Admins On A Bus!

Just wondering how long did that take to draw, Meep? It's really good!

I can't remember exactly when I started, but it took maybe 2 1/2 weeks? I procrastinate quite a bit so that may seem like a long time... if I had done this all at once though it might have taken 2-3 days with breaks and stuff of course.
 
I can't remember exactly when I started, but it took maybe 2 1/2 weeks? I procrastinate quite a bit so that may seem like a long time... if I had done this all at once though it might have taken 2-3 days with breaks and stuff of course.

I wish I knew how to draw well ;_;
 
I can't remember exactly when I started, but it took maybe 2 1/2 weeks? I procrastinate quite a bit so that may seem like a long time... if I had done this all at once though it might have taken 2-3 days with breaks and stuff of course.

I admire your patience.
 
I bet you're wondering what sort of commands you'll be given with which to abuse your [strike]overlords[/strike]superiors tonight. Wonder no more: simply input any of the following commands into console and marvel as you experience fleeting, ephemeral power and joy!

sm_beacon (target): adds a ring around each target
sm_burn (target) (# of seconds): burns the target for however many seconds; if no time is set, the default of 10 seconds is utilized
sm_firebomb (target) (# of seconds): ignites the target and causes it to explode after however many seconds; if no time is set, the default of 10 seconds is utilized
sm_freeze (target) (# of seconds): stops the target from moving for however many seconds; if no time is set, the default of 10 seconds is utilized
sm_freezebomb (target) (# of seconds): stops the target from moving and causes it to explode after however many seconds; if no time is set, the default of 10 seconds is utilized
sm_powerplay (target) (# of seconds): gives the target invulnerability and a one hundred percent critical hit rate for however many seconds; if no time is set, the default of 10 seconds is utilized
sm_sethealth (target) (# of hitpoints): gives the target the specified number of hitpoints
sm_slap (target): swats the target up into the air slightly
sm_slay (target): kills the target
sm_superbomb (target) (# of seconds): slows the target, which then explodes after however many seconds; if no time is set, the default of 10 seconds is utilized; also kills anything in a certain blast radius upon detonation
sm_timebomb (target) (# of seconds): kills the target after however many seconds; if no time is set, the default of 10 seconds is utilized

Where (target) and (# of seconds/hitpoints) are indicated, do not use the parentheses; that was simply to set those variables aside for clarity. Valid inputs for targets are someone's name or part thereof, @aim (targets the person at whom you're looking), @alive (targets all living players), @me (targets oneself), @blue (targets all BLU players), @red (targets all RED players), and of course, @all. I recommend you write these down or refer back to these for the event, because I would not want to repeat these incessantly throughout the hour.

See you at the smackdown! :chair:
 
I wanna come I wanna come I wanna come I wanna come!
 
Haha awesome, shame I missed it but I remember when I suggested this kind of event, wonder if it was taken from my idea.

I'll need to try and make it to the next one, those darn leaders always abusing us, it's time to get back at them!
 

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