New Items help

Ken the Kitsune

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Heyoo everyone =D anyways I got some ideas that I would like to submit but need someone who is good with 3D design and someone who is also good with names since i can't think of any :laugh: anyways here are my ideas, please give your honest opinion and leave a 1-10 rating for these :laugh::

Spy:
New Sapper:a sapper that slowly drains ammo and rockets, slows down the metal and healing rate of despensers by %75, and triples the time it takes for teles to teleport in a 50 foot radious? but has like....1 HP so it can't really take any damage. You can set it down anywhere

New Knife:a knife that does a 200 damage from behind, but when your desguise enemies can walk through you and you don't get set on fire while desguised bullets and melee do the same though

Revolver:also how about a revolver that holds 1 bullet(one of those REALLY old ones) but every backstab gives you 1 crit, it has a -%25 damage output and only holds 1 bullet at a time

Medic:
New Medigun:ok, this medigun heals the same amount, has overhealed and everything, the difference is that while your healing you and your target gets a %25 resistance to damage. The downside is that "uber" is slower by %200.

New syringe gun:it is %200 stronger, but each shot takes away %1 uber. -%25 damage if you have no uber

New Bonesaw:%50 stronger for -%25 uber per hit. (it does 100 damage per hit if you have uber) if you have no uber it only does -%25 damage
 
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tl:dr get pics d:

No but seriously these have potential, I'm not going to post a rating for them though as I like visuals over my imagination.
 
What I want is a medigun that you can replenish ammo with. Maybe charge it up at a dispenser, and have it heal at a slower rate? I think those would be adequate trade-offs for ammo replenishment.
 
What I want is a medigun that you can replenish ammo with. Maybe charge it up at a dispenser, and have it heal at a slower rate? I think those would be adequate trade-offs for ammo replenishment.

i was thinking the same thing, but instead for a soldier secondary and it gives everyone in a 20 foot radius full ammo. Then i thought of all the ammo boxes and despensers everywhere and i decided that was useless
 
i'm so iffy on that knife. i cant tell if its op or up.

i mean, take a usual pub where you probably won't find a med. you're still going to instakill every class excluding the heavy, but if you do it in a HL match, you probably won't be going to work.
 
i'm so iffy on that knife. i cant tell if its op or up.

i mean, take a usual pub where you probably won't find a med. you're still going to instakill every class excluding the heavy, but if you do it in a HL match, you probably won't be going to work.

well considering heavies are one of the primary targets and the chance of just him turning around and getting $10,000 worth of minigun ammo in your face is kind of a downer. Plus over heals are always everywhere in the server i play in
 
See, these are semi- good but they need more counters,if you're going to have that knife, make a bullet vurn. on it, because seriously, 1hitting everything? or, you backstab them and that person is put invisible and frozen for 5 seconds.. Not dead.
 
I love that sapper idea. If you want 3D artwork stuff, you can request art in the artwork section.
 
That would be a very op knife, could 1 hit everything except heavys or buffed classes, the not being able to be caught on fire while disguised ruins half of the pyros work, it would be easy to just walk right up and stab the medic.
 
Well, the thing is, you don't actually choose what effects the items have, Valve just chooses the pretty ones, and add their own effects.
 
I would probably use that medigun. The resistance would really help with my medic play style.
 

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