In regards to the medic class specifically, it hasn't been implemented (and likely won't be) because it drastically changes the balance of the game.
Think of it this way: Suddenly, the amount of damage/shots it takes to kill someone changes. Additionally, it now becomes plausible to flee from encounters, get yourself healed, and then run back. Consider the absurd nature of that... no soldier can magically get healed and return to a fight within mere minutes. It simply doesn't work that way, and while the game does't neccesairly claim true realism, that throws it off to a silly degree. The game was not designed to operate with a medic class. Adding that ability screws up the balance.
While a neat concept for newer players, this will dramatically effect the quality of players that come to our servers. As a veteran player, I myself would not play on any server that modifies the dynamics of the game to such a level, and many who have been playing the game for years, feel the same way.
Think of it this way: Suddenly, the amount of damage/shots it takes to kill someone changes. Additionally, it now becomes plausible to flee from encounters, get yourself healed, and then run back. Consider the absurd nature of that... no soldier can magically get healed and return to a fight within mere minutes. It simply doesn't work that way, and while the game does't neccesairly claim true realism, that throws it off to a silly degree. The game was not designed to operate with a medic class. Adding that ability screws up the balance.
While a neat concept for newer players, this will dramatically effect the quality of players that come to our servers. As a veteran player, I myself would not play on any server that modifies the dynamics of the game to such a level, and many who have been playing the game for years, feel the same way.












