Point system?

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SomeDude

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Has the point system in DODs changed?

Because I am losing 15-20 points each time i die more often than before :(
And this is when I am using support or rifleman classes.
 
Are you sure that you just been playing against relatively low-point players?

Sounds weird that it would be class-based points (except Rocket of course.)

But do not have better knowledge, new updates bring some weird changes every time.

-beer
 
I have noticed that since about a week ago, we no longer gain points for streak kills as a bonus upon death. That's the only thing I've seen lately.
 
I have noticed that the point system has killed DOD of as an enjoyable game where the players all play to win. Now most players play to get points even to the point of losing a round rather than getting a flag and losing a point.
 
I don't remember if flag capture is still awarded by 6 points. But yes, streak kills has disappeared, which disappointed me.


I suppose I've been playing against players with lower points. :(
 
The point system has not changed recently. No major changes have been added or subtracted from how GameME totals your points.

As far as losing points, there are several factors that play into this:

1) New Members/New Pubbers - This is obviously a good thing as we want people to come to our servers. Yet, when they do, you have to remember that they start out with very little points. Therefore, everytime they kill you, you will lose upwards to 25 points per death.

2) Anzio (Friendly Fire) - Killing your own teammate on Anzio will cost you 50 points. So be careful.

3) The points reset - this will go in line with number 1. With the points reset, there are more and more members/players/pubbers who have less points. Therefore, you will lose more points when killed by these players.

If you guys have any major concerns about the point system, please feel free to bring them up to a member of leadership, and/or a perfect time to discuss this would be meetings such as divisional meetings and/or Admin RoundTables.

Thank you all!
 
  • German Smoke Grenade - 5.00
  • US Smoke Grenade - 5.00
  • US Knife - 3.00
  • Fist - 3.00
  • Spade - 3.00
  • Panzerschreck - 2.25
  • Bazooka - 2.25
  • Colt .45 - 1.60
  • Springfield - 1.50
  • Pistol c96 - 1.50
  • Pistol 38 - 1.50
  • Mauser Karbiner k98 Sniper Rifle - 1.50
  • STG44 Assault Rifle - 1.35
  • M1 Garand Rifle - 1.30
  • M1 Garand Rifle Grenade - 1.30
  • German Rifle Grenade - 1.30
  • Mauser Kar 98k - 1.30
  • MP40 Machine Pistol - 1.25
  • Thompson Submachine Gun - 1.25
  • .30 Caliber Machine Gun - 1.25
  • MG42 Machine Gun - 1.20
  • M1 Carbine - 1.20
  • BAR Browning Automatic Rifle - 1.20
  • U.S. Grenade - 1.00
  • German Grenade - 1.00
  • TNT Bomb - 1.00

Thats a list of all the weapons and their respective modifiers. I'm pretty sure kill streaks still give you points, they might just not show up in the chat.
 
Thats a list of all the weapons and their respective modifiers. I'm pretty sure kill streaks still give you points, they might just not show up in the chat.

Yeah, it could be giving points in the background for kill streaks, but for the past week or so, it hasn't been showing it in chat. Definitely not on Avalanche.
 
hahaha points who needs them. Lets all play to win.
 
I didn't write the rules, I just play by them. I didn't make the point system, but I will exploit it's weakness, as I will exploit my enemies's weaknesses. The game developers have designed a balanced system. This IS DOD:S ... any legal tactic is part of the game balance. You can't wish away "campers" (I hate this pathetic gamerism). If you don't rush, you dont get the big points. That's the built-in balance in the game. If you die too often, you are of no use to your team... Dead men don't plant, and they can't cover their brother's back . You not only lose points when you die... you lose time in respawn (nobody ever scored from the penaltybox in hockey). Warfare is deception, it is also time/asset management. Campers don't lose battles ... unfocused rushers lose battles... don't blame the scabbard for the weakness of the blade!

The winning team is adaptable. It uses communication. Covering & converging fields of fire. Moves as a unit... with purpose. This is not the typical behavior on eGO servers. This is the root cause of failure on most "teams". A winning team will bear down under adversity. Losers fall upon each other like wolves.

Ultimtely this is a gameplay issue. Players on eGO servers are encouraged, to enjoy their own style of play, within the rules. Greifing is prohibited.

And yet, the greifing persists.

I want to play without being verbally abused, insulted and harrased by "O's". (You don't like me for my gameplay? Not my stance on abortion? Not my religion? MY GAMEPLAY!?! That's how you judge me? Shut your mouth!) I don't want to spend my time in fruitless persuit on a ban for your behavior. I don't know if your trying to be funny or you are mindless of the unwelcome elitist-gamer crap you spew. I recently removed some of you from my steam friends. My hope is this will change my online experience.

eGO has a split personality. On the one hand , you want new blood. On the other, you reject the new blood. Some people are pumping it in as fast as they can. Others delight it dumping it out just as quickly. I hope the rescuers don't get fatigued ... and give up the fight. Stop sapping their reserve of strength by making it more difficult to retain good players.

Apathy towards points is a natural progression. The nOOb sees it as the yardstick by which competency and skill is measured. Like any murderer, the novelty of the kill fades with experience. This is the line which the typical gamer moves to the newest FPS of the week. There are some who stick around. The game is now MORE, than kills and stats! It's a mental exercise more than a conflict ( eg. Skippy on donner). But, now an ugliness manifests itself. Arrogance, elitism and contempt for the less mature/skilled player. Maybe it was always in our personality. Maybe it's human nature. This is what will bring us down. Not cheaters. Not "the wrong kind of player". Attitude.

I don't see this is taken with the same seriousness of purpose that admins approach swearing, pedophilla, nudity, etc. My hypothisis is the longer an admin has played, the more likely he is corrupted by these gamer biases and actively engage in the greifing themselves. This corrosion at the top affects new players by allowing an envirionment where greifing and abuse are tolerated (visit strand in the evenings).

In closing. I grew up watching wwII reruns in black & white on a 13" screen. I trained as a cold warrior and spent ALL my time in "the field". I love dod:s for the unmodern warfare and tactics. I fight as I was trained. I go prone when taking fire. I survive. I do what my drill Sgt taught me. The battle will be fought again. We will learn our enimies weakness, and expolit them. The battle will be fought again. We will never win the war. But, the battle, will be fought ... again. DOD:S is perfect, with all its flaws. Without your greifing.
 
^ That was a great post!

I think I'll adapt and manage with the 'new' point system [if there is really no more streak points.]
Though I have to admit, watching my points go up is like catnip. Satisfying to watch.
 
I want to play without being verbally abused, insulted and harrased by "O's". (You don't like me for my gameplay? Not my stance on abortion? Not my religion? MY GAMEPLAY!?! That's how you judge me? Shut your mouth!) I don't want to spend my time in fruitless persuit on a ban for your behavior. I don't know if your trying to be funny or you are mindless of the unwelcome elitist-gamer crap you spew. I recently removed some of you from my steam friends. My hope is this will change my online experience.

eGO has a split personality. On the one hand , you want new blood. On the other, you reject the new blood. Some people are pumping it in as fast as they can. Others delight it dumping it out just as quickly. I hope the rescuers don't get fatigued ... and give up the fight. Stop sapping their reserve of strength by making it more difficult to retain good players.

I don't see this is taken with the same seriousness of purpose that admins approach swearing, pedophilla, nudity, etc. My hypothisis is the longer an admin has played, the more likely he is corrupted by these gamer biases and actively engage in the greifing themselves. This corrosion at the top affects new players by allowing an envirionment where greifing and abuse are tolerated (visit strand in the evenings).

Where did this all come from? We were simply discussing the points system and how it has had some minor changes that were noticed recently. I'm not sure why this brought you out to complain about some of the ways that admins do business on our servers.

If you have any type of specific complaint, please file it in the dropbox here: http://edge-gamers.com/forums/forumdisplay.php?f=852
 
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