Question about the class limit.

Mikado

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Joined
Jan 23, 2012
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A while ago while playing, I saw a dead rocket guy and picked up the launcher. I kinda have second thoughts about that, so I dropped the launcher and picked up another gun instead.

I'm pretty sure there's a good reason why teams can only have one rocket guy. I'm just making sure though. Am I allowed to pick up, use the launcher and be another rocket even though we already have one? Same question about the MG and the sniper rifles.
 
Yes, you can pick up whatever. As far as I'm concerned, you can pick up whatever is on the ground . I do it all the time. If its not allowed, then i'm in trouble!
 
Yes, you can pick up whatever. As far as I'm concerned, you can pick up whatever is on the ground . I do it all the time. If its not allowed, then i'm in trouble!

You are in deep trouble now. Posted quote to the drop box. Stop! Banhammer time! ;)

(for reals, pick everything up that you can find useful. Even enemy grenades :P )
 
In normal game play you can pick up whatever and go wherever (As long as it doesnt give you an unfair advantage)
The only time you couldn't pick up another weapon would be during Realisms, normally hosted on Saturdays.
 
Picking up a dead guy's gun is totally acceptable and much preferred over: "Can I have rocket?" wait two seconds..."Can I have rocket" wait two seconds..."Rocket guy you suck, give me rocket!"

ermagerd, clerss whernerng!
 
I have been on Donner when multiple people pick up MGs... Bench alley with 4 MGs covering it is not fun but it is allowed.
 
Yeah I hate when the MG guys die like 3 times in a row on purpose so the whole team can have MG's. Its allowed but seriously annoying! Anyone think we should discuss possibly making a rule to limit how many people can have certain weapons?
 
Yeah I hate when the MG guys die like 3 times in a row on purpose so the whole team can have MG's. Its allowed but seriously annoying! Anyone think we should discuss possibly making a rule to limit how many people can have certain weapons?

Limits for how many people can have which guns. As in 2 snipers, 1 rocket, and mg limit of 2 per a team. If people die and/ or give people a gun it is petfectly fine and allowed. Only time this is not is if the person goes back into spawn to regain the class. Feel free to Dropbox any concerns you might have so we can discuss this in leadership and come up with the best solution. Also some wise words someone once said " if it ain't broke don't fix it" .




-BCA
 
Yeah I hate when the MG guys die like 3 times in a row on purpose so the whole team can have MG's. Its allowed but seriously annoying! Anyone think we should discuss possibly making a rule to limit how many people can have certain weapons?

I was gonna have Tim do this for our final match of the Scrim but the other team forfeited so we never got a chance to use it.
 
Yeah I hate when the MG guys die like 3 times in a row on purpose so the whole team can have MG's. Its allowed but seriously annoying! Anyone think we should discuss possibly making a rule to limit how many people can have certain weapons?

Nothing an intelligent smoke/nade/sniper can't take care of. Or, go the other way if 1/4 of their team is choosing to hunker down on one side of the map.

That imo is the beauty of DoD, i.e. the variety of different situations/scenarios each battle presents, and the challenge of figuring out how to overcome them.
 
Huh? I always do that for MGs. I always pick up MG42s and use them whenever I see a dropped machine. It is fine on regular servers :)

Rocket launchers, Sniper rifles and MGs are fair game once they are dropped or their user died :)
At least that's what i've been doing.
 
Yeah I hate when the MG guys die like 3 times in a row on purpose so the whole team can have MG's. Its allowed but seriously annoying! Anyone think we should discuss possibly making a rule to limit how many people can have certain weapons?

That's four easy targets for a sniper + less offensive power for the defenders...
no offensive power = can't push for mid
can't push for mid = trapped by spawn area
trapped by spawn area = nade spam + smokes from opposing team
end result = more likely to lose as SKIPPY WILL STEAL YOUR BACON :P
 
That's four easy targets for a sniper + less offensive power for the defenders...
no offensive power = can't push for mid
can't push for mid = trapped by spawn area
trapped by spawn area = nade spam + smokes from opposing team
end result = more likely to lose as SKIPPY WILL STEAL YOUR BACON :P

No...NO...NOT THE BACON!!!!! This must be stopped. Code Blue. This is not a drill. PROTECT THE BACON!
 
That's four easy targets for a sniper + less offensive power for the defenders...
no offensive power = can't push for mid
can't push for mid = trapped by spawn area
trapped by spawn area = nade spam + smokes from opposing team
end result = more likely to lose as SKIPPY WILL STEAL YOUR BACON :P

Whoever steals the bacon should be sent to a Bieber Gulag, a place where they have to listen to Bieber songs 24/7.
Just sayin ;)



Also, 4 MGs mean better defensive power.
This works amazing if you have four assaults that can storm their way through enemy lines[Apts in Ava, Tank alley in Donner, Sewers in Kalt, or the Bridge in Anzio..didn't mention Strand, coz that map needs a max of two gunners only...]
 
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