New Weapons.

Uncle Creepy

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Jun 27, 2012
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What's everyone's thoughts on the new weapons? I know I'm a day late, but I figured I'd still ask. I personally think they are alright. I'm particularly fond of the minigun and the sapper myself. Anyways, what's YOUR thoughts on the new weapons? :thumbup:
 
I'm not quite sure how the red tape recorder would be better than the normal sapper.
 
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I'm not quite sure how the red tape recorder would be better than the normal sapper.

I like how the red tape recorder reverses building construction, even if taken off before full deconstruction has happened. Do you have any other thoughts on the other weapons?
 
I think that the new scout throwing weapon, is very very cool. Butcher
 
If you do a video of the redtape recorder in use and put it backwards ity's a video of a sapper that builds sentries? xP, to your question idk i haven't found one yet to know how good it is.
 
I'm pretty excited about the new Pyro melee item. I haven't had the chance to use it yet, but it sounds like a great options for maps with large bodies of water.
 
I'd love to have the new sapper, and the Cleaver is super overpowered at the moment.
 
I think the cleaver is a great idea. I haven't tried the light up sign yet, but it seems like it'd be pretty effective. I bought the Huo Long Heatmaker and the Red Tape Recorder when they first came out, and I feel that they are alright. The sapper will work really well if the engineer doesn't respond to sappers on his/her buildings lol.
 
i havent played with them, but the new sapper seems to be more for trolling than anything else
 
The Scout axe es delicious in someones head huehuehueheuhue h4h4h4h4h4h4h huehuehuheuheuheuheuheuheuheuheuhhuehuehuehuehue h4h4h4h4 huehuehuehuehuehue h4h4h4h4h4 huehuehueuhe
 
The axe seems to be the most liked weapon so far. From what i've read so far, I might want to invest in one! lol
 
The new Heavy gun a bit funky but it's "Ring of Fire" destroys the Demo's sticky bombs. :thumbup:
 
I love the Cleaver, especially when paired with the sandman. Gets you an instant kill for nearly every class!
 
I crafted the heavy minigun and the new sapper on day 1, and having tried them out, am really not that impressed. The new sapper is less effective than annoying and seeing as I can still just walk up and stab the heavy, -- the whole reason for the ring of fire anyways -- it seems like a huge waste of ammo.
 
I'd love to have the new sapper, and the Cleaver is super overpowered at the moment.

LOL NO.

On a serious note, the Guillotine just allows scout to get longer range picks provided that he's got good aim. I see no problem with that since it's kind of a waste of time to try the whole sandman + guillotine gimmick anyway, despite the fact that you do good damage if you can pull it off.

I think most of the new weapons are rather gimmicky.

With the exclusion of the new minigun, which makes me afraid to touch heavies as spy.
 
I crafted the heavy minigun and the new sapper on day 1, and having tried them out, am really not that impressed. The new sapper is less effective than annoying and seeing as I can still just walk up and stab the heavy, -- the whole reason for the ring of fire anyways -- it seems like a huge waste of ammo.

I actually got to use the sapper yesterday, and I wasn't very pleased with it. It takes forever on a level three, and most engies that I see nowadays are smart and break the sapper before it can do any damage. For the Huo Long Heatmaker (new minigun), I just like the way it looks lol. The ring of fire is cool, but it really doesn't make much of a difference. I like it just because it looks awesome haha.
 
but it's "Ring of Fire" destroys the Demo's sticky bombs. :thumbup:

vader.jpg

I need to avoid that :l
 
[Hey guys, been inactive for a long time. Came over to check on what's up with the Foundry server lag, and found this thread. Thought I'd contribute my 2c for the only clan I ever felt likeI was a part of. I still mostly play on eGO servers, as XAE.]

I grabbed the sapper and the new minigun. Both are pretty useful, situationally.

The minigun may be the cheapest weapon in the game for its role. When you appraise it, you have to ask yourself-- what role is this designed for? Huge ammo consumption, ring of fire only in melee range... Its primary function is to sit on an Engi nest, setting afire any Spy who dare come near. Disguised spies who blend into a big group of enemies near an Engi nest have the benefit of anonymity, which buys them at least a few seconds of sap spam before they get smacked/shot/forced to escape. This gun completely does away with that-- the dispenser keeps the Heavy constantly pumping fire. If you want this nest, you gotta take the heavy first.
The Huo Long is not designed with pushing as its primary function. It costs too much to fire. But for engi nest camping, only a super-vigilant pyro is a better choice. It does have a few other situations in which it is useful. If you're having trouble with a Spycicle spy, you can switch to it and (nearly) nullify the spy. In medium-sized pathways, you can cut the whole thing off from spy passage with one heavy strafing back and forth. I had this happen to me on Map 3 of Dustbowl. It was aggravating.
It should be noted that you CAN stab a fire-ringed heavy without getting lit up yourself. It takes a bit of luck or timing, since you have to stab between fire pulses, but I've managed it a couple times. Both by complete luck.

The RTR is useful in certain situations. The deconstruction timing is like this after the latest patch:

Level 3 -> Level 2: 3.0 seconds
Level 2 -> Level 1: 3.0 seconds
Level 1 -> boom: 6.0 seconds

The total destruction time of a L3 sentry is LONGER with the RTR than with the stock sapper. But if you can keep the Engi off the building for 3 seconds, you just did a few different things. First, you downgraded a building. HUGE when dealing with sentries-- a Level 2 is not nearly as intimidating as a Level 3. Second, you just cost that Engi 200 metal per stage downgraded, and the time it takes to re-upgrade. Third, you've annoyed him by costing him so much metal and time.
A few notes/caveats about the RTR. If you destroy a building, it doesn't just go boom. It reverts to a toolbox, which contains 200 metal. I'm not certain, but it may also function as an ammo/cloak refill as well. I have not tested this. Second, the time-to-destruction for a mini sentry is longer with the RTR than with the stock sapper. So much so that it's a sub-optimal choice if you're facing Gunslinger Engies, unless the Teles/Dispensers they've fully upgraded are more of an issue.
All in all, the RTR is more useful than the stock in certain situations, and the stock more useful than the RTR in others. I've noticed that if I'm very quick running around Foundry, and can get to the Engies before they get their sents upgraded, the stock would serve me better, since there is no downgrade to be done and the destruction time on a Level 1 is longer with the RTR. But if there is a mobile Engi running around even a tiny bit, playing support, the RTR is a much better choice. He doesn't have to be far off for his movements to cost him a full level on all of his buildings.
 
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