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- Oct 5, 2009
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- 1,751
Heroes & Generals is an online war game with multiple game modes accessible from multiple platforms. Play the game as the hero on the battlefield, the officer making the tactical decisions to win the battle, the general command devising the grand strategy and everything in between.
Every player’s action has consequences for the war effort.
AMAZING VID:
[ame="http://www.youtube.com/watch?v=LIGPAWBKP0c"]http://www.youtube.com/watch?v=LIGPAWBKP0c[/ame]
Action, Strategy and Casual
FPS Action Game
The Heroes & Generals game experience consists of three major game modes.
The Action game is a modern multiplayer First Person Shooter game with multiple game modes, such as assaulting/defending an important strategic area, penetrating behind enemy lines to destroy supplies, gather intelligence or destroy enemy air defenses. Players progress, request for reinforcements/air strikes/etc. are fed up through the chain of command to the players playing the strategy game.
The Strategy game lets players enjoy the strategic side of waging war, devise grand plans and manage support, reinforcements and logistics. Set up defenses and plan attacks and support the boys on the ground as they fight their way through the enemy lines.
Web based Strategic Game
Handheld and casual games add yet another layer to the fray. From a smartphone or on your favourite social network you can provide valuable support to the war effort. Help decode enemy intelligence, execute bombing raids and more to support both players playing the action game and the general staff planning the grand strategies.
Whether you are sitting in front of a high-end gaming pc or standing on the bus you can enjoy the game and have fun while doing your part for the war effort.
Characters
Characters can be customized
Create a character and take him from green recruit to what YOU want him to be; The war’s greatest Rifleman, Sniper, Tank Commander, Fighter Pilot, Defensive genius, Intelligence Officer, Anti-Aircraft gunner etc.
As players progress in the game they will be able to alter the look of their character(s).
User Driven Development
Our players are the game’s greatest asset and we have a strong focus on including the players in the development process and listen to their wants. Many players have great ideas for the game they would like to play. We have the game making experience necessary to take these ideas into the game in the most enjoyable way. By listening to what the players want and interacting with the community we can not only give you, the player, what you want, but also give you the things you did not know you would enjoy.
Please tell us what you love, what you hate, make a wish, or let us know if something is a little quirky
More Ways To Play
The main game, ‘The War” is running on a central server (The War Server).
The War Server keeps track of resources and which forces occupy which areas of the theatre of war (which to start with is northern europe).
The players can interact with the server in various ways to influence the outcome of the war.
The basic gameplay is the FPS action game. It’s a full blown first-person shooter experience, complete with intense infantry and vehicle combat in a wide variety of modes and missions, fought on behalf of the Axis or Allies. The result of a battle is fed into the warserver and thereby influencing the war on a higher level.
Players who choose to play the game in a more tactical way will rise in the ranks to become a commander.
Commanders will have the power to use the resources on the warserver to influence battles being fought by lower ranking players. Because of the nature of the game (a central running warserver), orders can basically be sent from any device connected to the internet. Our first implementation is via a tactical-overview in a web-browser, and will soon also include Android and iPhone apps.
If a team on the ground need air-support, the commander is able to send attack planes (this will initiate an air-raid for players with pilot-characters to join the battle) or order an artillery attack.
Casual games will play a role as well in future releases. The results of the casual games will also feed into the warserver but on a lower level than the commander. Ideas for casual games could be re-a field-hospital, where you are nursing wounded soldiers (getting wounded soldiers back to battle faster) or a tank/plane-factory (speeding up time of war-production).
http://www.heroesandgenerals.com/landing/
Personal Comment: as a former insurgency division member (back in the old days) i recal ego has a history and a playerbase for tactical warfare.
This game will create a whole new dimension to tactical warfare games.
And i bet once it will be released many off us will love it.
If you ask me, this is worth tracking!
I enlisted for the alpha key, hoping to get a copy soon. The comments i heard so far are amazing!
Every player’s action has consequences for the war effort.
AMAZING VID:
[ame="http://www.youtube.com/watch?v=LIGPAWBKP0c"]http://www.youtube.com/watch?v=LIGPAWBKP0c[/ame]
Action, Strategy and Casual
FPS Action Game
The Heroes & Generals game experience consists of three major game modes.
The Action game is a modern multiplayer First Person Shooter game with multiple game modes, such as assaulting/defending an important strategic area, penetrating behind enemy lines to destroy supplies, gather intelligence or destroy enemy air defenses. Players progress, request for reinforcements/air strikes/etc. are fed up through the chain of command to the players playing the strategy game.
The Strategy game lets players enjoy the strategic side of waging war, devise grand plans and manage support, reinforcements and logistics. Set up defenses and plan attacks and support the boys on the ground as they fight their way through the enemy lines.
Web based Strategic Game
Handheld and casual games add yet another layer to the fray. From a smartphone or on your favourite social network you can provide valuable support to the war effort. Help decode enemy intelligence, execute bombing raids and more to support both players playing the action game and the general staff planning the grand strategies.
Whether you are sitting in front of a high-end gaming pc or standing on the bus you can enjoy the game and have fun while doing your part for the war effort.
Characters
Characters can be customized
Create a character and take him from green recruit to what YOU want him to be; The war’s greatest Rifleman, Sniper, Tank Commander, Fighter Pilot, Defensive genius, Intelligence Officer, Anti-Aircraft gunner etc.
As players progress in the game they will be able to alter the look of their character(s).
User Driven Development
Our players are the game’s greatest asset and we have a strong focus on including the players in the development process and listen to their wants. Many players have great ideas for the game they would like to play. We have the game making experience necessary to take these ideas into the game in the most enjoyable way. By listening to what the players want and interacting with the community we can not only give you, the player, what you want, but also give you the things you did not know you would enjoy.
Please tell us what you love, what you hate, make a wish, or let us know if something is a little quirky
More Ways To Play
The main game, ‘The War” is running on a central server (The War Server).
The War Server keeps track of resources and which forces occupy which areas of the theatre of war (which to start with is northern europe).
The players can interact with the server in various ways to influence the outcome of the war.
The basic gameplay is the FPS action game. It’s a full blown first-person shooter experience, complete with intense infantry and vehicle combat in a wide variety of modes and missions, fought on behalf of the Axis or Allies. The result of a battle is fed into the warserver and thereby influencing the war on a higher level.
Players who choose to play the game in a more tactical way will rise in the ranks to become a commander.
Commanders will have the power to use the resources on the warserver to influence battles being fought by lower ranking players. Because of the nature of the game (a central running warserver), orders can basically be sent from any device connected to the internet. Our first implementation is via a tactical-overview in a web-browser, and will soon also include Android and iPhone apps.
If a team on the ground need air-support, the commander is able to send attack planes (this will initiate an air-raid for players with pilot-characters to join the battle) or order an artillery attack.
Casual games will play a role as well in future releases. The results of the casual games will also feed into the warserver but on a lower level than the commander. Ideas for casual games could be re-a field-hospital, where you are nursing wounded soldiers (getting wounded soldiers back to battle faster) or a tank/plane-factory (speeding up time of war-production).
http://www.heroesandgenerals.com/landing/
Personal Comment: as a former insurgency division member (back in the old days) i recal ego has a history and a playerbase for tactical warfare.
This game will create a whole new dimension to tactical warfare games.
And i bet once it will be released many off us will love it.
If you ask me, this is worth tracking!
I enlisted for the alpha key, hoping to get a copy soon. The comments i heard so far are amazing!
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