The Greatest Spawn Room Integrity Assessment of All Time

strabes

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As you might have heard, two days ago the honorable Fast Camp Task Force (#FCTF) was successful in assessing the integrity of the 2Fort spawn room for a total of 15 minutes straight. Not only was the efficiency of the spawn room at an all time high, but also every member of the Fast Camp Task Force involved in this assessment was rank "O," and composed nearly the entire red team, as you can see from Dark X's screenshot here. Besides the use of Sticky Bomb-Guided Spawn Door Integrity Assessments, generous medical aid by yours truly, and at one point four (4) Level 3 Automatic Spawn Assessment Streamlining Sentries, another reason this may possibly be the greatest Spawn Room Maintenance Project of all time was that throughout the assessment, almost no members of the blue team left the server, which ensured the maximum efficiency of the spawn room for the greatest period of time possible.

[ame]http://www.youtube.com/watch?v=1CXFd15cBqg[/ame]

Later today I will update the description with some video highlights, including: soldiers carrying the enemy intelligence and taunting in front of the enemy spawn room during the Assessment, numerous confidential Fast Camp Task Force strategy discussions, a total of seven (7) ubers by yours truly in one life, etc.
 
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You little bunch of intolerable little girls are an abomination to the glorious society of serious Team Fortress 2 players
 
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You little bunch of intolerable little girls are an abomination to the glorious society of serious Team Fortress 2 players
GTR, I sense you have some mixed feelings about the FCTF? Perhaps you should clarify...
 
i'm indifferent about the FCTF. if they start camping like that again, though, i'll either join in or go make a sandwich, depending on which team i'm on.
 
to be honast, that was the most fun ive had on 2fort in a long time

and lol, my bright green hat stood out so much
 
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Your IQ will be one above a rock.

rhyolite.jpg
 
You know what amazes me the most about this? Not the spawn camping, but that the entire enemy team didn't ragequit.

Kudos to the enemy team.
 
The thing about spawn camping is that it doesn't improve the happiness of half the players. When one team spawn camps, the other leaves, and soon the campers are team switched onto the camped team. When they quit, the cycle continues until either you run out of enough people to maintain a camp, or the entire server is empty.
 
The thing about spawn camping is that it doesn't improve the happiness of half the players. When one team spawn camps, the other leaves, and soon the campers are team switched onto the camped team. When they quit, the cycle continues until either you run out of enough people to maintain a camp, or the entire server is empty.

+1
 
Spawn camping is fun, no matter what! It's not our fault if the other team is just too fond of their own spawn room!
 
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The thing about spawn camping is that it doesn't improve the happiness of half the players. When one team spawn camps, the other leaves, and soon the campers are team switched onto the camped team. When they quit, the cycle continues until either you run out of enough people to maintain a camp, or the entire server is empty.

This is preposterous. You're saying that the enemy team DOESN'T appreciate us maintaining and improving their spawn experience? We put forth unparalleled amounts of effort to ensure the enemy spawn is always running efficiently, and all we receive are complaints. It's a thankless job, really. And yet we continue to band together to abolish any flaws within the enemy spawn process. We are the few, the proud, the FCTF.
 
You know what amazes me the most about this? Not the spawn camping, but that the entire enemy team didn't ragequit.

Kudos to the enemy team.

this isnt the clip where people do rage, we did it twice, one time we had ragers, te other time we didnt
 
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