BF Division Weekly Events

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QIW0E.png

Event Type: Private (eGO members only)

Game Mode: Conquest, Rush or Squad Rush

Server Setting: Normal Mode Infantry Only
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • 3D Spotting: OFF
  • All unlocks: Enabled

Event Length: 1 hour

Number of players: Pending attendance

Maps: Infantry Based Maps

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Tactical Lights and IR Scopes are NOT allowed
  • Each player is allowed one life per round. If you die you cannot respawn unless revived by an Assault Medic.
  • At any time each team is only allowed 1 Assault with Revive Paddles per every 4 players
  • You may have more than 1 Assault per every 4 players but only 1 can have Revive Paddles.
  • Spawn Beacons are not allowed as it would require the player to respawn.
  • If your whole team is eliminated then your team losses that round

Objectives:
  • Rush/Squad Rush: Attackers must eliminate the Defending Team and/or destroy all M-coms to end a round. Likewise the Defending team must eliminate all Attackers to end a round. A total of 4 rounds will be played on 2 maps with teams alternating sides. At the end of 4 rounds the team with the most total M-coms destroyed wins.
  • Conquest: Eliminate the opposing team to end a round. Best of 4 rounds on 2 maps with teams alternating sides.
 
BF_SecretAssassin.png

Event Type: Private (eGO members only)

Game Mode: Conquest Large

Server Setting: Normal
  • Friendly Fire: OFF
  • Health Regeneration: ON
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: ON
  • Tickets: 100
  • All unlocks: Based on Rank
  • Player Heath: 100
  • Bullet Damage: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending Attendance

Maps: City Maps

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

Objectives:
  • What is Secret Assassin?

    Players are separated into two teams. The EC's will pick one person from
    each team to be the target and inform the opposing team of their choice
    and what weapon the target must be killed with.

    For example....

    Target for team one: VeRtAg0
    Target for team two: Facey
    Kill With: Knife X 6

    Team one will know that VeRtAg0 is the target via a Server Message that only their team will see.
    Team two will know that Facey is the target via a Server Message that only their team will see.
    But the target and their team will have NO idea who was picked!
    NOTE: If at anytime you are switched teams during a round. Please do not inform the team that you are on who the target is.

    Scoring

    Each Player will receive one point per kill with the correct weapon.

    The first Player to kill their target on the opposing team the correct amount of times with the designated weapon wins.

    That Player must then announce in Chat that they have achieved the goal.

    Once the ECs/Leadership have confirmed the victor, it will be announced via a Server Message.

    The parameters for the next round will be decided upon by ECs and begin once announced.

    We ask that you please not kill or fire your weapon between when the winner is announced and a new round starts (To save tickets)
 
BF_TankWars.png

Event Type: Private (eGO members only)

Game Mode: Conquest Large

Server Setting: Normal
  • Friendly Fire: ON
  • Health Regeneration: ON
  • Killcam: ON
  • Vehicles: ON
  • 3D Spotting: ON
  • Tickets: 100
  • All unlocks: Based on Rank
  • Player Heath: 100
  • Bullet Damage: 100
  • Player Respawn Time: 100
  • Vehicle Respawn Time: 1

Event Length: 1 hour

Number of players: 32

Maps: Firestorm

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Tanks Only
  • Jihad Jeeps
  • You must remain in a vehicle while capturing points or attacking enemies with the exception of repairing.
  • If you get out before your vehicle blows up (not recommended) you must either run back to base, or to another vehicle immediately.
  • Do not attack the referees (EC= Referee)
  • No flying air vehicles, only referees may be in air vehicles.

Objectives:
  • 16 vs 16 (more like 15 vs 15) match on operation firestorm, where everyone is restricted to tanks. The two teams are to play an ordinary conquest match, the first team to deplete the other teams tickets wins. The match will be monitored by 2 EC's, they will be the referees, and can utilize choppers to monitor the match.
 
BF_SmokeRush.png

Event Type: Private (eGO members only)

Game Mode: Rush

Server Setting: Hardcore
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: OFF
  • Vehicles: OFF
  • 3D Spotting: OFF
  • Tickets: 100
  • All unlocks: Based on Rank
  • Player Heath: 60
  • Bullet Damage: 100
  • Player Respawn Time: 1

Event Length: 1 hour

Number of players: Pending Attendance

Maps: CQB (Bazaar, Metro, Seine)

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Smoke Launchers, Knives, and Defibs Only

Objectives:
  • Capture the rush points while using smoke grenades and melee weapons only.
 
BF_Paintball.png

​
Event Type: Private (eGO members only)

Game Mode: TDM

Server Setting: Hardcore
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: ON
  • Vehicles: ON (Used by EC as obstacles)
  • 3D Spotting: OFF
  • Tickets:100
  • All unlocks: Based on Rank
  • Player Heath: 60
  • Bullet Damage: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: 16 "8v8" or 32 "16v16" if applicable.

Maps: Map with good cover like buildings (example capspian near E with the farms and gas station) for some cover (karkand may work)

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • PDW (MP7/PP2000/P90) preferred
  • Players do not respawn until the last man is standing.

Objectives:
  • A border people cant pass, such as the no-mans land in caspian border. Once the time is sounded and teams are in position there goal is to kill eachother with single elimination. The last player standing wins for the team.
 
BF_WorstEventEver.png

Event Type: Private (eGO members only)

Game Mode: TDM

Server Setting: Normal
  • Friendly Fire: OFF
  • Health Regeneration: ON
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: ON
  • Tickets:100
  • All unlocks: Enabled
  • Player Heath: 100
  • Bullet Damage: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending attendance

Maps: Any Map

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
  • Play with your worst weapon/class for the first 15 minutes of the round.
  • Play with your best weapon/class for the last 15 minutes of the round.

Objectives:
  • This is originally a TF2 event (credit to them), called 'worst event ever'. It is quite simple, you play as your worst class and worst weapon for 15 mins (half a round), and then you play with your best class/weapon for 15 mins (2nd half of a round).
 
BF_SniperDuel.png

Event Type: Private (eGO members only) or Public (Pubs allowed)

Game Mode: Conquest Assault

Server Setting: Normal
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: OFF
  • Tickets:100
  • All unlocks: Based on Rank
  • Player Heath: 100
  • Bullet Damage: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: Pending attendance

Maps: B2K Maps

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

Objectives:
  • Attacker -With VIP - Keep them alive while capping all points on map
  • Defender - Kill VIP Once (or 3 times depending on what EC chooses)
 
BF_WeaponWars.png

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Event Type: Private (eGO members only)

Game Mode: Conquest, Rush, Conquest Rush

Server Setting: Normal
  • Friendly Fire: ON
  • Health Regeneration: OFF
  • Killcam: ON
  • Vehicles: OFF
  • 3D Spotting: OFF
  • Tickets:100
  • All unlocks: Based on Rank
  • Player Heath: 100
  • Bullet Damage: 100
  • Player Respawn Time: 100

Event Length: 1 hour

Number of players: 16 v 16

Maps: EC picks

Rules:
  • Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason

Objectives:

  • At the beginning of the round, or the next respawn, the EC will call out what weapon or class to use, and any other restrictions. Listen closely! failure to do so will get you slain!
 
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