The Battle for Europe Begins...!

Lungbuster

Procaffeinator
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Feb 21, 2009
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[ame]http://www.youtube.com/watch?v=A3xf0qg9Ix4&feature=BFa&list=PL9738870F71D0D553&lf=player_detailpage[/ame]

Can you handle it...?​

Realism is a tactical approach to playing DoD, making players utilize cover and increase their communication and team work skills. The leadership comprised of Commanding Officers and their respective Executive Officers is key to victory; keeping these individuals alive will help the team achieve victory over their enemies. Playing tactically will keep teams functional while helping to meet the objectives of attacking and defending respectively.

The main differences from standard DoD include:

- Friendly fire is ON
Purposefully killing team members when the event has started will result in a 1 hour ban from all eGO servers.

- One attacking team, one defending team
The attacking team is expected to advance and capture enemy territory, while the defending team, is expected to hold back any advances.

- A Commanding Officer [CO] and an Executive Officer [XO] lead the teams
Players should listen and support these individuals.

- Class and weapons limitations

The standard is 4 fully automatic weapons (assault and support classes), 1 Rocket, 1 Machinegun or Sniper

- Map boundaries
Usually a half map defense. [CO]s are responsible for ensuring their team does not violate the boundaries.

- When you are killed you will not respawn
When you are spectating do not “ghost” for players or post distracting messages.


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[ENLIST HERE] :: [Army HQ] :: [Realism Handbook] :: [Current Roster]
[Army Skins] :: [Axis History] :: [Allied History] :: [Battle Information]
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If there was a word to describe how pumped i am, it would have to include every awesome word all wrapped into one.
 

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