If you could add any weapon...?

I think that a great new weapon would be a new medigun for the medic that would replace the syringe gun. It wouldn't heal people, but if shot at an enemy, it slowly drains their health.

So the idea is basically a poisonous dart that drains target hp when hit, it's a nice idea.
 
After the Spycicle, Spies don't need any more anti-Pyro toys.

What I would like to see is a new Spy revolver that functions like a tranq gun: less overall damage, but slows the target for a short period of time and has a silent attack.

The tranq sounds cool, but the spycicle only works for a certain playstyle. I prefer to be able to have the option to stab a pyro instead of a few seconds of invulnerability. Besides, the damage noise is still made if you make contact with a cloaked spy with the flame. They just need to be able to follow the noise or airblast him into a corner. Sadly, I find that many pyros don't know they have an airblast.
Aside from all of that, the pyro has lots of anti-spy toys :(
 
If I remember correctly there was a tranq gun in TFC. It didn't work very well but certainly messed up peoples vision. They should bring it back.
 
TF2dog.png


An Engineer's Best Friend.
 
What do you guys think of this?

new sapper:
destroys buildings that are currently being built or buildings that are being moved instantly
-30% slower destroy speed on buildings that are already up

I don't know if this has been removed in a recent update but as far as I know when you place a sapper on a building during the upgrade animation the sapper cant be removed by the engie, so your suggestion is kind of already implemented.
 
I want something similar to the rocket jumper but for pyro that focuses on airblast
 

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