling options (guns in race, gun in maze). No cells have guns, but 3 cells now have a vent entrance. Couch racing was removed due to problems with it and climb is now only changeable if a T finishes the climb.
Race and outside are more optimized and possess better rebelling options than before. Players cannot leave the race but if a T finishes the race it allows more to finish than the old race did. Race only kills Ts and CTs do not trigger it to kill Ts nor do they trigger the shields preventing others from finishing or leaving.
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Zimmy on Havenside: What was originally intended to be a jail map on a island in the middle of the ocean eventually developed into ba_jail_havenside_v1. There was no "inspiration" for this map, it simply began with me and a piece of paper. After sketching a rough layout I took it to Hammer and went to work. Players can expect a multitude of games as well as vents and hidden guns to help them in their quest for either Last Request or domination of the prison. An organized team of Counter-Terrorists shouldn't have many problems keeping things under control, but if they don't pay attention the Terrorists could rise to power at any moment!
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