If you could add any weapon...?

Magus

EGO Zealot
Level 2
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Aug 9, 2012
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Hello and welcome!

I would add a compound bow (The Camper's Compound) That does 15% more damage on full charge, and no random crits. Also, 25% max primary ammo on wearer.

Yeah, I've thought this through.
 
Maybe a new scout melee, a good sword maybe

-15% Fire speed
+10% Damage
Is throwable but can only be retrieved not regenerated.

Or maybe a good spy cloak

+Invulnerable to Milk, Jarate, etc.
-50% cloak time
Amplified cloaking and de-cloaking sounds
Can stab/backstab (only) while cloaked.

Or maybe a new sentry!

+25% build speed
-25% damage
-15% health
Unlimited ammo
Sappers instantly destroy
Shoots a laser that continually does damage over time while locked on target.

Just some ideas :)
 
I would add a flyable sentry or plane, and be able to control it with a remote control. Then you will be able to shoot everyone.
 
What do you guys think of this?

new sapper:
destroys buildings that are currently being built or buildings that are being moved instantly
-30% slower destroy speed on buildings that are already up
 
What do you guys think of this?

new sapper:
destroys buildings that are currently being built or buildings that are being moved instantly
-30% slower destroy speed on buildings that are already up

How could you sap a building while it is moving? o_O You mean place it on an engineer carrying it?
 
No, he means if an Engie moved it and places it and it has to rebuild.
 
A sapper that doesn't break from the homewrecker or the neon annihilator. Please. Anything that makes the spy more resistant to the pyro would be amazing.
 
A sapper that doesn't break from the homewrecker or the neon annihilator. Please. Anything that makes the spy more resistant to the pyro would be amazing.

Lol I know the feeling of being powerless against the airblast... Maybe the spy needs a water or something to put out the fire :p?
 
Please. Anything that makes the spy more resistant to the pyro would be amazing.

After the Spycicle, Spies don't need any more anti-Pyro toys.

What I would like to see is a new Spy revolver that functions like a tranq gun: less overall damage, but slows the target for a short period of time and has a silent attack.
 
Lol I know the feeling of being powerless against the airblast... Maybe the spy needs a water or something to put out the fire :p?

I would cry tears of joy if a spy could extinguish himself
Edit: Not like the spycicle though, because I use cornerstabs a lot to kill the silly w+m1 pyros. And the dead ringer isn't really a viable option in most cases because of said w+m1 pyros that can expose a spy to their possibly more competent teammates
 
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Spy Knife: The Stripper
On use: On a successful backstab, removes all weapons from the enemy team for 10 seconds
+100% ignorance to pyros
100% pyros banned on sight


:D
 
Spy Knife: The Stripper
On use: On a successful backstab, removes all weapons from the enemy team for 10 seconds
+100% ignorance to pyros
100% pyros banned on sight


:D[/Q As a fellow mentlegen, this is my favorite so far.
 
Spy sapper: The Gentleman's Maneuver (dumb name)
+500% damage resistance to homewrecker / neon annihilator
-100% damage resistance to wrench
+25% building destroy time while engineer is alive
-25% building destroy time while engineer is dead

Spy cloak: The Stealth Watch (stupid name)
0.5 second cloak activation / deactivation delay
-10% cloak timer
-20% cloak gained from metal
Cannot be ignited by fire while cloaked - does not apply if wearer is not cloaked (doesn't affect mad milk, jarate, or any other types of damage)

Spy pistol: The Escape Artist (possibly decent name)
-10% damage penalty while disguised
-1 bullet clip size
Mini crits players while you are on fire / covered in liquid

Spy knife: Admin Abuse (clever name)
Insta-kill on all eG and eGO admins :)

I put a bit of thought into the first 3, but they're not perfect. Let me know if you like any of the ideas though :)
Also: eGO servers are the best
 
Oh! Another one I thought of a couple days ago:

*insert clever alliteration here*
For Medic
Increased damage when teammates are nearby
The more are close by, the more damage you dish out
All random crits become minicrits.
 
I want a mini sentry that when you destroy it, surrounding enemies take explosive damage.
 
[Warning Caps Incoming] A GRENADE MINIGUN THAT INSTA KILLS EVERYONE WITH NO MERCY AND HAS NO BAD EFFECTS ON YOU, IT DROPS STICKY BOMBS TOO THEY HAVE 1000 DIAMETER RANGE OF EXPLOSION INSTA KILLING EVERYONE TOO!

ENLIST_DEMOMAN_by_agentscarlet.jpg
 
Spy sapper: The Gentleman's Maneuver (dumb name)
+500% damage resistance to homewrecker / neon annihilator
-100% damage resistance to wrench
+25% building destroy time while engineer is alive
-25% building destroy time while engineer is dead

Spy cloak: The Stealth Watch (stupid name)
0.5 second cloak activation / deactivation delay
-10% cloak timer
-20% cloak gained from metal
Cannot be ignited by fire while cloaked - does not apply if wearer is not cloaked (doesn't affect mad milk, jarate, or any other types of damage)

Spy pistol: The Escape Artist (possibly decent name)
-10% damage penalty while disguised
-1 bullet clip size
Mini crits players while you are on fire / covered in liquid

Spy knife: Admin Abuse (clever name)
Insta-kill on all eG and eGO admins :)

I put a bit of thought into the first 3, but they're not perfect. Let me know if you like any of the ideas though :)
Also: eGO servers are the best

I think those are great ideas, though the watch may be a little OP. And the fourth made me laugh haha. (and yes, eGO servers are best)
 
I think that a great new weapon would be a new medigun for the medic that would replace the syringe gun. It wouldn't heal people, but if shot at an enemy, it slowly drains their health.
 

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