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- Jul 10, 2010
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- 3,157
Event Type: Private (eGO members only)
Game Mode: Rush
Server Setting: Normal Mode Infantry Only
- Friendly Fire: ON
- Health Regeneration: OFF
- 3D Spotting: OFF
- All unlocks: Enabled
Event Length: 1 hour or best of 4 rounds
Number of players: Pending attendance
Maps: Infantry Based Maps (Bazzar, Metro, Crossing)
Rules:
- Standard eGO Rules apply: No Exploiting, No Attacking/Entering Uncaps, and No going out of bounds for any reason
- Tactical Lights and IR Scopes are NOT allowed
- Each player is allowed one life per round. If you die you cannot respawn unless revived by an Assault Medic. (Respawn time can be set really high to enforce this)
- At any time each team is only allowed 1 Assault with Revive Paddles per every 4 players
- You may have more than 1 Assault per every 4 players but only 1 can have Revive Paddles.
- Spawn Beacons are not allowed as it would require the player to respawn.
- If your whole team is eliminated then your team losses that round
Objectives:
- Rush: Attackers must eliminate the Defending Team and/or destroy all M-coms to end a round. Likewise the Defending team must eliminate all Attackers to end a round. A total of 4 rounds will be played on different maps at different m-com sets with teams alternating sides. At the end of 4 rounds the team with the most total M-coms destroyed wins.
















