It's that time again...Spicy warden brainstorming!

Cyanide

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Aug 6, 2012
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I've been quite impressed with how far wardening has come since I first started in with the jail server. I know there are some of you that still hold the opinion that all CTs are terrible, but I've seen a stark improvement in the quality and variety of the average warden over the past 2-3 months.

I'm not only referring to the variety of games we now see getting done on the server, which in itself is fantastic. I'm also talking about how much more relaxed the wardens and CTs seem to be when ordering the t's around. The environment is more relaxed, terrorists aren't killed for twitching (usually), and jail becomes more of a fun venture than it otherwise would be.

So. How do we continue to make it better? I believe there are two ways to do so:

  • Think of new and innovative games, as we've done in the past, to play with the terrorists, so that there is constant exposure to novelty and innovation every few rounds.
  • Come up with ways to make jail more entertaining through means other than just games. Ways to make the "metagame", so to speak, more fun - attitudes, actions, and so forth, that can be taken both over the mic and in chat, that are entertaining for the t's and ct's alike.

Without further ado, let's get to it. What ways can we achieve these two objectives?

Theme Wardens - For those of you who jail with me often, you know that I'm a big fan of theme wardens. The way I usually do them is by asking the terrorists for ideas for a "theme", which can be emotions (sad, happy, creepy, preppy, etc.), people (robot, Stephen Hawking, Honey Boo-Boo, etc.), or accents (Russian, lisp, Chinese, etc.), and then acting that way while I give orders for the duration of the round. It's usually very entertaining for the terrorists, especially if it's a funny theme. You don't have to be a great actor to do these days (I'm certainly not, as all of you know who've seen me try this!), since it's the effort that goes into it that's most entertaining for everybody.

Member Impersonation - Credit for this one goes to Ninja Skittlez. Similar to theme wardening, but the goal for the warden is to try to act and sound like a member of the terrorist or counter-terrorist team. To avoid hurt feelings, it's a good idea to ask for volunteers who want to be impersonated (usually there are a lot of volunteers, so you can pick the one you can do the best).

Pre-Opening Games - It is usually fun for the t's to get to play a small game, for ST or just for kicks, before their cell doors open. Otherwise they're just waiting around for a minute while the CTs get ready before they're freed. Getting them to participate in quick activities before their cell doors open is not only entertaining, but it can also be a good way to pick an ST, which adds to the entertainment value. Again, for those of you who jail with me often, you know I quite enjoy telling the terrorists, "In order to help pass the time between now and your cell doors opening, anything you type into chat I will say over my microphone". It can get pretty weird sometimes, but it's quite fun. Or, even telling the terrorists a joke or two before their cell doors open can set the mood for a fun round - "Alright, terrorists, I know you're all hardened killers, so let me try to put you in a less murderous mood with a few wise-cracks. A horse and a sheep walk into a bar..." and so forth.

The goal with the pre-opening games is partially to pick STs if you so choose, but more so, the goal is to increase the entertainment value of the rounds. It's not fun to jump around a small room for a minute, so entertaining the terrorists from the get-go keeps people engaged and happy.



I've gotten the ball rolling, and I'd love to hear your thoughts, ideas, comments, etc. General methods of being an entertaining warden (which is largely what I've focused on thus far), or specific games to play - let's get brainstorming! :thumbup:
 
I said this a while ago on a Jail thread, if you actually TRY to have fun on the Jail server and don't look for the negatives all the time, you will have fun. I've seen players just constantly complaining about little things in the server when they could be involving themselves in the fun of the game.

Nice post Cyanide, good to see you want to improve Jail :].
 
Good post Cyanide. I like the ideas you put out, there is always room for improvement in Jail :)
 
Jail can and always will be brought down by people who don't understand the difference between fun and a good KDR, but our man Cyanide is ever vigilant in bringing them to justice!
 
Good ideas but just be careful with the accents and you don't go too far. Some people can find that offensive.
 
Good ideas but just be careful with the accents and you don't go too far. Some people can find that offensive.

It is normally not intended towards a race, but rather an emotion. Like a Sad warden day or an ANGRY WARDEN day, things of that nature.

I also had an Idea for a game loosely based on a game from Neopets called "Gormball" (You don't know how much research it took me to find that name)

In this game you give the Ts either a bomb or an empty pistol, then you post a time in teamchat and at that time whoever has the gun/bomb die. The T can hold the bomb/gun as long as they wish but because they don't know the time, it is near impossible(Without cheating) to force another T to die using this game. I find this game very fun with >4 Ts because after that I would imagine it would take a bit to keep track of if they toss it constantly and may lead to confusion.

I find this game to work really well on Leoben because the ST pumpkins stand out when the T has it, overall making it easier for the CT to see who dies and stopping mistakes being made.
 
It is normally not intended towards a race, but rather an emotion. Like a Sad warden day or an ANGRY WARDEN day, things of that nature.

I also had an Idea for a game loosely based on a game from Neopets called "Gormball" (You don't know how much research it took me to find that name)

In this game you give the Ts either a bomb or an empty pistol, then you post a time in teamchat and at that time whoever has the gun/bomb die. The T can hold the bomb/gun as long as they wish but because they don't know the time, it is near impossible(Without cheating) to force another T to die using this game. I find this game very fun with >4 Ts because after that I would imagine it would take a bit to keep track of if they toss it constantly and may lead to confusion.

I find this game to work really well on Leoben because the ST pumpkins stand out when the T has it, overall making it easier for the CT to see who dies and stopping mistakes being made.

I believe the accent remark was more for the impersonation day idea.
 
Good tips, and thanks for the feedback everybody; the biggest problem that I've come across with the accent warden days is the issue of nobody being able to understand me when I lay the accent(s) on too thick. When that happens I have to try again, or pick a different accent.

Naturally, the last thing I/we want to do is offend somebody, although it's certainly possible given the nature of the activity. Caution and common sense, monitoring chat, etc. are good ways to avoid it.

That being said, let's continue with the brainstorming! :biggrin_old:

First off, thanks Irelia for the great idea. "Gormball", when I played it with you the other day, was a great game - it's similar to hot potato, and seemed to be very popular with the t's.

Next, here are some other ideas that I think have been received warmly over the past little while when I've played them. I'll focus now on some specific games:

Macarena - This is quite funny, and also allows for some terrorists to be killed, which makes it efficient as well as entertaining. You order the t's to constantly crouch and un-crouch, at all times. Then, whenever they hear you say "macarena", they have to jump, knife the air, and turn 90 degrees to their right or left. As the warden, you then sing the macarena song over the microphone, and whenever you get to the "AAYYYYYY MACARENA" part, they'll all turn. The end result is that it looks like the CS:S version of a big macarena dance party. Naturally, if anybody messes it up, they die.

The only drawback to this game is that it gets pretty close to mic spamming.


Run of Luck - This is a variation of a footrace. In this game, the terrorists all begin at one end of a goal in a soccer field, against a far wall, etc. Then, they are told that three "positions" (i.e. first place, third place, fifth place, etc.) have been chosen to die. The terrorists can then choose when they want to finish the race - if they want to finish last, they can do so, and they might still live, as long as last place hasn't been picked to die. So, for example, if 5 terrorists are running, and 3rd place has been chosen to die, then the first 2 terrorists to finish and the last two terrorists to finish would live, while the terrorist that finishes in 3rd place would die.

The limitation with this game is that if they all rush the goal, it can be hard to discern who finished in what place. Having multiple CTs watching can help alleviate this issue.
 
Cyanide for warden President of the year 2012-2013! Love the idea's and love playing Jail especially when your warden.
 
Alright, fellow terrorist and Wardens alike, please take time to register my new Idea, I have tested this idea during many of LRs with positive results from admins and pubs alike. Its a game I would like to introduce as "Wack-A-CT," --- A game stemmed from the ever popular "Wack-A-Mole." In this game, the CTs would swim under water (in the pool) during my LR and then, before they became a Vishnu, they would swim up and get air, at this point in the game, the person on the LR could shoot the CTs as they gasp for precious air. And to quote Gater Hater "This game is almost as annoying as the real thing!"
 
Alright, fellow terrorist and Wardens alike, please take time to register my new Idea, I have tested this idea during many of LRs with positive results from admins and pubs alike. Its a game I would like to introduce as "Wack-A-CT," --- A game stemmed from the ever popular "Wack-A-Mole." In this game, the CTs would swim under water (in the pool) during my LR and then, before they became a Vishnu, they would swim up and get air, at this point in the game, the person on the LR could shoot the CTs as they gasp for precious air. And to quote Gater Hater "This game is almost as annoying as the real thing!"

A good idea, and fun, Jenova. Played it just a little while ago on StationX, too bad my aim sucks, haha :D
 

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