Raiding Strategies for EV and KP

Seablade

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Raiding: Boss Fight strategies
This post is a work in progress and will be changed as new strategies are devoloped and used by our guilds.



Eternity Vault



Annihilation Droid XRR-3
http://sithwarrior.com/forums/Thread-Eternity-Vault-Annihilation-Droid-XRR-3--500

Gharj
http://sithwarrior.com/forums/Thread-Eternity-Vault-Gharj

Ancient Pylons
http://sithwarrior.com/forums/Thread-Eternity-Vault-Ancient-Pylons

The following link is an easy way to find out how many turns and what direction it will take to lock in your respected machine. The post in on top of the page by Bane.
http://sithwarrior.com/forums/Thread-Eternity-Vault-Ancient-Pylons?page=2

This fight at the time of posting is full of bugs that make it almost impossible to complete at times. To avoid these bugs you can use the following order to always complete the fight without experincing any bugs. The order is as following: North, South, South, North. In this the North side locks in before the South, while the South gets 1 more turn before they complete their first lock in. After both sides complete their first lock-in, North first followed by South, the second lock-in phase begins where South locks in before North. This follows the pattern of North, South, South, North till the fight is over with.

Infernal Council
http://sithwarrior.com/forums/Thread-Eternity-Vault-Infernal-Council

SOA
http://sithwarrior.com/forums/Thread-Eternity-Vault-SOA



Karagga's Palace



Bonethasher
See the Next reply for the bosses strategy.

Jarg and Sorno
http://sithwarrior.com/forums/Thread-Jarg-and-Sorno

Foreman Crusher
http://sithwarrior.com/forums/Thread-Foreman-Crusher

G4-B3 Heavy Fabricator
http://sithwarrior.com/forums/Thread-G4-B3-Heavy-Fabricator

Karagga the Unyielding
http://sithwarrior.com/forums/Thread-Karagga-the-Unyielding
 
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Bonethrasher

Smash:
Bonethrasher will smash both of his fists into the ground knocking everyone on the platform into the air and dealing 3-4k damage.

Swipe:
Bonethrasher will do a swipe with his right hand/claw and deal damage to anyone in a 120 degree arc.
(currently there is a visual bug with this ability. Bonethrasher will sometimes switch targets directly before doing a swipe. The swipe animation will be in the direction of the new target, but the damage will be done to the old target and anyone that was standing within the 120 degree arc at the time)

Neutralize:
Bonethrasher will repeatedly pummel a player into the ground dealing 7-10k damage and leaving a debuff on them for 12 seconds, making the player take increased damage from any of the bosses attacks and slowed movement speed. The player afflicted with this debuff will need to quickly move away from all other players, and subsequently away from bonethrasher and avoid contact with him until the debuff has dropped.

Sweep:
Bonethrasher will backhand a player dealing 4-5k damage and knocking them backwards approx 15 meters.

Phase 1: (100% to 50%)
This phase takes place until the boss is at 50% health. During this phase Bonethrasher will target players and perform one of the 4 abilities (above) on a player before moving to his next target. For some information on his random (or not so random) targeting – see the end of this post. At 80% health and 60% health Karagga (the Hutt) will throw down a Gamorrean Guard for Bonethrasher to eat. The guard has very little health and is easy to kill. If you don’t manage to kill the guard before Bonethrasher eats him, then Bonethrasher will gain a damage increase of 20% for 20 seconds. It isn’t severe enough to cause a wipe, but it should be avoided if possible.

Phase 2: (50% to 0%)
When the boss reaches 50%, Karraga will call for 2 champion cat/dogs to enter the arena. One will enter from the North and one from the South. They will leap onto the platform once their cage doors have opened. We positioned 2 sorcerers at the North and South and crowd controlled the cat/dogs as soon as they landed on the platform. The tank would then call out which add he was going for, and the DPS would burn it down, and then switch to the other one. It is important that the target(s) of Bonethrasher do not stand near the adds while they are being killed, as a swipe from the boss will hit everyone infront of him. Face him away from the group at all times. Once the 2 adds are dead the phase will continue exactly like Phase 1. Gamorrean Guards will be thrown into the pit at 40% and 20% and need to be killed.

Positioning
The way we killed this boss was different to our kills on normal. Each Ranged DPS would take a position of North, South, East or West (Bonethrasher starts the encounter in the west position). These players would remain there for the entire fight. The Melee DPS would be behind the boss and simply follow it around to its targets, always staying behind. Our strat is to have the target of Bonethrasher simply stand and take the damage. Everyone was spread out sufficiently to know who was being targeted, and would call out over vent. Sorcerer shields were used on light armoured (squishy) players, and personal defensive cooldowns were used.

This enables 2 things to happen.
1. The healers aren’t wildly healing 3-4 people from 1/2 health or below after each ability.
2. The DPS are not moving anywhere near as much, and can put out a lot more damage.

One very important point to note, is that players do not stand close to the edge of the platform. There is a metal ring which goes around the outside of the platform and it is vital that no one is standing on it. Instead stand on the dirt, and when the boss targets you, simply rotate yourself 90 degrees to the left or right so that your back is not to the edge of the platform.
Incorrect Positioning

Correct Positioning

Enrage: (Stay on target)
If you are hitting the enrage timer, all is not lost. Have the group stack in the middle, and the target of Bonethrasher run around the outside of the platform. The boss can be quite easily kited like this for up to a minute extra. Remember to use your trinkets, and personal cooldowns. Try and time them so you get the most use out of them. If you’re a melee DPS, use them as soon as the boss gets to a player (that isn’t going to move), so that you can stay in position behind him, and don’t have to chase the boss around. Ranged DPS, make sure you’re going to be in range of the boss the duration of your cooldowns. You don’t want to have the boss outrange you mid cast, have to move, and then recast your ability. Precious time is wasted. You can also try and crowd control 1 or both of the adds that come out at 50%, and keep them controlled until the boss is dead. Just keep reapplying your crowd control as it wears off and make sure to not use AOE when the boss is near the adds (chain lightning for example).

This strategy was devoloped and typed up by THE HEISENBERG LEGACY.
 

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