Some Suggestions

Cubey

Active Member
Joined
Sep 5, 2012
Messages
345
Hello eGO Community,

I play on your servers often. I want to thank the owners for providing these servers and all the people who I play with. Without you the game would not be possible so I thank you in advance.

Here are some suggestions that I had. I am sure you discussed this before in the past. My favorite map is dod_anzio, so you can just assume these suggestions are for that map specifically.

1) No medic. I know most servers have medic installed. But it feels funny to say medic and suddenly get magic health out of nowhere. I also think it makes the game more challenging when you have 2 HP left and know that the smallest amount of grenade explosion can kill you.

2) No Friendly Fire. I think it ruins the game. Friendly Fire can be fun when players are careful and know what they are doing. But many players (especially on dod_anzio) are not careful at all. Sometimes you can die three times in a row from friendly fire. It would make the game more enjoyable for everybody if friendly fire was disabled.

3) No pistol mod. Rifle class and heavy class should not have any pistols. This happens to be the default setting for DOD. The only classes that really need to rely on pistols are the mg and sniper class. Also the pistol ammo needs to be reduced to 2 extra clips, which actually turns out being more than enough.

4) Limited ammo. This is an idea that I never seen any server use on DOD. But I think it will be really fun. Ever notice how much ammo every class gets (except for rocket)? There is just no way you will ever need that much ammo. Because life is very short in DOD, you respawn with new ammo. I suggest to limit ammo by a lot so that occasionally, from time to time, you actually run out of ammo. It makes "I need ammo!" and the drop-ammo command be useful tactics in the game, for once. Not only does this modification make it more fun to keep track of your ammo but encourages the player to pick up new weapons. Try this one out it be really fun.
 
My thoughts: I will take the changes as just to anzio (No Other Server)

1. Hmm

2. We only have anzio with ff on and it gives more of a challenge, but yes some people are not carefull

3. I find the k98 class under powerd with out a pistol as you cant spray with the garad and I find having a pistol usefull

4. Players don't drop amo very often and if change number 3 is done you are sitting there with out any amo and no gun close to you....
 
Last edited:
Hello eGO Community,

I play on your servers often. I want to thank the owners for providing these servers and all the people who I play with. Without you the game would not be possible so I thank you in advance.

Here are some suggestions that I had. I am sure you discussed this before in the past. My favorite map is dod_anzio, so you can just assume these suggestions are for that map specifically.

1) No medic. I know most servers have medic installed. But it feels funny to say medic and suddenly get magic health out of nowhere. I also think it makes the game more challenging when you have 2 HP left and know that the smallest amount of grenade explosion can kill you.

2) No Friendly Fire. I think it ruins the game. Friendly Fire can be fun when players are careful and know what they are doing. But many players (especially on dod_anzio) are not careful at all. Sometimes you can die three times in a row from friendly fire. It would make the game more enjoyable for everybody if friendly fire was disabled.

3) No pistol mod. Rifle class and heavy class should not have any pistols. This happens to be the default setting for DOD. The only classes that really need to rely on pistols are the mg and sniper class. Also the pistol ammo needs to be reduced to 2 extra clips, which actually turns out being more than enough.

4) Limited ammo. This is an idea that I never seen any server use on DOD. But I think it will be really fun. Ever notice how much ammo every class gets (except for rocket)? There is just no way you will ever need that much ammo. Because life is very short in DOD, you respawn with new ammo. I suggest to limit ammo by a lot so that occasionally, from time to time, you actually run out of ammo. It makes "I need ammo!" and the drop-ammo command be useful tactics in the game, for once. Not only does this modification make it more fun to keep track of your ammo but encourages the player to pick up new weapons. Try this one out it be really fun.

Hey Cubey,

Thanks for the suggestions. Next time, the dropbox (Click Here) maybe a more useful place to post these suggestions. It's an area that lets you communicate directly to leadership about pretty much anything that concerns you.

As far as your points:

1) Medic Mod - This was added as an incentive for players/pubbers on our servers. In fact, the medic mod has become so popular among DoD:S that most servers have some sort of medic installed now. I know of very few that do not, only because they play vanilla to stay as competitive league style as possible. For our purposes, it's extremely useful, and most players (pubbers/members alike) do enjoy it. It'll be something that we keep, at least for the near future.

2) Friendly Fire - This I actually found ironic seeing your response with the Medic Mod. If you want realistic gameplay, well Friendly Fire is the way to go. I know that some have very extreme feelings towards Friendly Fire. I, personally, have always been on friendly fire servers, and have always enjoyed them. That does not mean that we will not consider it or change it. For right now, most people who play on Anzio seem to enjoy it and until that seems to change, it'll remain for now.

3) Pistol Mod - What you stated is actually true. We had to modify the classes because many members/pubbers were asking for this change. The pistol mod becomes deactivated when we engage in league/comp play. This is something that we can discuss, however, as I stated, most of our players/pubbers on our servers do like this change and I personally don't see this changing anytime soon.

4) Limited Ammo - I'll start off being completely honest with this one. No change will be made to the ammo counts. We change it for events on our private events server at certain times, but that's it. In regards to your comment about "noone ever needing that much ammo", I have been in the server before when players such as RonPaul, Blue Stealth, and Duality have all used their entire ammo cache without dying. Its not unheard of and it does happen.

As always, Thank you for your suggestions. We'll discuss them in Leadership private and if feasible/warranted, we will make the changes.

Thanks!
 
i agree the only one i don't really like is the ff because its a constant on going thing every day people kill teammates just because they want to or wounding them so they don't get auto ban that's a pain like i am but its good for people like me who need the practice for ff competitions ;)
 
ehh I really like the medic for unintentional falling damage. Besides Cube when have you actually been hit by a bullet anyways?
 
3. I find the k98 class under powerd with out a pistol as you cant spray with the garad and I find having a pistol usefull

The kar is not meant to be a spraying weapon. it is precision and accuracy. Deadly at both long and medium range. Hell, even close quarters it's deadly if used correctly. Underpowered is not the correct term to use. I would rather think of it to be "Challenging" or "Steady Aim Requirement". Although i do tend to jump to pistol in CQB scenarios i still tend to try my best to kill with it. Pistol should not be a go-to kinda thing.
 
I would be ok with removing friendly fire. It is getting kind of boring. Perhaps we could have a poll seeing who does and does not want to keep FF on anzio?

I don't feel too strongly about removing FF, but I would be open to a poll to see how everyone else feels.
 
I would be ok with removing friendly fire. It is getting kind of boring. Perhaps we could have a poll seeing who does and does not want to keep FF on anzio?

I don't feel too strongly about removing FF, but I would be open to a poll to see how everyone else feels.

consider it practice for realisms/scrims/competitive events.
 
The kar is not meant to be a spraying weapon. it is precision and accuracy. Deadly at both long and medium range. Hell, even close quarters it's deadly if used correctly. Underpowered is not the correct term to use. I would rather think of it to be "Challenging" or "Steady Aim Requirement". Although i do tend to jump to pistol in CQB scenarios i still tend to try my best to kill with it. Pistol should not be a go-to kinda thing.

I find it better to use pistol at close range and leave the k98 for medium to long.
The garad will win in close range because it sprays bullets
 
Lol +1

Friendly fire is the BEST part of anzio!!!

+[Insert Massive Number of Epicly Awesomeness Here]

The garad will win in close range because it sprays bullets

Debatable. VERY Debatable. True, you get 3 shots out before i load another one, but i deal more damage. If i can hit you in the upper chest you're dead. If you hit me 2 times in the chest i'm dead. It all comes down to the skill of the person and the practice they had with said gun over x amount of hours/months/years
 
consider it practice for realisms/scrims/competitive events.

Yeah I get that. Like I said I don't feel too strongly either way, although personally I would remove it other things being equal. However if everyone else likes it I would keep it and I would still be playing on anzio.
 

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