Bombs and Bombsites, What about them?

Bombs and bombsites, what do you think!

  • Yes - Other (Explain)

    Points: 0 0.0%

  • Total voters
    52
I have no problem with the current rules that stand. though i do agree on the rule where give a 30 second notice to plant, but i wouldn't consider it a rule. just kinda friendly to do so. (friendly on a game where terrorist try to blow up a bomb in a jail .... smoooth sniper smooth)
 
I like the bombsite maps, it adds variety. Makes it fun to rebel as a T, gives you a set mission, and for the Cts it makes it challenging, and I like challenges.

I would like to see the Ts having a chance against the CTs opening fire when the bomb has been planted. I do not know if this is possible to be coded, but ill shoot it your way and you decide.
Is it possible that when the bomb is planted, the Ts get Glocks? Compared to a M4 its not that powerful, but can be used right if you know how. Then, Cts would think twice about mowing down the Ts and go for the bomb instead.

Also, it would seem more fun to get a gun and have something to do, then roam aimlessly like a fish in a barrel trying to dodge CT gunfire and deflect bullets with your knife

Second idea. Make the bomb located somewhere on the map instead of spawning with it. Nothing sucks more then cells opening and your wanted because the bomb went through vents and planted before you could shift walk out backwards. You got to give everyone a chance to hide.

Cool thread, great ideas in here

-DOOM
 
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I chose "No - Rebelling is enough and the CTs don't care about defusing the bomb" because my personal experience as a CT is that "I" do not even care about bomb defusing.. Jail is supposed to be fun. If you want competetive, go to dust2. Also, we are trying to bring jail back to its "glory days". To do that, we need to stop making so many rules and play how it was years ago. Many people, especially "pubs" will not like playing with so many rules and will not enjoy getting kicked every so often. NORMAL JAIL BACK!
 

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